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YMMV / Arcade Paradise

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  • Breather Level: Some games have very generous goals compared to others.
    • Stack Overflow has four goals, one of which is to get fired 20 times (which is just a matter of waiting 1 minute after starting the game...20 times), another of which is using the Rewind feature 100 times (which you can do while waiting to get fired).
    • Space Race Simulator asks you to upgrade your car 5 times, which isn't even close to the maximum available (which is 32 upgrades).
  • Esoteric Happy Ending: The game ends happily, with Ash successfully turning the King Wash into a booming arcade. All is well...if you forget the game is set in 1993. Which means Ash has maybe 2 years to enjoy it before the home console market explodes and all but kills the arcade industry.
    • Post-game, Ash does seem to be aware of the coming change and appears to be partnering with Dylan to invest in the home game market, so not all is lost... may still be a bit rocky.
  • That One Sidequest:
    • Certain daily goals/machine goals can be a giant pain to obtain.
      • The "Kill 100 zombies with every weapon" goal from Zombat 2. Which on paper sounds simple, but requires you to amass 250 coins to buy the Minigun. By that point in the game, stopping to get the coins let alone stopping to buy the gun is near suicide, as the map is covered in zombies.
      • Any goal in Line Terror. Which while not a very hard game, will murder your eyes with its bright red and yellow color scheme.
    • Trying to beat Sam's high scores on Woodgal Jr. can be really infuriating and it doesn't help that she is relentless. Every time you beat her score, she'll email you again with an even higher score that can be as high as over 300, and will keep going at it for at least 20 times which by then, you'd be rewarded with a cat photo. Yes, all that for a cat photo.
    • The goal of breaking 1000 blocks in Strike Gold seems easy until you realize that it only counts the blocks you break, even if they're connected to a much larger block. So every time you swing your ax, you get credit for one block. Replaying the game dozens of times to hit the goal is tedious.
    • Woodgal's Adventure is designed to infuriate. You can "feed the princess" easily enough, but one of the other goals is to complete 100 battles. Finishing the game takes about 20 battles, and there's no reward for doing more.
    • Space Race Simulator requires driving 1000 kilometers. A full lap of the course is about 24 kilometers, after which the upgrade tokens you can collect do not respawn, making subsequent laps very unfulfilling.
    • Shuttlecocks has a goal to win a round against the AI without ever having a point scored against you. The problem is that the AI is a Perfect Play A.I..
    • Line Terror has a goal to finish a level by completing 85% of it. This is difficult to do at the best of times on lower levels (where getting over the goal of 60% will end the level immediately), and very difficult to do on higher levels, which have significantly more hazards.
    • Blockchain is a well-thought out but very difficult puzzle game. If you're good at making combos, you'll have to trouble completing the "Score 50,000 points" goal. If you're not good at it, you'll struggle to get the "Score 20,000 points" goal.
  • Slow-Paced Beginning: The early portions of the game are very slow. With few machines, you'll barely have time to enjoy the games before you have to do another load of laundry. Thankfully by about the mid point of the game, the revenue from the machines is so high you don't even have to worry about the laundry machines.

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