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YMMV / Fatal Frame III

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  • Demonic Spiders: The flying form of the Handmaidens, due to their erratic flying pattern that makes them very hard to shoot (you need to point your camera far up to shoot their Fatal Frame less than a second before they attack you). The fight against three of the in the Final Hour qualifies as That One Boss as focusing on one gives the other ample time to attack you.
  • Even Better Sequel: This game is generally considered to be the second best one in the series right after Crimson Butterfly, thanks to how it ties in the previous two games in a very significant way.
  • Game-Breaker:
    • Once you max out and master her Double mechanic, Miku is the strongest character in the game, capable of dishing out ridiculous amounts of damage even with just the basic Type-14 film, letting her kill the more difficult ghosts with only two shots. The only downside is that she's not the main protagonist, Rei is, so she can't be used in the final battle.
    • As the game is balanced around you using Type-14 for basically the entire game (on Normal mode anyway), this makes stronger films like Type-61 and Type-90 ludicrously powerful to use against ghosts.
  • Les Yay: Miku and Rei live together and are very close friends. As they follow their dead loved ones into the Manor, their relationship with each other appears to be their main reason for wanting to stay in reality rather than following them to the underworld. Miku's choice in Hour XI in particular shows this, if Miku decideds to turn back, she mentions she needs to go back to Rei, and if she decideds to follow Mafuyu, Rei desperatly asks her to stay.
    "Having trouble sleeping? Do you need to sleep in here with me?"
  • Low-Tier Letdown: Poor Kei gets hit with this. His damage is nowhere near the level of Rei's, he can't charge up his camera long enough to actually deal significant damage, and his Hide mechanic has a chance of not working when you need it the most. His one upside is that he can take a beating better than Miku or Rei can.
  • Narm: Rei wakes up and gets surprised by Yoshino's ghost grabbing her wrist. There's a few seconds of silence as the camera remains still on Rei, and then moves onto Yoshino. Rei's facial expression is less one of shock and more a complex, derpy look.
  • Scrappy Mechanic
    • Playing as Kei renders most of the gameplay into a Stealth-Based Mission. It's certainly cool that he manages to traverse the Manor of Sleep completely unarmed for a while, but his heralded "special ability" is to simply squat behind furniture.
    • The Purifying Lights. Near the end of the game, the whole house gets covered in miasma from the Rift, causing much more dangerous ghosts to appear, including Reika and the Kusabi, who can kill the player with one touch. The miasma also causes the whole game to become grayscaled, making it difficult to see anything. In order to temporarily solve this issue, the player has to find the Blue Candles that return everything to color and delay the most dangerous ghosts. Unfortunately, these candles are scattered in inconvenient places, meaning the player is stuck with three awful options:
      1. Waste what precious time the current Blue Candle gives by searching the manor for the next Blue Candle.
      2. Only choose the few Blue Candles that are rather easily found and rush through the rest of the game, leaving several notes and ghosts left abandoned for another playthrough.
      3. Forego the Blue Candles entirely and make your way through a grayscale manor, in a game that relies on visual surroundings, while being relentlessly pursued by one-hit kill ghosts.
      • And even after picking up a Purifying Light to clear the miasma, if Reika is already chasing you, you still have to get the hell out of there because she doesn't just go away.

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