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  • Complete Monster:
    • 69 AD juncture: Ming I, the worst of the Four Monarchs, is a user of warped shadow magic who willingly replaced her arm with an Artifact of Doom to hurt people more. In her native timeline, she ruled over the Aztecs and then took Human Sacrifice to heights even they found abhorrent, learning how to use the blood of virgins to extend her youth, only being allowed to remain because she cowed them into believing she was a god who killed or enslaved all of theirs. Worst of all is her mass Mind Rape.
    • 2056 AD juncture: Curtis Boatman is described in-game as a bloated, corrupt, and utterly selfish jerk whose own motive is his own profit, and is personally responsible for several sadistic experiments. His laundry list of crimes includes the Uber-kids; tricking normal people into accepting The Corruption of Arcanotech and then accelerating it deliberately so he can have perfectly loyal super soldiers; keeping an entire greenhouse complex of Black Market Produce for himself; planning to betray his boss Bonengel because Boatman likes the Crapsack World with himself at the top of the pyramid as it is; and despite the Buro wanting equality at all costs, he's a huge bigot responsible for the rampant homophobia in the 2056 juncture.
  • Fridge Brilliance: As the game is based off of Chinese culture and Hong Kong action cinema, there are going to be plenty of subtle in-jokes that aren't explicitly stated, such as the legend of the Iron Monkey in Chinese lore, which is taken to ridiculous literal extremes with the Gorilla Fighter archetype.
  • Moral Event Horizon:
    • Many Dragons will never forgive the Ascended for Operation Killdeer, a ruthless plot against the Dragons and the Lotus involving disinformation fed to both factions which led to the deaths of a good number of Dragons in a battle with the Lotus over a minor Ascended feng shui site.
    • The Jammers' chi bomb could have been this... if not for the fact that they had no idea it would be so devastating and most of the survivors had a massive My God, What Have I Done? moment and are desperately trying to undo it however they can.
  • Scrappy Mechanic: Arcanowave tech was this to many players, which is probably why it got eliminated in Feng Shui 2. It cost actions to activate, and came with disproportionate risks of mutation and insanity for the actual ultimate result. Within the original gameline, the supplement that introduced more-conventional cybernetics explicitly let Archetypes that would gain arcanowave schticks gain cybernetics instead.

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