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  • Best Known for the Fanservice: Whenever someone mentions this game, most likely people will remember it for it's fanservicey female specialists and their summer/carnival alternate costumes as well, especially Viper.
  • Complete Monster: The NEMEXIS Corporation has been known to experiment on humans (e.g Cyborg Ingram), create viruses capable of inflicting a Zombie Apocalypse, and illegal weapon development; essentially, they're willing to tear apart the entire world to get what they want, turning groups like WarCorp against them which eventually ended up in the destruction of the company as of the Evil Never Dies arc. The fact that Creed never sides with NEMEXIS is rather telling (and Hauser, a former NEMEXIS security guard, left them).
  • Designated Monkey: Jesus christ, the JSF can't catch a break with the amount of defectors it has fleeing to the more insidious WarCorp and constant opposition from the faction along with Creed...and all the WFO wants to do is end worldwide conflict supposedly. Of all the factions, they have the least amount of mercenaries on their side sans for those based on reskins that the player can buy as a cosmetic override.
  • Designated Hero: The WFO is supposed to be good simply because they fight to end all conflict, but the formation of a new world order doesn't exactly scream good and if Ophelia's backstory regarding her defection from JSF to WarCorp is anything to go by, the faction doesn't seem to be above comitting war crimes.
  • Designated Villain: WarCorp is seen as an antagonist force, although they don't exactly scream villainous in their actions compared to Creed and more often than not are the only ones actually fighting terrorists and NEMEXIS while JSF is just busy going after Creed for territory.
  • Game-Breaker: There's a list of 'Power Weapons' on the game's wiki, though few are outright Game-Breaker guns in practice.
    • Back in the day, the ninjato was considered one in melee-only matches because of its long reach and NX exclusive nature, before the advent of higher-grade speed gear, and more recent GP offerings.
    • The M590 CQB and its variants can deal 95+ damage at the same range a Remington 870 would deal 80. The regular M590 itself once had this power, before being nerfed. The CQB version, thankfully, is a (somewhat) rare Supply Case weapon.
      • The regular M590 CQB is actually relatively easy to accquire these days, coming from the MYST-G case, which is purchaseable for the cost of 4000 GP.
    • Specialists, characters with impressive stat boosts and exclusive access to extremely powerful weapons, including flamethrowers, 6-shot grenade launchers, chainguns, and airstrikes.
      • Of course, buying with NX nets you more powerful gun variants, as well as removing the rank restrictions.
    • Honestly, if you add up all the weapons people think are Gamebreakers, it'll be something like over half of the weapons in the game.
  • Play the Game, Skip the Story: Most of the community is more about getting their kills and using cool guns and specialists more than they are about the lore-rich backstory of the characters and Combat Arms itself

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