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YMMV / Avalon Code

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  • Awesome Music: The main theme and all of the boss music, really.
  • Breather Level: Chapter 5. Enjoy it while it lasts.
  • Epileptic Trees: Anything to do with the Spirits' backstory counts as this, seeing how they're one of the few things that never gets much detail as to what life was like before the start of the game. The Book of Prophecy's former Chosen Ones can count, too.
  • Game-Breaker: The shield blocks everything, regardless of which direction it hits you from. It's more akin to the Stone power from Kirby than an actual shield.
  • Good Bad Translation: If you were to translate Dorothea's character page, it will say: 'They named a cat muzzles that she ate.' What.
  • Hilarious in Hindsight: There are some resemblances to Cardcaptor Sakura here. Nelvana did a dub that, among other things, changed several names. One change? Sakura's surname was changed to Avalon, which makes for a funny coincidence.
  • Ho Yay: Gustav of all people will comment that if he were twenty years younger he'd definitely court you. This line doesn't change in a Yumil playthrough.
  • Padding: The second half of the game until the final chapter is essentially a repeat of the first half in reverse order.
  • Scrappy Mechanic:
    • Those goddamned sliding puzzles. Why, Matrix Software? Why?
    • The codes themselves may very well count, due to how difficult it is to keep track of them. There's also no search option, meaning you need to flip through page after page until you find the code you want (sometimes you need a certain size, due to the amount of codes required for your goal being the maximum amount you can place) meaning it can easily add up to hours of searching for codes throughout the game. Also, moving codes costs MP. Hell, most of the gimmicks count, due to poor execution. Even giving items is a pain, due to requiring MP to give the items.
    • Judgment Links by virtue of being on the same button as the search button. Searching for the spots on the map where you get CP becomes even longer when you have to pause for your character to swing their weapons around.
  • They Wasted a Perfectly Good Plot: Despite being marketed as such, the whole "create a new world because the current one is ending" premise is generally given little attention and eventually discarded for a generic "save the world" plot and saving the Spirits. What you do get with creating a new world is also very shallow, since there are so few codes that make any sense for the questions you're given.

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