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YMMV / Edge of Eternity

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  • Difficulty Spike: The first two chapters are fairly straightforward. A few Beef Gate bosses, but nothing your party can't handle. Then comes chapter 3, which throws you headlong into a zombie apocalypse, and once you've survived that, the teleporters are inexplicably disabled so you can't return to town to recuperate and get the Inn bonuses you're right about to desperately need, because the next thing you run into is by far the most difficult boss battle in the game so far. You have to fight a ridiculously overpowered boss duo with abilities that work differently from anything you've seen before. Have fun grinding the tiny strip between the end of the "survive" mission and the appearance of the bosses!
  • Goddamned Bats: Burrowers have a random chance of being dug up instead of an item when the Nekaroo smells something. They also have an attack where they hide underground and become completely untargetable, which prolongs fights with them a lot.
  • Moment of Awesome: Heranna, previously a noncombatant and severely hurt by the Corrosion, shows herself to be a Mama Bear by impaling Oboros with her mutated arm and skydiving from orbit with him. He survives, but this turns his One-Winged Angel form into a Clipped-Wing Angel.
  • Obvious Beta: It's rather janky. Problems vary in degree between platforms, but include:
  • That One Sidequest:
    • During the Borborygm boss fight, one of the optional objectives needed to get an equipment drop is to never let the boss heal itself. The boss can only heal by eating one of the Corroded it summons, which thankfully die in one hit, but the catch is that Daryon only has melee attacks, your other two characters at the time, Selene and Ysoris, are extremely slow (and Ysoris also only has melee attacks), and another objective requires you to avoid taking too much damage from the traps in the boss arena, which limits where you can position your team. If you want that item, a single slip-up can mean having to restart the whole fight.
    • Defending the jungle village from Red Widows. By the time you're given this quest, you only have Daryon and Selene, and there's a huge amount of enemies you need to kill. You can build some turrets to help you, but only a limited amount, and they attack slowly. Since all waves count as a single battle, your items also don't recharge, severely limiting your available resources.

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