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YMMV / Bullet Girls Phantasia

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  • Adorkable: For all her attempts at being taken seriously as a princess and a warrior, Silvia constantly bungles up numerous tasks and has a long, storied history of embarrassing accidents and misguided attempts at helping. In Saki's personal extra mission, her inability to elegantly control her royal automatons becomes a major source of comedy.
  • Complacent Gaming Syndrome: Getting into range for melee weapons becomes a lethal, unnecessary, and inefficient risk come Ecstasy difficulty, as enemies will oftentimes destroy you in a single hit. Similarly, 100% Anti-Material damage shotguns become the weapon of choice for how they will absolutely destroy anything in a few shots, living or not. Ladoria also becomes the best Ecstasy character, for her S.O.D. alone.
  • Game-Breaker:
    • Ladoria's S.O.D. gives her a whopping 50% bonus ice damage to her weapons, killing most enemies in one hit even on Ecstasy mode, where it's more oftentimes the other way around.
    • The Devil Kitty Paw takes all the challenge out of intensive drilling by having both high "damage" values and extremely fast "attack", along with being incredibly easy to use: just hold down the assigned button, move it over any spot of the girls' bodies, and watch the meters and bonuses fill up in seconds.
    • The Rapier Thruster DLC weapon is a shotgun that has the lowest attack in its class, but a very high firing rate, the most ammo count at 300 before reloading and the beat spread at 8000. This gun will carry you in the main story until you gain access to the higher tier weapons even at the higher difficulties.
  • Play the Game, Skip the Story: The plot is a mess, to say the least, but the game is a simple, repetitive, but enjoyable third-person shooter much like Earth Defense Force. However, the character interactions and side stories are entertaining (if cliched), and there is always the copious amounts of fanservice.
  • Porting Disaster:
    • The Vita version both has incredibly downgraded graphics, and terrible performance and optimization. Without overclocking via homebrew, the game will constantly lag, and with it, it will still slow down during frenetic fights with lots of effects flying everywhere, such as boss battles with the Jet Black Dragon. There are also sound effects issues, such as the sound of a gun firing happening a second or so after the trigger is actually pulled. This is especially egregious as the first two titles were Vita exclusives, and ran fantastically.
    • While not entirely unplayable, many players were very disappointed to learn that the PC release only ran at 30 FPS, had long load times, frame drops even on powerful machines, and very poorly implemented mouse-aiming that emulated analog stick movements. Recent updates have increased it to 60 FPS and tried to improve the mouse aiming, but it's still far from a decent port.
  • That One Level: "Duel with the King" in Chapter 7. The boss is actually quite easy, as he has big, obvious attack telegraphs and long recovery times. The sheer number of incredibly durable and fast Liches that appear with him and can easily stun-lock you to death are not.

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