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  • Demonic Spiders:
    • Wolf mutants appear with little warning but a Sinister Scraping Sound, can't be shot as they emerge, and have leap attacks that let them catch up to you very fast, including from offscreen.
    • On any missions involving defending an outpost or factory as they gets upgraded, grenade laucher-wielding mutants quickly becomes a nightmare, due to sheer numbers of them. Their launchers have a knockback effect, so if enough of them shoots at you, they can stun-lock you to death, as they simply wouldn't allow you to escape their missile barrage (and they wouldn't be the only ones targeting you). This is made worse by you having no place to manoeuvre, as such maps are always small, and, well, you have to actually ensure that the enemies wouldn't destroy the objective.
    • In Medieval, orc archers are the only ranged enemy, but they emphatically do not suffer from Hero-Tracking Failure, and their green-and-black colors makes them hard to see until they move.
  • Game-Breaker:
    • In Medieval, the bow is a ranged weapon in a game where most enemies are slow and only have melee attacks. If that wasn't enough, it shoots arrows through enemies (not even as an upgrade, right from the start), making it a godsend when enemies move towards you as they tend to line up. Gets even more broken with the poison ability, as it will cause every struck enemy to turn on the others (though it gets embedded if it hits a boss).
    • In 3, the melee weapon, unlocked by Rock from the Broken Hills Area, can deal a lot of damage in a very short space of time and has a 300% reward upon killing a foe, meaning that you'll earn money much faster. Its only disadvantage is that you must get close to your target, making attacking Burning Ghouls very unwise.
    • Using the poison dart on an enemy in a mob will cause the rest of the mob to gang up on it, making them very vulnerable to Splash Damage.
  • Good Bad Bugs: When using traps on an enemy, if they have another mode of attack (such as leaping or throwing objects), they will use the move and remain stuck at their new position.
  • Scrappy Mechanic:
    • In 3, your character usually maintains a minimum distance from the cursor. Unfortunately, it sometimes gets reversed and sends you closer to the enemies.
    • Removing teammates only takes one click, but getting them back from the camps requires actually going there, which costs a day that could be used to reduce threat or develop buildings. And then there's the Random Drops element of having to hope for the right kind of NPC to show up, and have them survive the level so they can go to the camp.
    • Not as much a mechanic as a graphic feature. Once enough dead bodies pile up on the ground, everything just blends into the mess icluding enemies and landmines. The latter wouldn't be a problem as long as it was you, who placed them. But if said mines were placed by massive Mutant Boss, you're in for some serious case of "screw you" especially if you get killed this way after actually bringing the boss down.

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