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  • Cult Classic: While the game was one of the less-successful installments of the Battlefield franchise, it was very highly regarded by its playerbase for arguably polishing the formula invented in 1942 and codified in 2 to perfection, with Bad Company coming across as a Gaiden Game. The futuristic setting (with new technology like hover-tanks, battlewalkers and stealth fields) and the massive titans added a lot to the gameplay, and the balance was considered the best to date.
  • Game-Breaking Bug: While not entirely game breaking, the aging Refractor 2 engine didn't handle moving Titans that well, so servers would lag when commanders ordered them to be moved, also, dead bodies would glitch through the floors if the Titan was moving, preventing them from being revived. In addition, when two Titans were parked next to each other, players on both teams would man the AA guns and spam the hangar shields to prevent any aircraft from taking off. The effects of a force field being hit also taxed the server's resources as well. Because of these problems, many servers opted to disable Titan movement, which arguably removed an otherwise important aspect of the game mode.
  • Moment of Awesome: Everytime you and your team successfully board the enemy Titan, destroy the consoles and finally the reactor core as you run for your lives from the impending self-destruct is bound to make you feel like you're on top of the world.
  • Nightmare Fuel: This is a game where most of life on Earth is dead and the only thing worth waging war over is arable land.
  • Tainted by the Preview: 2142 struggled to win over fans from the day it was announced, largely because its sci-fi theme was a big departure from the gritty military atmosphere of the previous games, the storyline got accused of being a rip-off of the then-recent box-office hit The Day After Tomorrow, and the aforementioned backlash over the in-game advertising. The game did sell pretty well in the end, but it's considered one of the lesser entries in the series, and the fact that it was sandwiched in-between two hugely successful entries in Battlefield 2 and the first Bad Company hasn't helped.
  • Tear Jerker: Keeping track of the backstory of each of the multiplayer maps reveals a chain of long and dragged out war with an untold amount of casualties on both sides, including attacks on a refugee transfer camp at Gibraltar and the losses of several dozen Titans in a single concentrated combat at Shuhia Taiba. One could say that the war destroyed humanity more than the cold ever did.

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