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YMMV / Ganbare Goemon 2: Kiteretsu Shōgun Magginesu

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  • Awesome Music: The final battle theme is a rather short loop but still manages to be catchy and set a tense mood for the fight against Goemon Impact.
  • Best Boss Ever:
    • The giant mecha battles are incredibly fun and visually impressive.
    • Shockingly enough, Goemon Impact is hijacked by McGuinness and becomes the final boss of the game. The final battle involves deflecting a variety of convenient bombs of different properties at Impact, and the player must move constantly to avoid the machine gun shots while still being prepared to deflect the next volley of bombs.
  • Best Level Ever: Several stages have rather clever gimmicks and situations that are a joy to play through, like the ones that incorporate toys, instruments and food items as obstacles, the stage where the heroes ride a dragon across the sea or the one where they outrun a giant scowling snowball only to end up riding it over a river as it slowly melts down.
  • Epileptic Trees: Some believe the game's themes of cultural appropriation were a response to how the previous entry in the series was treated by Western translators. It helps that the game makes fun of its own local marketing as well in the form of Goemon Impact, which is based on an infamous mascot suit Konami used in ads.
  • Funny Moments:
    • When a giant mech boss is defeated, a brief voice clip from the enemy pilot plays. For one of them it is an "Oh my God!"
    • Upon hijacking the Impact, the cockpit entry cutscene plays for McGuinness while Omitsu, in a rabbit suit, sits on the mecha's right seat looking upset. Whereas a kabuki noise would play for Goemon at the end of the cutscene, a yodeling noise plays for McGuinness instead.
    • The Big Bad turns out to be a japanophile who wanted to control Japan's culture according to his whims. "I love Japan more than anyone! My love is PURE!", he insists.
  • Hilarious in Hindsight: Mixed with Harsher in Hindsight, but the aforementioned stage with the giant snowball is reminiscent of the Power Island obstacle course that later got the Unbeatable Banzuke show cancelled when two contestants suffered terrible accidents from it. In that version, competitors had to push a large heavy ball over a ramp, drop it over a body of water and ride it. Konami themselves were the developers for licensed games of that series.

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