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  • Alternative Character Interpretation: Both endings were meant to be sad but due to the playerbase generally favoring Leo, there are some who think that the "Vincent dies" ending is considered the "good ending" of the game.
    • Even though Jasmine ends up betraying Leo and Vincent after selling them guns, she specifically and significantly only tells Harvey's goon about Leo, and fails to mention Vincent or the guns that she just sold them. It could just be a case of playing both sides, but there could be something else going on.
    • Another way to interpret Vincent's vigilante action is that he knows Harvey's compound is too heavily-defended for the Mexican authority to pacify without massive casualties. Real-life Mexican cartels can often go toe to toe with the military itself, so it's not unreasonable to assume that Vincent wants to save as many lives as possible by going alone with an escaped convict.
  • Awesome Music: Farewell, the song that plays during the climax. It fills you with an emotion you can barely describe, that gets right down to your bones. Like a hole inside that can't be filled because you're not sure what filled it in the first place. It's chilling, and melancholy, and fucking awesome.
  • Best Level Ever: Critics and players all seem to agree that the hospital escape is the best part of the game, as the gameplay frantically shifts between Vincent and Leo in one long series of moments, keeping both players on their toes while demonstrating what Vincent and Leo can do when they're suddenly separated.
  • Broken Base: The lack of an ending where both characters live. Some people think that such an ending would miss the point of the game, while others think that without it, the game is too much of a downer.
  • Draco in Leather Pants: Many players think that Leo is the more sympathetic of the duo especially after Vincent's betrayal, in spite of the fact that Leo is an actual criminal and Vincent was (ostensibly) just doing his job.
  • Heartwarming Moments: Leo is very adamant about following his plan and not taking any detours. When Vincent tells him that his wife just gave birth, Leo immediately changes his mind and helps Vincent go see his newborn child.
  • It Was His Sled: Vincent turns out to be a cop and the final level is a battle between him and Leo, with only one of them walking away alive. It’s both the most well-known and most debated feature of the game, meaning there’s pretty much no way to know anything about the game without stumbling on this twist.
  • Jerkass Woobie: Leo commits a lot of crimes and he's not the most social fellow, being inclined to aggression and violence... but he did have a rough childhood and evidently has little money to support his family, and is just doing what he can to get by with the skills he has in life. He's even sympathetic in wanting to be a good father, and helps a fellow father Vincent to see his newborn child. Doesn't help that Vincent essentially manipulates him into helping him, and in the end tries to put him back in prison.
  • Magnificent Bastard: Vincent Moretti, a supposed banker, is in fact an undercover cop who wants to get revenge on the criminal Harvey for killing his brother/partner Gary. Faking a backstory to get inside prison in order to get in contact with Harvey’s former underling Leo Caruso, Vincent gets Leo to help him break out of jail and assist him in getting even with Harvey. Putting Leo’s and his own family’s lives at risk to kill Harvey, while also breaking protocol numerous times, Vincent’s able to murder Harvey with Leo’s help, before revealing his true intentions afterward and putting his partner under arrest.
  • Memetic Mutation:
    • A game by Tommy Wiseau. Explanation 
      • Fuck the Oscars! Explanation 
    • "YOU'RE A DEAD MAN, YOU PIECE OF SHIT!" and “SHUT THE FUCK UP! DON’T YOU MENTION HIS NAME! YOU DON’T GET TO MENTION HIS NAME!” Explanation 
  • Narm: Although A Way Out is full of sad moments, the wooden voice-acting and the stiff animations bordering into the Unintentional Uncanny Valley tend to ruin the general atmosphere of the game.
  • Player Punch: The final confrontation between Vincent and Leo will make you hurt. The half of the screen of the dying party fading away as they pass on will make you feel terrible for winning, and there's no ending where both characters survive.
  • Ron the Death Eater: Some players put Vincent in a negative light for turning on Leo and are less sad about his death, despite the fact that Vincent was trying to get justice for his brother, stop a dangerous criminal, and is much less violent and aggressive than Leo. Vincent being a cop who treats the law as a suggestion in an era of increasing anti-cop sentiments due to that very reason doesn’t help matters.
  • Shocking Moments: Many first time players are caught off guard by the reveal that Vincent is a cop and after spending the entire game co-operating, Vincent and Leo are suddenly trying to kill each other.
  • Special Effect Failure: The game frequently suffers from stilted animation. In particular, the fail cutscene for the rowboat sequence, where Vincent and Leo "fall" out in a manner that defies the laws of physics.
  • Unintentionally Unsympathetic: Vincent is seen as this, as noted above, due to the fact he was actually an undercover Fed and planning to ultimately turn Leo in. He would probably retain some sympathy if what he got Leo to do was within the confines of the law, but his revenge quest takes them to Mexico, which is supposed to be far out of the FBI's jurisdiction, and rather than arrest Harvey he's clearly out for his blood, making it clear he's a Cowboy Cop looking for revenge rather than simply following protocol. The fact that he isn't arrested for this himself has some viewing him as a Karma Houdini on top of this..

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