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  • Alternative Character Interpretation: Within the game itself. Each Story Mode shows the other characters in a slightly different light... Except for Danzaiver! And Lindwell.
  • Awesome Music: The musical score. The opening theme stands out, and the ending theme 'Sorrow, Long Day' borders on ear worm status for some.
  • Cliché Storm: Probably the game's biggest strength. Evil Zone is an incredibly campy hodgepodge of 90's action anime stereotypes — the hot-blooded catchphrase-shouting Henshin Hero, the magic sword-wielding schoolgirl, the demon sword-possessed edgelord, and more — to the point that nowadays, it could almost pass off as a genre parody. With the fact the game doesn't take itself all too seriously, it's probably no wonder it's become known as an endearing Cult Classic.
  • Cult Classic: Not a very well-known game, but those who have played Evil Zone enjoyed and praised it despite the simple controls.
  • Game-Breaker: Keiya has a power that no other character has. His ground-pentagram attack is usually blue, but if he turns it red and it connects, it gives Keiya an automatic death move crystal. Everybody else has to charge up energy through their life bar.
  • Germans Love David Hasselhoff: According to sources, the game was a sales dud in Japan, but the American export did so well it managed to recoup any losses Yuke's made; In fact, its success in the United States was the sole reason that Yuke's decided to get into WWE licenses.
  • Les Yay: Kakurine and Ihadulca, Karin and Setsuna, Setsuna and Midori.
    • Again, whenever Kakurine hits her finisher, if the opponent is also female.
  • Narm Charm: Some character's Story Modes go deeper into this than others.
    Danzaiver!: "I want to drink the coffee Yuri makes. When I return, the three of us will drink coffee together."
    Ruri: (sobbing) "Yes, yes Sho. I'll make coffee and wait."
  • Nightmare Fuel: Lie, let's see... Eerie pale skin? Check. Love of pain and destruction even upon himself? Check. Demonic looking sword that is implied to be Satan in blade form? Check. Fires energy out of his chest? Check. Not to mention at times he comes possessed by Shahal and screams about in pain clutching his head.
  • Suspiciously Similar Song: "Road for Oneself," Gally's theme, can be easily mistaken for "Divine Bloodlines" from Castlevania: Rondo of Blood.
  • That One Boss: Generally it's Kakurine because of the timed blocks to avoid grapples and sometimes reflect back your own attacks. She tends to cause more than one person screaming at the television screen in frustration. It doesn't help that nearly all of her moves, like Ihadulca's, tend to blow through your character's attacks like they were tissue paper, or that when controlled by the computer she's able to move and attack more quickly than pretty much any other character. (Ironically enough, she's probably most manageable in Ihadulca's story, where she serves as the final boss, as Ihadulca has a relatively easy time countering Kakurine's specials with her own.)
  • The Woobie: Poor Danzaiver! has it so rough, being exausted by the end of almost every battle he fights. It doesn't help that most of the people fighting him are mostly nice people too. Even in his ending, Ruri beats him up.
    Danzaiver!: "Now it is a somewhat happy ending, isn't it?"

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