Follow TV Tropes

Following

YMMV / Deadbolt

Go To

  • Awesome Music: The entire soundtrack, done by Hopoo Games's Risk of Rain composer Chris Christodoulou perfectly captures the feel of the game, and adds to the slick feel of shooting up a gangbangers’ crackhouse or a sexy vampires’ nightclub.
  • Best Level Ever: Timur the Tinkerer is an extremely unique level that is based around avoidance of traps, rather than hunting down and outflanking zombies. It also adds to the plot in unexpected ways, and has some great atmosphere.
  • Complete Monster: Madam Stela is the narcissistic and sociopathic leader of the 1000 Year Royals, an ancient vampiric organisation, and is far worse than Roland or Ibzan. Madam Stela hates the undead, despite being one herself, and is shown to treat her minions as nothing more than pawns in her own game, going so far in sacrificing several of them for her Ash harvests. While ostensibly doing so to help Ibzan's plans of completing the Corpse Portal and profit from it, Madam Stela plans to reach the Flames and betray Ibzan and the Dredged at the end, considering them as no longer useful. Madam Stela is also a Black Widow who killed two of her previous husbands for unimaginably petty reasons, as well as proxying the death of Sir Stela with Ibzan and the Dredged's help.
  • Demonic Spiders: Sergeants and Generals are EXTREMELY annoying. Sergeants wield massive sledgehammers, can take a huge beating and can sprint faster than most enemies, only being outpaced by the melee runner zombies (Bullies). Generals, on the other hand, revive foes, making them extremely dangerous considering the rather limited ammo supply you're given.
    • Nightstalkers can see in the dark, meaning you need to flank them or shut doors to hide from them. This can be extremely annoying if you forget this however, and it can make it seem cheap that a Nightstalker "suddenly" saw you aiming a hammer at their head from pitch-black darkness. They also have an annoyingly fast reaction time, often getting the drop on you before you can even react. If you do get the drop on them, their high health combined with their reaction time means that you don’t have a lot of time to kill them before they can kill you. Some weaker weapons are even incapable of beating them outright if you get within their firing range.
  • Goddamned Bats: If you thought the dogs from Hotline Miami were bad, you ain't seen nothing yet.
    • Hilariously, dogs in this game are just as irritating but with a notable twist- while they have exceptional hearing and can hear several rooms away, they cannot open doors, meaning they're subject to you easily flanking them.
    • Those freaking Technicians. They become paranoid at the slightest sound and begin dropping mines every few steps - let them patrol long enough and you'll be unable to progress due to the littering of mines throughout the level.
  • Nightmare Fuel: Given the game's themes of undead, "scary" enemies tend to be commonplace, but aren't played for horror. What are creepy are some of the Nightmare Faces in the mugshots for each level:
    • Amber's soul-piercing Slasher Smile for her level is utterly menacing and communicates that she has some ambiguous, but no doubt vicious horror in store for you.
    • Timur the Tinkerer's Facial Horror-infused mugshot- his lower jaw is missing, as is half his braincase. You just get the feeling that he lives in agony and shouldn't even be alive.
  • That One Achievement: Getting "Death" and "Famine". Death requires you to beat the game without dying or quitting. Famine requires you to beat it in an hour without quitting.
  • That One Level: "Ms. Stela" can be extremely overwhelming because your target has a whopping 6 phylacteries. And you thought having only one phylactery was hard.
    • In general, most of act 3 is extremely tough. Special note goes to "Structurally Sound", which has a ton of paranoid Technicians patrolling the place. If the one on the roof is alerted, expect suffering, as he blocks off the only doorway to the roof.
    • "Forced Conversion" has you tasked with lighting several totems in under a minute. This is MUCH harder than it sounds, as the final totem is very difficult to access, and there are multiple groups of enemies who can hear the gunfire and join in, potentially even flanking you. What's more, after destroying all three totems, an army of Dredged storms the third totem. Unless you knew they were coming, they are very likely to kill you, forcing you to do it all over again. Thankfully, you can play past the time limit if you hide in a vent when the time expires.
    • “Bottle Service” has 3 Bartenders (the reviving foes), with their phylacteries residing neatly in a room that’s only accessible through several blocked vents. You’ll have to run around the small and cramped level like a madman, opening the vents WHILE keeping an eye on the constantly-reviving Bartenders, killing the other mooks and burning the ash. However there is also a 10mm pistol nearby, whose bullets can penetrate the wall and destroy the phylacteries easily.

Top