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YMMV / Farnham Fables

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  • Audience-Alienating Premise: These games do contain naked characters, some of which are children. This alone is enough to make many people disregard the game as weird porn, as evidenced by many of the game's negative reviews on Steam. There is nothing actually sexual about the nudity (or about anything else in the games, for that matter), which is presented in a tasteful manner. The mere fact that the games are sold on Steam, have been sold there even before Valve relaxed their stance on sexual content, and don't even have a mature content warning, should tip you off that these games are actually quite tame and not pornographic in the slightest, but the nudity still ends up scaring away many prospective players.
  • Funny Moments: Episode 4 has a Dating Sim section, where the character you're romancing is a talking cheese wedge. The extreme Stylistic Suck is funny enough as is, but the best part is when the cheese wedge sprout a humanoid body, at which point it looks like the game is about to turn into an H-Game. Thankfully, Theresa gets the "bad ending" (which is more of a good ending for her at this point, given how much she wants it to end as quickly as possible) which stops the scene just before she's exposed to anything age-inappropriate.
  • Growing the Beard: The first three episodes are rather short and barebones point-and-click adventures that are somewhat lacking in engaging puzzles or story. Most of the fun instead comes from experimenting with the Combinatorial Explosion trope, seeing what happens when you try various optional actions. Episode 4, while keeping the large amount of just-for-fun interactions, is also a much longer and more challenging game, with a greater amount of objectives and puzzles to complete. This is also reflected in the game's price: the first three episodes were sold for only one dollar, while the fourth got a price bump to five dollars due to the larger amount of content.
  • Heartwarming Moments: In Episode 2, Winona gets depressed and runs away from home after finding that a cow escaped from the pasture, incorrectly blaming herself for the incident. Thankfully, her Cool Big Sis Wendy cheers her up by offering to paint her nails while listening to her talk about her day. Once they're done, Winona thanks her sister by giving her a hug. It's hard not to smile at the sisterly love these two have.
  • Tear Jerker:
    • The Doyle family's backstory. When Vincent was 16, both his parents suddenly died, leaving him to raise his younger sister Theresa, who was only two years old at the time, all by himself. Imagine how hard it must have been for him to simultaneously get hit by the grief of losing his mother and father, while also having the responsibilities of parenthood thrust upon him before he even gets the chance to properly mourn.
    • A minor, yet very poignant scene in Episode 3: after finding all of the animals, go to the stables and use the command "Give Barnabas to Winona". The narrator will mention how Barnabas is worried about how Winona would react were he to pass away. The thought of losing a beloved pet is sad enough as it is, but being able to talk to him, and knowing that the dog himself is aware of the pain he will cause to his loved ones once his life comes to an end makes it even more so.
  • That One Puzzle: Episode 4 has two particularly tricky sections, which rely on mechanics that even the game's creator claims to sometimes forget about:
    • Finding Shalara's battery requires you to use the shovel to dig in the Desssert. Many players might not realize that you can interact with the room itself by clicking on its name, and even if you do, there's still no indication that there's anything buried in this map other than the fact that the shovel is originally found there, which is not a very strong hint.
    • Getting into Yvonne's trailer requires you to look at its door. This is done by switching from "Go" to "Look" in the movement interface at the bottom of the screen. However, there is no other point in the game (or any of the previous games) where you need to look at a location in order to proceed, so there's a very high chance that you might have forgotten that it's even possible to do so, with the only reminder being the fact that each episode starts in "Look" mode, requiring you to switch to "Go".

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