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YMMV / Battle Circuit

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  • Awesome Art: Considered to have one of the most graphically appealing art styles in the 90s arcade era, with bright saturated colors and expressive, goofy character animation.
  • Funny Moments: Whenever Dr. Saturn shows up. He is a joke villain who never gives up despite his constant humiliation, and can be laughably evil even when he shows competence.
  • Goddamned Boss: Pluto. While he is not the hardest boss in the game, he hops all the time, has a long range and his powerups can increase his speed, offense, defense and even heal him. He is a pain to land a hit on, and you want to kill him quickly to get enough score for the True Final Boss.
  • Quirky Work: Probably amongst the oddest of 90's arcade beat em ups with it's rather unusualy outlandish character designs. Zipang, for one, is some kind of one-eyed robotic/cyber knight with a lance, riding an indescribable two-headed snail/griffon creature that hides weapons in its shell.
  • Spiritual Successor: To Capcom's earlier beat-em-up Captain Commando, sharing 1950s Sci-Fi aesthetics, with fantastically weird robots and aliens.
  • Suspiciously Similar Song: The second half of stage 6 predated the carnival stage from Marvel vs. Capcom 2.
  • That One Boss:
    • Octopus Mark 2. It is relentless, has a very annoying recovery, and likes to fill the entire arena with bombs. It's vulnerable if you make it dizzy, but it's not easy to do so.
    • Zipang, despite his massive sprite, is a pain to land a hit on thanks to his orbiting spheres and his habit of jumping all over the place. On the other hand, he has very fast combos and a deceptive range, making it very easy for him to hit you.
    • Even for a True Final Boss, the Master Program is very hard, the toughest of all bosses. He has super armor, very damaging attacks, and WILL test all your abilities.
  • Warm-Up Boss: The first battle with Dr. Saturn. Even with the strict time limit, he is a pushover.


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