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YMMV / E.Y.E: Divine Cybermancy

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  • Cult Classic: While the not especially acclaimed, the game has a strong fanbase due to its extremely memetic content and interesting gameplay.
  • Faux Symbolism: The runes that spell out a stylized version of the word E.Y.E. are to actual magic symbols as Backwards R is to proper Russian-just there to give you the impression that it`s foreign and impossible to actually pronounce properly. They also make an ASCII Art Death Glare.
  • Game-Breaker: The game's shoddy balancing means that there are a huge amount of ways to break the game.
    • The Bear Killer is bar none the strongest weapon in the entire game. Nothing can stand up to it- a few shots will decimate a helicopter.
    • The Damocles greatsword weapon is this and a Disc-One Nuke. It swings a little slower than the katana, but it more than makes up for it with it's literally explosive power. If an enemy troop is hit by this, they WILL go down.
    • The Dragon Psi-Power can make the game a joke- simply take any scoped weapon and locate your victim. Since Dragon has infinite range, prepare to teleport literally across entire maps.
  • Hilarious in Hindsight: Thought the Warhammer 40K comparisons were appropriate? Well, Streum On Studio went on to develop Space Hulk: Deathwing, so it had to go somewhere!
  • Memetic Mutation: The bizarre and frequent spam of "Your legs are broken / My legs are OK!" and "You gain brouzouf" while playing have become memes that have expanded beyond the game itself.
    • "Full auto and Fuller Auto" has become a meme due to MandaloreGaming's summation of the HS 010 SMG's fire modes.
  • Narm Charm: For a significant portion of the fanbase the clumsy and at times outright bizarre translation is part of the appeal.
  • Quirky Work: The game design is approximately thirty layers of strange and complex mechanics stacked on top of each other. From shooting, socials, hacking, psychic powers, researching, leveling, health, respawning, the 32-player coop, everything is buried within mountains of strange and bizarre design decisions that compound with each other into a glorious mess of possibilities and cliff-sized learning curve. And that is without even getting started on the story.
  • Scrappy Weapon: The Rotten Mound and K.A 93 are the two assault rifles that you unlock at the beginning of the game. However, the Rotten Mound is inferior to the K.A 93 in literally every capacity, from accuracy to damage to fire rate, as well as the fact that the K.A 93 has two firing modes while the Rotten Mound only has semi-auto. The only benefit to using the Rotten Mound is that ammo is more plentiful.
  • Sequel Displacement: EYE is a sequel of sorts to Syndicate Black Ops, a long-forgotten Half-life mod made by Streum On Studio's predecessor in 2001, which shares many of the gameplay traits of EYE.
  • So Bad, It's Good: Slightly. The game fails spectacularly in many ways (particularly in storytelling and dialogue), but it succeeds spectacularly in just as many ways (like gameplay options and atmosphere), making it a truly unique experience.
  • That One Level: Mars surface. Increasingly confusing layout, bullet sponge enemies, a mandatory door locked with a high hacking skill check... At the very least you can revisit completed levels to grind.

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