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  • Awesome Music: The game's soundtrack usually comes off as So Okay, It's Average, but a couple behemoth themes stand out:
  • Broken Base: The opinion of Power Creep is quite divided over the community, especially because it's inevitable because of the Gacha system. Some say Power Creep is not really a problem because new gear becomes desirable, and more money paid means the developers can make more content, while others say that Power Creep hurts the playerbase, especially free-to-players, as their old builds become obselete to the point where they must devote their time to farm for more gems and tickets to get the best Magis and Behemoths to make an optimal build.
  • Complacent Gaming Syndrome: Power Creep attempts to defy this Trope. However, this didn't keep players from using the Burst Sword and Shield, Burst Greatsword, Soul Sword and Shield, Soul Bow, Heat Bow, and Burst Spear. See Game-Breaker below for the reasons why.
  • Ensemble Dark Horse:
    • Behemoths:
      • Night Rivenda is pretty well-liked, because of its sinister-looking design, and its set has high utility and survivability, especially for a Spear set. Plus, it looks pretty kickass, especially with the dragon horns and wings. It also helps that Rivenda is the first Burst Spear Behemoth, a weapon that's beloved by the community.
      • Hacked PYR0-10 is a fan-favorite among the community, thanks to its bizarre and unique Behemoth design, and fairly easy yet intense fight after the introduction of Rivenda and Geneas. Its set is also highly regarded by the fanbase to be both cute and over-powered, thanks to the cat ears and tail note , great easy-to-roll abilities, and a Red-Blue-Blue Magi slot, allowing for the set for some creative damage-based builds.
      • Aragami Blade at least used to be one, until Power Creep renders Soul Greatsword useless. Back when Aragami came out during the Heat meta, his set is basically an Infinity +1 Sword, thanks to the massive damage output, high mobility (for its time), and relative ease of battle. At that time, almost everyone is using his set, or at least his Greatsword, and thanks to some Good Bad Bugs, Aragami's set benefits from abilities that shouldn't work with Soul Greatsword, such as Heat Greatsword's cleave damage increasing Soul Greatsword's lethal draw damage.
      • Lord Lich and Queen Nura become very popular at their time of release, as the former's tablet allows the user to craft a powerful Earth Heat Greatsword set that nukes everything at the touch of its blade, while the latter's tablet allows the user to craft an agile Thunder Soul Sword and Shield set that melts behemoths once they fatigue. Their sets are also very modest and wicked-looking to boot, and Nura's armor abilities work for every Thunder Sword and Shield set, including the stronger Thunder Oracle Sword and Shield.
    • Magi:
      • The magi known as Fever Diva has gotten very popular in the fanbase, thanks to its absurd and amusing dance animation, which also starts with a dab. It helps that the magi is also very powerful, since the dancing animation renders the player invincible, while dealing a massive Area of Effect that deals massive ranged damage, followed by inflicting Shock.note 
      • Quad Aegis is quite popular because of its high survivability, since the shield's durability is twice your maximum HP, and the anti-stagger lasts until the shield breaks.
      • Valetudo's Mercy, Angel's Embrace, and Phoenix's Destiny are considered to be the best heal magis in the game for these reasons:
      • Valetudo ignores Status-Buff Dispel, and said anti-dispel can be replenished with another cast.
      • Angel gives both the caster and party members within the Area of Effect a revive buff, reviving the buffed players once per battle with half of their maximum HP upon death.
      • Phoenix's Destiny is a step-up from Angel, thanks to the ability to heal everyone within the entire area, so that the healer doesn't have to chase after the other player and risk getting killed while trying to heal said player.
  • Fan Nick Name: Many Behemoths get some hilarious nicknames from the community.
