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URealms Live, originally Unforgotten Realms Live, is a Board game and a Web Show created by Robert Moran, loosely based off of his original web show. In essence, the board game is a simplified, comedic version of Dungeons & Dragons mixed with elements of other Fantasy and Sci-Fi ideas. The Web show shows off the elements of the game, with Robert Moran as the Dungeon Master and 4 of his friends (Roamin, Deadbones, HC Justin and Coestar) playing the campaigns set up each week.

Episodes air almost every Saturday on Twitch, then released in parts on Youtube. The Youtube channel also includes Behind the Scenes and Character Creation Videos.

There is also a website for this show/game that provides more information about past and future campaigns, as well as a detailed list of cards and a Wiki with more specific information. On June 9th, the first official URealms Mod for Tabletop Simulator was released, which you can see here.

Season 1 ran from May 28th to September 26th, 2015. In between the seasons, there were several "Side Quests" that ran from December 24th, 2015 to April 20, 2016. Season 2 began on May 28th, 2016, and ended on December 17th, 2016. Season 3 began on May 27th, 2017.

Season 1:

  1. Roamin's Band of Thieves
  2. Porc Hunters
  3. The Jewel of the Dingo Island
  4. The Many Gobo's of Pat
  5. The Sunswords
  6. The Unseen Rouges
  7. Kobold Headhunters
  8. The Zarlin Catacombs
  9. The New Crew
  10. The Silvermine Mountains

Season 2:

  1. Woodcarvers
  2. Okagnoma Guild Hall
  3. Murder Bros
  4. The Cobblers
  5. The Tower of Ultimate Wizardry: Chapter One
  6. Unexpected Discovery
  7. Buckaroos
  8. The Fall of Dundinborough
  9. Den of Devils
  10. The Skeleton King

Season 3:

  1. The Grand Paladin Order
  2. The Senate Of Deadlantis
  3. Azveltara Z
  4. The Purge
  5. Lyn Azveltara Gaiden

Side Quests:

  1. Guild of Explorers
  2. Battle of the Bards
  3. The Blood Snake Queen
  4. The Death of Virgo

Tropes of the Game:

