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  • Accidental Innuendo: The game's title, "Beat Saber".
  • Awesome Music: Honestly, all of the songs are pretty great.note 
    • "Beat Saber" sets the mood for the entire game, and boy does it deliver.
    • "Escape- ft. Summer Haze" gives off a wicked drum n' bass instrumentals and an ethereal female vocals which gives you a strong sense of motivation to slice.
    • "$100 Bills" by Jaroslav Beck is an absolute blast to listen to. The chanting in the background and the excellently paced beat makes it extremely easy to get lost in the music and go with the flow of the rhythm.
    • From the OST Vol. 2, "Unlimited Power" is an epic rap about Beat Saber itself. Emperor Palpatine joke included free of charge.
    • K/DA's "POP/STARS" combines a solid beat with the actual dance steps, as demonstrated here.
  • Fan Nickname:
    • Fitness-centered community maps that include a high frequency of wall obstacles are often referred to as "Fitbeat maps", after the official map that started the trend.
    • The community have come up with a variety of unique note patterns along with names for them:
      • Sliders: Chains of two or three staggered notes of the same color that can be hit with a single swing.
      • Pauls: Similar to sliders, but typically include a larger number of notes at once which are placed much more closely together. Pauls that are placed in moving patterns with mapping mods such as Noodle Extensions or (in older maps) Mapping Extensions are called "poodles".
      • Loloppes: Two same-direction notes placed next to each other, named after the mapper that popularized them. Since the hitbox on notes is larger than the notes themselves, two notes placed this way can actually be hit by swinging directly between them.
      • Vibros: High-speed streams of notes that require small wrist motions to hit properly.
  • Hype Backlash: Beat Games hyped the addition of the Panic! at the Disco music pack for about a week, but many fans were disappointed that it only included four songs, especially since, by comparison, the Imagine Dragons pack has ten songs. Panic! fans were also disappointed that some of the band's earlier songs like "I Write Sins Not Tragedies" weren't included.
  • It's Short, So It Sucks!:
    • "Fitbeat" was marketed as a song meant to help those quarantined during the 2020 coronavirus pandemic get some exercise. However, the song is barely under two minutes long, so those looking to use it for a good workout would have to play it multiple times at a higher difficulty.
    • The aforementioned Panic! At The Disco music pack, which contained only four songs and left out several popular and well-known songs. Many thought the pack wasn't worth the $7 price tag.
  • Memetic Mutation:
    • "That's a lot of low notes." Explanation 
    • "Just hit bloq" Explanation 
    • "Clearly you've never played a muffn map." Explanation 
  • Pandering to the Base: The addition of the Camellia songs were largely seen as a response to the maturing playerbase viewing the main game as too easy and instead relying on modded maps to get more of a challenge.
  • That One Level:
    • "Balearic Pumping" on Expert is notoriously difficult on the PC version.
    • As of the Monstercat update, "Overkill - RIOT" on Expert+ is far and away the most difficult song in the pack.
    • From the campaign mode, mission 17b is a rather difficult one. The mission is to play "$100 Bills" on Expert and One Saber mode. The complex note clusters needing to be done with one hand is hard enough, but you only get four misses, any more and you lose the level. Without proper practice, it's very easy to fail the mission before the beat drops.
    • Mission 29 is also a pretty insidious showstopper for most players. It requires getting a score of at least 400,000 on Rum 'n' Bass Expert while getting no more than five bad cuts. The margin of error for getting said score is ridiculously tight as it is, but the last part of the song throws in a ton of tightly grouped notes that, unless you've mastered rapid-fire cutting with one hand, will almost certainly fail you out on the bad cuts criteria. The "No Fail" mode being active during this mission is practically a slap in the face, because unless you get a Full Combo or damn close to it, you're not passing this mission, period.
    • The Camellia songs. All high-speed songs, and all with no fewer than five notes per second on the hardest difficulties. The general rule of thumb with these songs is that each chart should be treated as a level of difficulty higher than usual, which means mastering Expert+ is going to prove quite the ordeal for even the most seasoned players.
      • One of the worst offenders is "GHOST", which is, by a very wide margin, the toughest official track in the entire game; this nearly six-minute monstrosity clocks in at well over 200 beats per minute and, as such, requires near superhuman arm speed to come even close to surviving at any difficulty above Hard. Those who can best it on Expert+ without any difficulty-reducing modifiers are few and far between and taking it on with difficulty-increasing modifiers is an exercise in utter insanity.
      • With the release of the fifth OST album, "Boss-Level-Chan" is right up there with "GHOST". While it's not the six-minute monster that the former is, it is, by far, the fastest level in the game with a BPM of over 300! The Expert+ routine clocks in at almost nine notes per second, and the introduction of the chain notes only serves to make it more difficult.
      • "Tempo-Katana" from the sixth OST album is three a half minutes long, but at 9.02 notes per second on Expert+, it is easily as tough as "Boss-Level Chan", if not more so. And what makes things even more insane is that this is not the hardest track in this OST.
    • "FitBeat" certainly qualifies. To clarify, the chart itself isn't terribly complex. What makes this song so brutal is the fact that it's specifically designed to tire you out quickly, making your biggest obstacle on this track your own physical limits. On higher difficulties, you'll simply find yourself dropping from exhaustion long before you reach the end of the song unless you have a decent level of physical endurance.
    • The "Angel Voices" Expert+ routine. It's not particularly difficult at only 4.5 notes per second (although it is the other six-minute track), it's just mapped horribly to the point that passing it is such a challenge most players will not play it again.
    • The addition of the Electronic Mixtape music pack adds Darude's "Sandstorm" to the list. At just shy of 7 notes per second on Expert+, and over 6 on Expert, it's been hailed as an honorary Camellia song by the fanbase. The light map provides an additional challenge as one of the most rapidly flashing light shows of any routine, to the point anyone would be well advised to take into account Beat Games' epilepsy warning and disable the flashing.
    • The Rock Mixtape pack include Lynyrd Skynyrd's "Free Bird", a nine minute Epic Rock number. With just under 3,000 notes and an average of 5.5 notes per second on Expert+, players who are not familiar with the number may be surprised at how calm it is... that is, until they reach the halfway point of the song four minutes in, and the beat picks up. While the first half of the song isn't particularly challenging, players will be tired by this point and the second half of the song is nothing but long chains of notes that easily surpass the 5.5 nps average and get into Camelia territory. Just one of these note strings is enough to ruin a combo or even fail the song.
    • The sixth OST album, in addition to Camellia's "Tempo Katana", also includes Dragonforce's "Power of the Saber Blade", which has taken the crown as the toughest Beat Saber level to date. Clocking in at an incredible 10.66 notes per second and an absolutely insane 225 beats per minute, the level requires near-superhuman arm speed and precision in order to make it past Expert and Expert+, especially since there are more obstacles and bombs in this level than in the other levels on this list.

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