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  • Growing the Beard: His Wolfenstein 3-D video for the “RetroAhoy” series, while an earlier example can be found with “A Brief History of Gore” as the introduction of his Signature Style. Before those, Stu’s early videos were just mere gun guides for Call of Duty. After finishing the Syndicate episode, Stu expanded beyond explaining the game and its developer by exploring the subject’s impact and historical context. Every video after kept improving ever since.
  • Heartwarming Moments: Nuclear Fruit ends its first part with a touching eulogy to Alan Turing, whose work on computer science made the world we live in possible:
"The impact of the work Turing did cannot be understated. He defined the very essence of computing; considered how they might think, and proved their military worth. His death, a tragedy. His treatment, an embarrassment."
  • Moment of Awesome: "POLYBIUS - The Video Game That Doesn't Exist". Perhaps the most thorough and comprehensive account of the legend, Stu manages to track down the game's origin (an intentional hoax created on February 6, 2000 to drive site traffic to gaming website coinop.org) and identify the man behind the hoax (Kurt Koller, a web developer who took ownership of coinop.org in 1998), although he is not able to get him to come clean.
  • Visual Effects of Awesome: Stu’s bread and butter, owing to his outline-less vector-based art style.
    • The Iconic Arms videos' minimalistic graphics are gorgeous in their simplicity, with additional shots on each gun’s schematics for contrasted sophistication in detail.
    • The Polybius video boasts a vibrant retro style, with VHS colour-bleeding and phenomenal usage of the dark arcade setting to further immerse the viewer into the story. There’s a good reason why it’s the most popular video Stu has made.
    • His restoration of Four-Byte Burger, a previously-lost Amiga pixel art. Closely emulating the original piece’s resolution after doing complicated calculations and palette research, Stu managed to recreate the low-resolution and agedly-captured art to near-impeccable accuracy. He even managed to properly display it on original hardware through hoops and issues, even animating it in the end.
    • The “First Video Game” video, despite its Stylistic Suck presentation, is rather unique. Rather than visualising it digitally, Stu smoothly translated his style into proper microfilm imagery- complete with the hand movements needed to move each image. Amongst the rest of his work, The First Video Game stands out.

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