  • Game-Breaker: Played With, as Power Creep makes old sets obselete, or at least difficult to use in new content, but these weapons are still kicking some Behemoth Butt:
    • Weapons:
      • Burst Sword and Shield is pretty much the ultimate Stone Wall, if not, a borderline Lightning Bruiser, if you have high attack speed and dodge distance at least. While its damage output is good alone, the ability to parry Behemoths, keeping them under control while other players with a higher damage output takes out the staggered Behemoth, and even stops behemoths from starting their ultimate attacks, makes Burst Sword and Shield an excellent support player. To make the support role even better, Burst Sword and Shield also has the best survivability out of all of the weapons, as the default guard reduces all damage by 70%, reduces damage taken for all allies if everyone is under an Area of Effect attack, and ignores every status effect, even death itself! Just like the other Sword and Shields, Burst Sword and Shield also has a very fast Magi charge rate and massive Magi damage multiplier, making you both a Magic Knight and a Combat Medic note Burst Sword and Shield's Shield Tackle deals decent tapping damage and covers a good distance, along with the ability to hit a Behemoth's Sword and Shield SPWEAK note  without the need to do a parry. The only thing this weapon demands is near-perfect guard timing to parry, and if you get the hang of the timing, Burst Sword and Shield makes you The Juggernaut.
      • Burst Greatsword requires essential magis, like Teleport and a couple incarnations, but when this gun sword hits, it hits hard, as it can instantly nuke a Behemoth's HP, or even straight up kill the Behemoth in one Bombard! Bonus points if the Bombard is so strong that it kills the Behemoth through its Rage, or at least eat a good chunk of its HP.
      • Soul Bow is also pretty powerful and charges Magi pretty quickly, as unlike Heat Bow, Soul Bow requires little ability demands, so let the Homing Lasers do the aiming for you. The problem is trying to lock-on all of the markers if they're far away from each other, especially on large Behemoths.
      • The afformentioned Heat Bow demands Lockdown charge time reduction and good aiming skills, but its Lockdown ability is invaluable as a support player, keeping the behemoth under control while other players dish it out. Like Soul Bow, Heat Bow also has a fast Magi charge rate. Sadly, Soul Bow's status for this Trope is iffy, as larger and newer Behemoths have fewer markers that are also spread away from each other, making it difficult to select all markers.
      • Perhaps the perfect lovechild of both Bows would be Burst Bow, as Burst Bow is effective against both small and large Behemoths, thanks to its special explosion damage gimmick. Like Heat Bow, Burst Bow still relies on actually aiming the markers on the Behemoth's body, but unlike Heat Bow, Burst Bow has no need for charge time, as the arrows fire nearly instantly upon aiming. Like Soul Bow, Burst Bow is much easier to use than Heat Bow, but unlike Soul Bow, Burst Bow is more agile, thanks to the ability to roll instantly while aiming or firing. Burst Bow also has the same, if not, faster magi charge than both Bows, and Burst Bow's Volley can milk a Behemoth's HP within seconds (assuming that the Behemoth is weak to the Burst Bow's element), and the Volley is great for removing an Earth Behemoth's Mist, even if the Burst Bow isn't Fire-elemented. Over all, Burst Bow remains an efficient ranged weapon that combines the strengths of Heat Bow and Soul Bow without their glaring flaws, aside from the need to aim of course (which is the point of a ranged weapon anyways).
      • Burst Spear is one Heiland of a Spear, as like the other weapons above, Burst Spear charges Magi very quickly, has stable yet optimal damage, high mobility, and the ability to create a shield that nullifies every status effectnote , reduces damage by 30%, and ignores stagger. Burst Spear combines high mobility, survivability, and damage output into one deadly drill on a stick. You still need to time and plan ahead of your attacks, as the damage heavily depends on the Burst meter. Pull off Aerial Shot too soon or too late, and you lost potential burst damage. With the perfect timing, however, your damage output skyrockets, melting Behemoths like nothing.
