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  • Iron Woobie: Poor Ken Misaki/Miharu Matsubara, it's hard not to feel sorry for them given they were just going about their day until suddenly they end up in the middle of more giant monster/mecha attacks/battles than any person ever should, all the while being chased by the Yakuza trying to kill them every other minute. Of course they somehow manage to survive it all.
  • It's Short, So It Sucks!:
    • One of the main criticisms of the game. Despite there being loads of collectibles and cosmetics to find, the game itself is extremely linear, featuring none of the Story Branching found in the Zettai Zetsumei Toshi games.
    • While there are choices to make, many of them don't seem to have much effect on the storyline (in comparison, in the Zettai Zetsumei Toshi series it wasn't unusual for a choice made earlier in the game to have massive repercussions later in the story).
  • Just Here for Godzilla: Some of the readers who heard of the game's development mention that they want to play the game just to see their favorite mech/kaiju/Ultraman.
    • May actually be the case as Godzilla does make an appearance.
  • Memetic Mutation:
    • Ultraman didn't protect a damn thing.Explanation 
    • Please release with English subs.Explanation 
  • Nightmare Fuel: The second stage sees you trapped in a subway with a swarm of Symbolic Legion, especially since other civilians are getting slaughtered by them and the place is full of the Legion Flower's tendrils.
  • Scrappy Mechanic: Having to evade the Yakuza becomes annoying because the camera shifts during the dodging animation. This means that precious seconds can be lost reorienting the camera, meaning it isn't unusual to plummet to your death because you can't see the fall thanks to the angle.
  • They Wasted a Perfectly Good Plot:
    • Some reacted to the fact the different franchise characters never meet this way, having hoped for an Ultimate Showdown of Ultimate Destiny. The game levels so far are strictly based off their respective properties, so the kaiju fan dream of Ultraman, Gamera, Godzilla and Digimon/Appmon meeting never materialized.
    • The treatment of some of the represented franchises is also questionable. Patlabor is seen in all of two stages, while Godzilla's appearance in Stage 13 sets up for a fight between him and Kiryu, only for Godzilla to just walk away, never to be seen for the rest of the game.
  • Unexpected Character:
    • In a game filled with Kaiju and Humongous Mecha, the appearance of the Ingrams surprised quite a few people due to their relatively small size, coming in at a mere 8 meters tall compared to all the other represented kaiju/mecha who are all at least 50 meters or more.
    • Ultraseven is not mentioned in any of the promotional material (he isn't even listed as appearing on the official website), so his appearance is genuinely unexpected since by that point all the other Ultra characters (Ultraman, Ultraman Tiga, Ultraman Taro and Ultraman Zero) have all appeared.

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