  • Anti-Magic: Certain Skelephelks are immune to Magic.
  • Art Initiates Life: Mysterious spirits known as Believers have the power to possess books and come to life as a character from the text.
  • Bag of Holding: Many items can be enchanted with a Spell of Holding that allows them to function this way, ranging from frying pans to carpets. Ironically, the actual "Bag of Holding" Treasure was phased out the transition to Season 2, after the inventory system was organized and expanded.
  • Battle Mage: Wizards, Paladins, Thanes, and most Magic Users are this.
  • Bears Are Bad News: High Bears are a race of super intelligent, honor bound Bears. For those who fight them, High Bears are supposed to be the strongest playable race in the game. Also, one of the biggest.
  • The Beastmaster: Lumberjacks, who primarily rely on their Beastial Companion.
  • Black Mage: Almost all the Magical Classes are offensive, due to the Creator's dislike for healing, which he feels prolongs Gameplay too much.
    • The Wizard Class is the most offense-oriented class in the game with extremely destructive spells, including Arcane Beam and Pyroblast.
  • Dem Bones: There are living Skeletons in various locations. There are also the Ageless; a group of people who have sacrificed their lives in the pursuit of Immortality.
  • Dragons Are Divine: The original Dragon Aspects, Callisto and Phanto, created the world in an event known as the Great Hatching.
    • The six Dragon Aspects active today are their children who are worshiped by many across the Realms. After the Birth of Magic, each became attuned to one of the six schools of magic.
  • Dream Weaver: The Dreamweaver class. They draw their magical power from their Dreams, and can see real events from the Past and the Future through them.
  • Dungeon Punk: Gnomish and Elven Technology runs on this; from Hypnorings and Hurricane Bracers that Gnomes create and use to the Magical Trains the Elves use. Even the extinct Beenu used Magical Based Technology, such as the Elemental-infused Robots known as Elemechs.
  • Fantastic Drug: E.X.P. is a green powder that can be taken by ingesting, snorting, or injecting it. Once taken, it has the instant effect of causing its user's overall speed to increase dramatically. However, its main side effect is that it has a chance of making its user 'LV Up,' causing them to pass out.
  • Fantastic Racism: Generally all races hate each other to some extent, but Elven hatred for Goblins is so severe that most Elves have a tendency to kill Goblins almost immediately on sight. That isn't to say there are Non-Racists of all races, but Racism is common in the Realm.
  • Fantasy: Primarily Comic Fantasy, combined with elements of High Fantasy, Heroic Fantasy, Science Fantasy and Low Fantasy.
  • Flat-Earth Atheist: The Blasphemer Attribute makes you either not believe in, or completely hate, the Gods and Dragon Aspects. It also makes you unable to cast Spell Abilities.
  • Flesh Golem: The Flesh Golems that Fleshweavers' can create.
  • Giant Spider: The Spider race; they're all large tiles.
  • Glamour Failure: While Believers are indistinguishable in appearance from the character they are imitating, there are a few tells that can reveal them, such as their inability to read and absolute refusal to truly consider that they may be a Believer. More unusually, they are also unaffected by magic that stops time.
  • Heads or Tails?: The Coin of Providence allows a person to use a Coin instead of Dice; guaranteeing either a Critical Success (Heads) or a Critical Failure (Tails).
  • Hulking Out: The Berserker Class can do this with the ability "Bearserk", which turns them into a large, half-bear version of themselves that deal double damage.
  • Hypnotic Creature: The Whisper Snake, who will whisper into a person's ear and make them act hostile to their party.
  • Involuntary Shapeshifting: The Ytts. They will change into whatever creature attacked them and copy all of their abilities. They can also randomly change into anyone from anywhere at anytime and use those abilities as well.
    • The Believers, to an extent.
    • Werewolves turn into a Beast Companion if they are hit by a critical or are out during a full moon.
  • Killer Robot: The Robots the Beenu made, especially the Beenu War Machine.
  • Kill the God: The Sigil of Flame Attribute, which made you a follower of the Dragon Aspect of Fire, gave you the additional bonus of wanting to kill Dragon Whelplings, young Dragons that if left alive become Gods.
  • Lost Tribe: The Beenu are an extinct race.
  • Master of Disguise: The Bard Class can be this with good rolls and the 'Disguise' spell.
  • Master Swordsman: The Sharp swordsman Class.
  • Magicians Are Wizards: The Magician class. They are Wizards.
    • Stage Magician: They can also act like this. They are still Wizards, though.
  • Magic Knight: Funnily enough, Paladins fall into this category, as while they have some Magical Abilities, they tend to focus on Melee Combat and have some of the strongest Armor and Weapons at Character Creation.
  • Mechanical Monster: The Beenu War Machine.
  • Multiple Head Case: All Ogres have 2 heads.
  • Mystery Box: The Tambok Tickets, for the Tamboks' Special Friend Show. The only think known about the show is that it has characters from different Campaigns added to it.
  • Our Dwarves Are All the Same: Many of the standard tropes apply — short and burly stature, drinking ale, affinity for stone, impressive facial hair. Tall Dwarves are just what you'd expect, dwarves who are roughly human-sized, about halfway between average dwarf and elf height. More uniquely, there are the Dvergrs, who have the ability to turn into Nigh-Invulnerable stone forms. They are also notable for their cultural practice of refusing to shave and common Verbal Tic of repeating the last word at the end of their sentence sentence.
    • Dwarves and Elves can also interbreed, creating Dwelves, who combine the elven features of pointy ears and magic proficiency with a dwarf's stocky build, facial hair, and shorter stature. It's not unusual for them to face Half-Breed Discrimination from both their parent races, though they're generally more accepted among elves.
  • Our Elves Are Different: As a group, Elves generally follow the High Elf archetype closely, being the tallest and oldest race who view themselves as superior to the other races created after the Birth of Magic. They have a great affinity for magic, making them difficult to predict and dangerous opponents.
    • There are also Shezaites; Minotaur-esque Female Elves, and Gobolfs; Elves with Birth Defects that make them look like Goblins.
  • Our Goblins Are Different: Greenskin Goblins are still small, green creatures, but they aren't clever in any way. Most of them are poor and inbrd, and they are generally the most despised race in all of Unforgotten Realms. In Seasons 1 and 2, they came in pairs and could read the minds of other Goblins (it is currently unknown if this is still canon). This does not make them all Evil, however.
  • Our Ogres Are Hungrier: All Ogres have 2 Heads, but they do not appear to be below-average in intellect and they do not appear to be angry and aggressive all the time.
  • Our Orcs Are Different: The Orcs here are Pig men known as Porcs. They are created from throwing Pigs in Purple Porc vomit and keeping them in there for a couple of Hours. However, it is played with in that Tribal Porcs still view Strength as Power and are generally below average in intelligence.
  • Our Mermaids Are Different: Mermaids in URealms are undead creatures that feed on life, and curse mortals they feed from into being Ageless.
  • The Owl-Knowing One: The Beenu race, who created vast technological marvels and dungeons designed as Amusement Parks. It should be noted, however, that they are not owls, although they are a race of avian creatures.
  • Pig Man: The Porcs, an entire race of Pig Men.
  • Pirate: There are three classes based on Pirates: Booty Raider, Buccaneer and Swashbuckler.
    • A fourth Class, the Sea Chef, was added in Season 3, due to all of the Pirate-Related Cooks from the first 2 Seasons.
  • The Power of Creation: The Dragon Aspects, Divine Beings, and certain Mortals have the power to wield Creation Magics, which can Create (and Destroy) Life itself.
  • Puppeteer Parasite: The Ytts. If any other creature touches them, the Ytt goes into that Creature and takes over. However, a hard slap is enough to defeat the Ytts control over someone, and that kills them.
    • Believers are arcane spirits that possess books and then become a Character from said book. They fully believe they are this character, and cannot believe they aren't.
  • Pyromaniac: The Pyromaniac Attribute makes characters this.
  • Quirky Bard: The Bard Class, but unlike most cases, this one is done very well. There abilities aren't suited for combat, but are perfect for Role Playing purposes, which is massively important in this game.
  • Reality Warpers: The Dragon Aspects and their dragon kin are able to warp reality and alter the realms through speaking powerful spells. However, these spells can only be cast by singular creatures with two vocal chords. An example of a non Dragon who is able to execute this power is Dalfgan, a Two Headed Ogre who, in an almost implausibly rare occurrence, has two intelligent heads capable of casting magic.
    • Divine Beings, the sons and daughters of the Dragon Aspects, also have these abilities.
  • The Red Mage: Spellcaster Classes that aren't purely offensive tend to be this.
  • Ridiculously Human Robots: The Elemechs, unlike the other Robots, are completely Sapient.
  • Rock Monster: The Kobolds are made out of Rocks, and they also eat Rocks. Dverger Dverger Dwarves also have stone skin and can completely turn into immobile stones. There is also the Ytts.
  • Rouge Angles of Satin: The Rouge Class specifically makes fun of the misspelling of "Rogue".
    • The Sheriff Class was originally supposed to be labeled the 'Sherif' Class, but they decided that only the Rogue's deserved an intentional misspelled name.
  • Seers: Dreamweavers are able to see visions of the Past, Present and Future, but have little to no control over when they see them or what they see.
  • Schizo Tech: The Beenu were masters of this: Building Robots that were immune to damage unless other robots died, or Robots that could change something about them or on them. They also built the Elemechs, Robots with Elementals in them that are also Sapient.
  • The Scrounger: The Bandito Class.
  • Spell Book: Several magical Book Items and Treasures exist, and the Seeker Class revolves around Books.
  • Spell Levels: Wizards, at least in Season 2, had Spell Levels for Fireball (which could be upgraded to a Pyroblast) and Arcane Bolt (which could be upgraded to an Arcane Beam).
  • Stripped to the Bone: Ageless have the ability to melt off their skin, then allow it to grow back on them.
  • Super-Empowering: Allies can give Dreamweavers their Actions to increase the damage Dreamweavers can put out for that turn.
  • A Taste of the Lash: The Rouge class uses this as their main weapon. It also restores 3 health to themselves or their concubine when used to deal damage.
  • Telepathy: Greenskin Goblins can read the minds of other Greenskin Goblins and Hobgoblins. As such, they cannot lie to each other.
    • Psychics also have the ability to read other's minds.
    • Certain Flesh Golems can manipulate the minds of others.
  • The Western: There are 3 Classes inspired by Western style themes: Banditos, Sheriffs and Spellslingers.

