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The Video Game:

  • Awesome Music:
    • The opening theme by Nation XII. The PC version was one of the first games to fully support the SoundBlaster, and thus managed to shoehorn in a little bit of sampled audio in addition to the MIDI music if a SoundBlaster is present to bring it closer to the Amiga/Atari ST version. Even the Atari ST version was a (minor) technical wonder, as they were practically playing back a four-channel MOD track over a three-channel PSG, and a large number of Atari ST games of the era had music that sound nowhere near as good as what The Bitmap Brothers had accomplished. The Amiga version of the music though, is widely remembered by gamers to this day just for being catchy.
    • The SNES and Sega Genesis versions have an ending theme that was made just for those consoles and is very memorable itself.
  • Misattributed Song: Go to any video of the opening theme and you'll find people attributing the song to the late Richard Joseph. The song is actually by John Foxx of the synthpop group Nation XII. Richard Joseph wrote the tracker engine for the game and aided John in transcribing the song into tracker format.
  • Polished Port: The Acorn Archimedes port puts the original Amiga version to shame. Not only was it capable of handling the tracker music while handling the full scrolling text animation of the opening title without breaking a sweat (many other ports got rid of the scrolling text animation in the opening title because the platform couldn’t keep up with it, or even outright replaced the music with a MIDI version due to limitations of the sound hardware), but it also added DSP effects to the tracker music (i.e. echoing the voice samples) that the Amiga didn’t do!
  • Scrappy Weapon: The maces. They do low damage compared to the spears and the axes. Worse, you're forced to use them in World 3 and 4, otherwise you can't go further into the game.
  • Suspiciously Similar Song: "Heaven to Hades" in Gods Remastered to "Into the Wonderful" in the original game. The former was made due to licensing issues preventing the developers from including the latter in the remaster.
  • They Changed It, Now It Sucks!: The original Amiga version of the game ran around 18 FPS, while the console versions and the remaster ran at higher frame rates, inadvertently making the game more difficult.

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