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YMMV / Façade (2005)

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  • Accidental Innuendo: One of Grace's knickknacks is basically a glass rainbow colored penis. It's made incredibly odd because it isn't treated to look out of place from the other sculptures, but it's just a bit too sex-toy-shaped to seem like a creative oversight of the duo who produced it.
  • Alternative Character Interpretation:
    • Did Trip deliberately propose to Grace at a Christmas party with her parents present because he was afraid she’d say no otherwise? Or was he just trying to do a grand marriage proposal to show off and was oblivious to the manipulative implications of his actions? By extension, if you get Trip to admit he was manipulative towards Grace, does he do so because he now feels remorse for this, or did it genuinely never occur to him before until Grace and the player point it out?
    • Did Trip and Grace ever love each other? Their marriage is extremely dysfunctional in the present day and the conditions under which they got together cast on doubt on them having married for love. Trip admires Grace's parents and their upper class lifestyle, so perhaps he chose Grace because she would help him integrate into this social circle and she would be a 'suitable' wife for his lifestyle. Meanwhile, Grace can reveal she was in love with someone else in college and felt she had no choice but to accept Trip’s proposal because he asked in front of her parents, so maybe she’s only with him because her family approves of Trip and she lacks the confidence to go after what she really wants. Then again, if one of them states they think the marriage is over and leaves, the other will be genuinely upset, pleading with them to stay and work things out, and regretfully stating that they should've or never got to "tell her/him that..." without elaborating. This could imply that in spite of everything they do have some feelings for each other.
  • Angst Aversion: If you play the game “properly”, you will be treated to a very angsty story. However, many players prefer to just goof off, say weird stuff and watch as Hilarity Ensues.
  • Crazy Is Cool: The player can play their character as this. In fact, if the numerous let's plays are anything to go by, many players prefer acting like this over actually playing the game. Perhaps the best part is that it's possible for the player to actually win the game even when they're acting bonkers.
  • Crosses the Line Twice: The player can feel free to act like a nonsense-spouting asshole who runs around the apartment like a kid on a sugar rush, throws things on the floor, and gets smashed out of their skulls on drinks. You can say sexually explicit things for no reason, provoke fights with Grace and Trip, tell Grace she's got a nice rack, and straight up tell Grace and Trip to commit suicide or murder. There's a reason many consider this to be one of the most unintentionally funny games ever made.
  • Good Bad Bugs:
    • It is possible to get outside of Trip and Grace's apartment through a glitch, which makes running from Trip much more exciting. If he catches you, he'll drag you back into the apartment just to kick you out.
    • As noted on the main page, "melons" is such a hot topic word because it was flagged as another word for breasts. The problem arises because the programmers didn't code the game to take context of the word's use into consideration, causing the game to automatically assume you're making a comment about boobs whenever you say melons.
  • Memetic Badass: Trip jokingly gets this treatment sometimes for how doggedly he pursues the player to throw them out of the apartment.
  • Memetic Mutation: The game has developed something of a following, (mostly for how silly and ridiculous it can be if one keeps an open mind and a sense of humor) and within circles of fans, certain aspects of the game have become stock-jokes.
    • Due to "melon" being interpreted as meaning breasts, with zero regard for context, the fruit has become a fandom in-joke.
    • One of the more... questionable of Grace's knickknacks has gained notoriety for being oddly, um, phallic. And rainbow colored, even.
      • And another one appears to be a sculpture of two men engaging in anal sex.
    • Several of Trip and Grace's quotes. Typically the ones that occur more frequently. "Alright, (Insert Name Here), I think you need to leave," "This changes everything," and "So, drinks!"
    • Trip's surprised face is inherently funny.
    • Some of the more unusual name options for your character have caught on, predominately "Kha" and "Gonzalo".
    • There's a particular door in Trip and Grace's apartment that can't be opened, leaving many players to speculate what might be behind there. Though if one clips out of the apartment, there isn't actually anything there.
  • Memetic Psychopath:
    • Trip tends to get this treatment due to his infamous tendency to angrily kick you out, even over innocuous things like saying "melon". As such, he gets a reputation as someone with an irrational hatred for literal melons who will stalk the Player Character to the ends of the earth just to drag them back into the apartment, all so they can then kick them out of the apartment.
    • The Player Character is meant to be a Featureless Protagonist with benevolent intentions of patching up Grace's and Trip's relationship. But thanks to most players deciding to derail the game with all sorts of wild ways to act, the protagonist ends up having a reputation of being a marriage-wrecking sociopath with an obsession for melons, both the fruity kind and otherwise.
  • Narm: Largely due to the mechanics of the game (which can't quite handle the natural language input coming from the player, even if they're not trying to derail everything) and the fact players can say whatever they want in response to the characters, the game has the potential to be unintentionally hilarious at times. The way the player’s chosen name is awkwardly spliced into the conversations by Trip and Grace stands out in particular. Of course, for many players, this is all part of the appeal of the game if they don’t feel like playing it seriously.
  • Nightmare Fuel: Trip throwing you out. Especially if you try to help. First, he goes: "You know what?/Okay!/etc., [INSERT NAME], that's it, you got to leave." in a very angry tone, all while you can do nothing about it. Then he'll shove you all the way to the door, while looking at you with an angry glare. Then finishing by saying: "We'll be fine, you'll just have to go." and shoving you out the door, ending the game. And that's if you're not trolling around. Hiding? He'll just phase through and grab you. Stand outside? He'll just go outside, grab you then drag you inside, just to kick you out. This can possibly double as a Tear Jerker if you decide to go with the back story they gave, as that would mean Trip had to throw out an old friend who was now talking about obscenities and other nonsense.
    • Another really creepy moment is a glitch. Sometimes, Trip and Grace will just stop talking and moving and just... stare at you. And nothing you do, not even saying "melon" will get a reaction.
      • Made all the worse by that creepy music that plays in the background.
      • Not to mention that if you go to the elevator when this happens; the game won't end.
  • Scrappy Mechanic: Having to exit and reload the game to replay it can be very tedious and grating, as the game takes over a minute to fully load.
    • Made worse by the fact that the ending menu screen actually has a "Replay Game" option, but that only tells you that you have to exit and restart the game.
  • So Bad, It's Good: Despite its poor graphics and barebones gameplay, it has a cult following, mainly to players who just want to goof around and troll the characters.
  • Tear Jerker: The bad ending where either Trip or Grace leaves after their confession can be sad to some, especially how the other would wish that they told them more about themselves.
  • Watch It for the Meme: Play it so you can get kicked out of the apartment for saying "melon".

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