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YMMV / Gungrave 2002

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  • Big-Lipped Alligator Moment: The entire fight with Alien Head is one. The game never mentions it before or after it's fight, and the only indication that it has a name at all is it's action figure that can only be unlocked by completing the game on the hardest difficulty.
  • Common Knowledge: It's often thought that the cancelled Trigun video game The Planet Gunsmoke was reworked into Gungrave. In actuality, Gungrave and The Planet Gunsmoke were revealed at the exact same event, with Gungrave being announced before The Planet Gunsmoke.
  • Epileptic Trees:
    • What exactly is Alien Head? From what limited screentime it has, it's effectively a Giant Space Flea from Nowhere that shows up after Big Daddy dies and most players won't even know it has a name unless they went out of their way to unlock it's action figure. note  It's never even mentioned in the sequels.
    • During the first game, there is a 26th cutscene that is exclusive to the cutscene menu, depicting a pink magical girl known as Who?. Up to this point, she has only made cameos in the form of posters found in Stage 4: Subway. The cutscene doesn't really explain anything about her, and even the official artbook mentions that she wasn't supposed to be used in the game originally. As such, she's a strange mystery character who only appears in this game and hasn't been seen since.
  • First Installment Wins: There are plenty of fans that feel this way compared to the sequel, feeling its shorter length and sparse, but fully animated cutscenes complimented the simple, arcade-style gameplay.
  • It's Easy, So It Sucks! / It's Short, So It Sucks!: A common complaint of the original game due to its short length, and how the player can simply heal off most injuries unless they're playing on Kickass Mode, though it was still praised for its aesthetics.
  • Moment of Awesome: When Brandon gets his revenge, after a long and TEDIOUS fight you're treated with a cutscene, and Harry says that you must finish him off, in a bit of a twist, nothing happens, because it's A GAMEPLAY SITUATION, the camera is put in an angle that looks like a cutscene, so all you have to do is press square, you hear the shot and the screen fades to black. After that, Grave and Mika go out to live in somewhere else.
  • Scrappy Mechanic: The controls in the first game are like few other third-person-shooters out there, to the point that the game judiciously makes use of a vague auto-aim in front of you to hope to hit targets. When you need the L2 trigger to be able to turn faster than a turtle's crawl otherwise, Circle to run, and operate on tank controls with a hint of the camera getting stuck on walls and objects, it reeks of this.
  • That One Boss: Bunji in the first game due to being able to heal, and because he can deal large amounts of damage with his own Demolition Shot. It's important, especially on Kickass difficulty to take him out before he can start healing, otherwise the fight will drag on unless either you or him end up going down.
  • That One Level: The final level starts with the fight against Bunji. Once he's dead, the actual stage begins and it forces you to engage with platforming in a game that clearly wasn't designed for it due to Gungrave's physics. Additionally, it also has powerful enemies that can take a lot of punishment and in some cases can fly out of reach. If anything, it's a Disappointing Last Level due to it being very simplistic yet at the same time tedious to go through.

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