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  • Ensemble Dark Horse: Lee is just an NPC in Never Isle who you trade dyes with. However, players like his unique design and they have been hoping he will be released as a Gyee in the future. He finally did get released as a playable character later.
  • High-Tier Scrappy: Shirou is a major pain if you encounter him in Arena thanks to his ability to dive into the ground and become untargettable by most characters. Not only that, while diving he can still attack you and his damage is increased. If he uses his ultimate skill while diving, it's near guaranteed to kill one of your unit. Speaking of said ultimate skill, if it kills someone, Shirou gets to act again and resets the cooldown of his dive skill. What if you act first and kill him before he gets to dive? Nope, his passive ability gives him a Last Chance Hit Point and makes him dive automatically. Did we mention he can inflict confusion with his basic attack?
  • Memetic Mutation:
    • Jion the game. Specail occasions. Ruens your day. explanation 
    • Kiwifuirt Studio. explanation 
    • Bald Billy. explanation 
    • Izumi drinks toilet water. explanation 
    • SurPRIze SurPRIze!. explanation 
    • YoU'Re SoAkInG WeT. explanation 
    • Ok. explanation 
  • Scrappy Mechanic: The Block mechanic. In battle, there's a chance that an attack can be blocked and deal reduced damage. Two stats handle this mechanic: The Block stat determines the chance to block an incoming attack, while Accuracy reduces the chance of your attack being blocked. The catch? Only single target melee attacks can be blocked. This means only Warriors have to worry about being blocked, while Rangers and Mages can safely ignore Accuracy without any repercussions and focus on building other stats instead. Nothing is more frustrating for a Warrior character when unleashing your strongest attack only to hear that clonk noise and see the tiny damage. Many players have wished for the Block mechanic to be applied to everyone to make it fair, or just be outright removed altogether. The developers seem to be aware of this as well, as many newer Warrior characters have their ultimate attack be ranged, or if melee, can be upgraded to ignore Block.
  • That One Boss:
    • Rita in the "Fight for the Beacon III" branch story. She has two minions in this fight, a mage that can heal her and a heavy-hitting knight that needs to be killed multiple times before he dies for good. Rita herself isn't too bad, but in this battle she has a gimmick where she will deal massive damage to your party when her HP drops below certain points, sometimes even one-shotting your weaker characters. She has four different HP thresholds where this happens, too. Just in case you're thinking of turtling your way through with tanky teams, you lose if the battle lasts more than 24 rounds.
    • In stage Nightmare 110-1, the boss you're facing...is a wooden box. A damn well frustrating box. The boss has two phases. In the first phase, it deals heavy damage to all party members, but nothing too bad. In the second phase, however, its own damage gets reduced, but it reflects all damage it takes. Thanks to the Health/Damage Asymmetry, using anything other than basic attacks will likely result in your units killing themselves. You need to wait until it switches back to the first phase to use your heavy hitting attacks. Making matters worse, the box has 250 thousand HP and you need to defeat it in 16 rounds or less.
  • That One Sidequest: The Rupor Show battle where you need to defeat Choji without killing his minions, with Mira as the Guest-Star Party Member. The problem is not only Mira suffers from Artificial Stupidity in this mission, her primary gimmick is that she has a random chance to act again after attacking. If you're unlucky, she can target a minion and attack it over and over until she kills it and you lose the battle, all in just one turn. While all Rupor Show battles with a guest character suffers from Artificial Stupidity, the Mira-Choji fight is the most infamous thanks to her gimmick.

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