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  • Breather Boss: Megavolt. Compared to the other bosses, his attack pattern is very easy to learn, his movement pattern is a good deal slower than the other bosses, and his lightning bolts are not that hard to dodge. His main attack also forces him to stand still for a couple seconds, making him an easy target for your gas gun. Ironically, depending on which order you go on the stage select screen, he could end up the second-to-last boss in a playthrough.
  • Friendly Fandoms: The game's fanbase is near-universally also that of the NES DuckTales games and Capcom's Mega Man series, due to Capcom being the developer of all three properties and the Disney Afternoon link it shares with the former title.
  • No Problem with Licensed Games: Like Capcom's other endeavors with Disney prosperities, Darkwing Duck on the NES is a pretty solid platformer. It helps that the game apes the Mega Man (Classic) series somewhat for its mechanics.
  • Scrappy Mechanic: The second-long Mercy Invincibility is regarded as an annoyance. If Darkwing gets hit, he has just a brief window of invincibility, and very brief. Enemies can easily take down your hit points within seconds if the situation is bad enough. It also turns the final battle with Steelbeak into an unbalanced nightmare.
  • That One Boss:
    • Quackerjack's boss battle requires both extremely quick reflexes to maneuver between floors and the player to be used to the control differences between jumping atop a platform and dropping down from one. The player must also avoid Quackerjack, Mr. Banana Brain, and the falling bananas at once, all of which keep the battle moving quickly. As Quackerjack's stage is the very first one highlighted on the level select screen, most new players will likely be dealt a difficulty spike shortly after starting the game.
    • Moliarty's boss battle can be very overwhelming since it places you in an arena armed with three machines constantly spitting fireballs at you in addition to Moliarty, who moves really fast away from you and launches really fast projectiles if you get too close. The intended strategy is to break one of the flamethrower machines so that he runs over to fix it for a couple seconds, but that's easier said than done since the machines can only be broken by shooting the tiny blinking light on the machine with the very small hitbox.
    • The final showdown with Steelbeak is simple but unbalanced, and hammers home the lack of Mercy Invincibility. The first phase requires you to shoot down the wall guarding Steelbeak, but its much easier said than done. The fight features flying drones that move fast and are all over you, and are capable of trapping you in a Cycle of Hurting and killing you in seconds. Fortunately, once you destroy the barrier, the drones stop appearing and Steelbeak himself is far less threatening.
  • They Wasted a Perfectly Good Character: Negaduck is strangely absent even though the rest of the Fearsome Five are included as boss fights. Not helping matters is how a completely original character called Wolfduck is featured. The Advance hack addressed this issue by adding a new level that included Negaduck as a boss fight.

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