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  • Complete Monster: Madison Storm, blaming the whole world for his lonely childhood, decided to make everyone as miserable as he was by constructing Horrorland. Drawing ghouls from all over the universe to the park using a device called the Cosmic Monster Attractor, Storm has them terrorize and kill people while he records it for broadcast on the Monster Channel. Anyone who survives the park's deadly rides and attractions gets fed to beasts or drowned, with Storm at one point musing that his preferred victims are children, whose terrified shrieks and cries are music to his ears. After the Morris family and their friend Clay manage to make it out of Horrorland alive, the enraged Storm teleports them and the Player Character back to the park and subjects them to its latest horrors, all the while toying with them by pretending to be a benevolent Horror named Stump. Storm eventually reveals that he is holding Mr. and Mrs. Morris captive, and that he is going to make the children watch while he either crushes them or mutates them into Horrors. When Clay accidentally causes the Cosmic Monster Attractor to begin malfunctioning, Storm refuses to fix the device, instead deciding to let it meltdown so that the captured children and Morris parents will be blown up by it, along with the rest of Horrorland.
  • Hilarious in Hindsight: The scarecrow bears an eerie resemblance to Old Gregg.
  • Narm Charm: As this game is based on a book from a children's series of horror novels, this is expected, as there are plenty of creepy yet goofy monsters and visuals.
  • Nightmare Fuel: Those goddamn trash can tunnel monsters... As stated above, there are monsters everywhere in the game that are creepy, yet goofy. The trash can tunnels, on the other hand, contain these freaky slug-like one-eyed monsters with two sets of teeth and six clawed arms that stick out from the goofiness the books have to offer.note 
    • Just imagine going through the tunnels collecting coins with no problems, and then BAM!!!! One of the monsters jump out in front of you, capturing you.
  • Squick: Lizzie needs you to pick Dracula's pocket. In order to distract him she dances with him seductively. She's barely even entered adolescence.

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