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YMMV / Big Game (2023)

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  • Catharsis Factor: Watching the Fraternity be defeated and their grip over the world broken is immensely satisfying. Wesley himself dies two incredibly pathetic deaths.
  • Continuity Lockout: If you hadn't been following Mark Millar's indie output since Wanted, you're likely to have no idea who any of these massive amounts of original characters are supposed to be or why you should care that they're being killed.
  • Moment Of Awesome: Hit Girl travelling back in time to save the Chrononauts.....which leads to a montage of the heroes turning the tables on their would be assassins (and in the case of Nemesis, kicking him in the balls).
  • Too Bleak, Stopped Caring: Some readers have expressed dismay that the first four issues seemed to be Mark Millar relapsing into his old Darker and Edgier ways with how he's massacring all the Lighter and Softer characters he's created since then. Somewhat mitigated when Hit Girl travels back in time and stops the assassinations, leading to the Fraternity finally getting their long overdue comeuppance.

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