      • If Burst Spear is not good enough for you in the survivability department, perhaps Oracle Spear will fulfill your survivability needs without sacrificing damage output. Like Burst Spear, Oracle Spear has the ability to block attacks, but with an even greater damage reduction of 70%. Like Burst SnS, Oracle Spear encourages the player to time their guards for best results, but instead of parrying the Behemoth's attacks, every crit-guard not only fills the Oracle guage faster, but doing so also further reduces damage by a whopping 90%! Everytime when you fill the meter, you earn a Spirit Stock that increases the duration, attack speed, and elemental damage of Warlord's Chance, and mastering the crit-guard will fill the Oracle meter and Spirit Stocks nearly instantly. Warlord's Chance also activates upon death, and as long as you have at least one Spirit Stock, you're basically immune to death itself! Oracle Spear also destroys Dragon's Aegis quickly by using Spinning Vortex, followed by a slow yet powerful ranged attack that becomes stronger after consuming a Spirit Stock. The massive attack speed also clears Mist quickly, regardless of the spear's element. However, Oracle Spear still requires more patience than Burst Spear, because the weapon reaches its full potential when you have 6-8 Spirit Stocks, whereas Burst Spear lets you attack instantly. At the end of the day, Oracle Spear is best described as a Swiss-Army Weapon that fulfills every strength of a weapon, aside from magi charge and instant damage that is.
    • Magi:
      • In the subject of magis, Quad Aegis can be seen as this, thanks to its massive shield capacity and anti-stagger.
      • Azure Torrent is one of the most powerful water attack magis in the game, thanks to its HUGE damage output, global range, fatigue fill, and water resistance debuff.
      • Drakon Ignis is a very amazing Earth and Fire hybrid, thanks to its fast cast speed, good range, decent charge rate, and great damage. The magi not only fills the Behemoth's fatigue meter; the magi also inflicts Burn damage on any Earth Behemoth, making tanky Earth Behemoths much easier to take down. The magi also comes with a 100% damage boost for both Earth and Fire damage, making the magi an excellent alternative for Cloaks/Furies. In conclusion, Drakon Ignis is an excellent hybrid that every player on a budget must have in their inventory.
      • Gem of Trille is perhaps the ultimate ult-stopper, because like Drakon Ignis above, GoT has fast cast speed, fast charge rate, and great damage. In place of extra damage buffs and fatigue is the ability to stagger and freeze Behemoths, and the freeze rate is super high too, and frozen Behemoths take 50% more damage from all attacks, allowing some powerful Burst damage. The stagger effect always works on all kinds of Behemoths, regardless of their elemental affinity. In fact, the stagger effect even works on Rage Behemoths, making the magi worth using to stop ults, despite the damage penalty that Rage Behemoths come with. This magi is one of the best magis for both Dark and Water builds, thanks to its utility and good damage.
      • Zapheres is considered to be one of the best, if not, the best Thunder magi in the game, thanks to its quick charge rate and good damage. What makes it better than most Thunder magi is the ability to reduce a Behemoth's Thunder resistance by 50%, and since Zapheres is a multi-hitting magi, the debuff effect lasts until 10 seconds AFTER Zapheres is done. You can even cast Zapheres over and over again for extra damage over time!
      • Schwarzslitter is a powerful 2-charge Light magi that puts Eucalius' Holy Swords to shame, thanks to its massive damage, homing ability, and a buff that nullifies all Dark damage for 10 seconds, and that includes ults from Dark Behemoths that would otherwise instantly kill a whole party, or at least leave them to near death. The homing ability also reduces the chances of missing the target Behemoth, making the magi much less riskier to cast.
      • Phoenix's Blessing is a very excellent heal magi, thanks to its massive recovery, global range, stackable elemental damage, and the ability to revive fallen players.
      • Valetudo's Mercy is a very awesome heal magi, thanks to having an Area of Effect heal that not only heals all of the players instantly, but also heals everyone within the same area, regardless of the range. Not only is Valetudo's Mercy very convenient to use; the anti-debuff effect keeps the party's buffs after the Behemoth pulls off a debuff, and the anti-debuff can be casted again. The extra stackable 20% elemental damage helps too.
