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YMMV / Cretan Chronicles

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  • Continuity Lockout: Unlike Sorcery!, there is very tight inter-continuity between the three books, to the point where reading from the second or third books would make the adventure near-incomprehensible.
  • It's Hard, So It Sucks!: A typical complaint regarding the gameplay mechanics of Cretan Chronicles. As the target audience of gamebooks back then are typically readers in their late teens, it is best for rules of gameplay to not be over-complicated. For clarity, the Combat Rules at the start of each book somehow takes six pages to explain... Five paragraphs are needed to explain how to perform 1 Battle Round. Meanwhile, Fighting Fantasy gets the job done in two.

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