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  • Accidental Innuendo: In 51 Worldwide Classics, when explaining Billiards, Naomi first says "Now that there are no kids around..." In this case, it's simply there so that she and Russell can demonstrate the game in peace, though it can come off as another meaning unintentionally.
  • Better as a Let's Play: 51 Worldwide Classics developed a reputation of being a "collab game" in VTuber circles, as it's common for VTubers to use this game as an ice breaker if they've never held a stream together before and it's rare for a streamer to play this game alone.
  • Contested Sequel: It's debatable as to whether 51 Worldwide Classics is better than the original. While some enjoy the new games and the improved online multiplayer queueing system, others lament the capping of multiplayer games to 4 (while the DS version could support up to 8), the removal of some of the games (notably, all of the trick-taking card games), the addition of completely luck-based games like War and Pig's Tail, and the complete absence of any sort of competitive features like win counts, rankings, and other Anti-Rage Quitting features.
  • Enjoy the Story, Skip the Game: Most fans of Takoyaki just play it for the Description Porn trivia, as the outcome of the game itself has virtually nothing to do with player input.
  • Game-Breaker: A couple of games have been "solved". While Nine Men's Morris is solved for a draw (and is mentioned to be as such in its trivia), Hare and Hounds is solved in the Hare's favor, and it is trivial to show it as the Hare can force a looping pattern until the turn count hits 30, giving the Hare a win by default. Thankfully, the medals for Hare and Hounds don't care which side you play as.
  • Germans Love David Hasselhoff: Yacht Dice was bizarrely popular among Korean Twitch streamers for a short period of time.
  • Scrappy Mechanic:
    • Many reviewers condemned some of the game's limited options, with the inability to buy insurance in blackjack being the most cited. Surprisingly, 51 Worldwide Classics didn't amend this.
    • Despite the potential of the Switch to recognize up to eight controllers and seven other consoles, no game supports more than four players, and those that do in real life such as Bowling (six or eight per lane), Chinese Checkers (six), Billiards (four in some rulesets), President (six), and Last Card (ten) cap at either 2, 3, or 4 total players. This is a rather odd design decision, as the original could support up to eight players, while Bowling could be played with up to four players in the Wii Sports series but caps at two in 51 Worldwide Classics.
    • CPU players can't be removed in three/four-player games in case a match of those games with fewer than the required number of total players or no computers is desired.
    • For players with fewer controllers than the required amount for a multiplayer session, the game has no option for having multiple players share one controller. The only way around this is to play the game in handheld mode with the touch screen.
    • The motion controls bias towards right-handed players, requiring the use of the right Joy-Con. Darts can be played left-handed, but Bowling will be a very weird experience due to the game assuming you're a righty putting a lot of spin on the ball.
    • The lack of Anti-Rage Quitting means that players can just disconnect whenever they want with no consequences. This perhaps affects Riichi Mahjong the most, due to the relatively long play time even just for an East-only round. You might as well not bother calling ron for a mangan hand or higher, because that seems to trigger a Rage Quit 4 times out of 5.
    • When playing multiplayer on the same system, players are forced to use single Joy-Cons. There’s no option to play with a Pro Controller, dual Joy-Cons, or even a GameCube controller. Since the game only supports up to four players, you'd think the game would be fine supporting four pairs of Joy-Cons (the Switch can support up to 8 controllers at once).
    • Unlike in Mastermind, Hit and Blow cannot be played as the codemaker — all players are forced into the codebreaker role while the Switch itself creates the code.
  • Spiritual Adaptation:
  • That One Level: Some games are harder than others to get medals on due to a combination of challenging AI and a high learning curve.
    • Riichi Mahjong has an extremely high skill floor relative to the other games, perhaps only rivaled by Chess and Shogi, and is easily one of the most complex mahjong variants in the world. Learn some basic strategy or even the Normal CPU is going to run you into the negatives every time. The game is problematic in online multiplayer in public games, as even an East-only game goes on longer than most other games in the collection and there's virtually no quitting penalties, likely leaving you with just backfill CPU opponents by the end of the game. It doesn't help that the assist feature only gives you a guide that closely fits the best suited hand, though does nothing to give suggest which tile to throw out and keep.
    • While other games like mahjong have made their appearance in Western media and culture, Hanafuda has not. Hanafuda for Western players thus falls into one of two categories: either you pick it up quick, or you struggle to figure out card values and get points at anything beyond Normal difficulty.
  • That One Sidequest:
    • Some of the missions in Mission Mode.
      • "Backgammon Win" requires beating a game of Backgammon with at least one of the opponent's pieces in the player's home board. This requires an insane amount of luck in dice rolls, both from the player and the opponent, as one unlucky roll can lead to the opponent escaping, negating the win.
      • "Five Lights" is exclusive to Daredemo Asobi Taizen and requires obtaining all five Light Cards in a single round of Koi-Koi. This also requires a lot of luck, as they must be in play, not be taken by the opponent, and the player must have the appropriate cards in order to take them, as well as being careful not to end the round early by forming a different set. Notably, this mission was removed entirely when the game was ported over to the rest of the world, possibly because the developers realized it was too esoteric.
    • In 51 Worldwide Classics, to win the Amazing and Impossible medals in Darts through either 301 or 501, the player must better learn to consistently hit triple 20s, because if the CPU gets to 50 points or ≤40 points first, it's all over.
  • They Changed It, Now It Sucks!:
    • Fans of the trick-taking games featured in the original (such as Spades and Contract Bridge) are not pleased that, for some reason, none of them made their way to 51 Worldwide Classics.
    • The number of max players was reduced from 8 to 4 for all games and the ability to drop CPUs at will was removed.

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