      • Any passive that provides massive boosts to elemental damage deserve a mention here, especially the infamous Incarnations or Stances. The latter are even stronger, as they have 25% extra elemental damage rather than the former's 15%, although the trade off is that Stances replace the more useful 10% elemental attack magi charge in favor of 200% elemental resistance, but the extra 10% damage is still nothing to scoff at.
  • Memetic Mutation:
    • Linton's Hue! earned the hearts of players.
    • Giving the Behemoth their own funny Fan Nickname is this.
    • Connection was lost. Reconnecting.
    • #FashionProjectnote 
    • X is Altair.
      • Players like to joke that Linton is Altair.
    • Thanks to the absurd animation and design of Fever Diva, the magi gets the affectionate title of The Default Dance Magi.
    • Thanks to its name, Trumpa Gumba is also called Donald Trumpa by players, so players make jokes about Trumpa making Heiland great again.
    • The playerbase is fond of the Eggplant Emoji, even to the point of making it a Global-exclusive weapon/magi.
    • Due to the hilariously incompetent handling by Go-Game, the game's many bugs have inspired memes of their own, such as quoting Pikke's "there are so many bugs" line whenever a player encounters one.
    • T-pose to assert dominance: Related to the game's bugged state, sometimes the Player Character will T-pose at random times. This is taken even further when one of the players datamined the game and extract the Behemoth models doing the T-pose, such as Mezarenda, Gabbis, Aragami (committing Sudoku), and Gryllen. Cue Maximus dancing and giving a thumbs up.
  • Moe: Pamela is definetly this trope. Pink hair? Check. Adorable character design? Check. Bubbly personality? Check. Being kind and supportive towards (almost) everyone? Check. Pamela is quite a lovable character on par with the Guild Sweetheart, Patsy Smiles, or Isabelle.
  • Porting Disaster: The game runs very well on iOS, and while the game hiccups a little on a strong Android phone, the game still runs decently. However, if your Android phone is also a budget phone, then you'll have to deal with long loading times, frequent disconnections (even if your wifi is good), and ATROCIOUS LAG that screws up your actions, causing your character to swing their weapon like a moron while you're frantically swiping the screen to dodge an incoming attack. Speaking of the lag, it also makes judging a Behemoth's attacks even harder, which is important for a fast-pace Action Game. Do yourself a favor and play this game on iOS instead of Android, or at least have a strong Android phone to reduce those problems. Players complaining about poor performance due to inherent phone issues will result with said players to buy a better phone.
  • The Scrappy: Utterly useless Magis and Behemoths are this in general.
    • Behemoths: The infamous Wukong deserves a mention, as he is the most common S rank Behemoths that players pull. Behemoths that reach That One Boss levels also earn the ire of many players, such as Perioph, Tesclar, Aethon, Pamola, Valdemere, Rivenda, Geneas, Eingram, Furamouda, and Librosa.
    • Magis: "Trap Magis", such as Tailwind or Guard Sphere, get some pretty vitriolic responses from players, as the magis are not only useless aside from Awakening Fodder, but they're added to rig the Gacha rates while better magis are available.
  • Scrappy Mechanic:
    • The gacha mechanic can be this to many players, as players who spend a ton of money have a higher chance to get stronger gear than free-to-play players, especially if the Random Number Generator is rigged against the latter. Then again, the complete opposite can happen, as a whalenote  can end up with bad luck, while a free-to-play player ends up with good luck.
    • Related to Porting Disaster above, the game's reliance on phone speed is this, especially when it comes to players with slower and weaker phones (most likely budget Android phones). In a Tower climb, if a player with a budget Android phone is carried by stronger players with faster and stronger phones, and the final Behemoth of that floor is killed before the budget Android player is done loading, that player will be forced to go through a disconnection sign before being forced to solo the final floor Behemoth! Needless to say, this creates a lot of frustration for the player, especially if the player is so close to finishing the Tower.
  • Suspiciously Similar Song: The battle soundtrack for Crowned Harpia and Kingly Chrytos borrowed some notes from two of the Boss Battle themes from Super Smash Bros. Brawl.

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