Tropes of the Series:

  • All Just a Dream: In "Okagnoma Guild Hall", the field trip to and subsequent battle with Dalfgan the Two Headed Ogre was all an illusion created by Nisovin to test the students' courage and perseverance in tough situations.
  • After the End: Every Campaign, except for the 2nd Quarter of Senate of Deadlantis, is set after the destructive Birth of Magic event (see Apocalypse How).
  • Apocalypse How: The Birth of Magic counts as the Planetary Societal Disruption variety: When the Sun Dragon Phanto died, six of his Children were forced onto the Realm, many of them became Warped or Corrupted and became the source of the six Schools of Magic. Elves and High Bears, once Immortal and Friendly towards everyone, became Mortal and emotive, with Elves and High Bears killing one another, and the blame for his death fell on the Beenu, who were subsequently purged. Eventually Elven and High Bear Societies returned to Normal, but they then had to contest with the newer Races the Divine Beings and Dragon Aspects created, such as Dwarves, Ogres, and Gnomes.
  • As the Good Book Says...: Jebediah, Justin's Character in Den of Devils, followed a Religious Book about the Light and would mention things from it.
  • Bandito: Borracho, Coe's character in Murder Bros.
  • The Bard: With the Bard Class, there were bound to be a number of these:
    • Darius, Roamin's Character in The Unseen Rogues.
    • Dob, Millbee's Character in The Bloodsnake Queen.
    • Bearo, Millbee's High Bear Companion in The Fall of Dundinborough. Interestingly enough, this character is not a Bard.
  • Battle Harem: In Azveltara Z, all of the Characters are members of an Assassin's Guild run by Queen Lyn Azveltarra. They are all trained Assassins and are her Sexual Partners (both because they all like it and as a way to create a magical bond between them).
  • Battle of the Bands: The Battle of the Bards Campaign, and event, is entirely this.
  • Beary Friendly: Bearro, the Low Bear Companion of Dai, is very friendly, joyful, and shares terrible wisdom's with the rest of the group.
  • Behemoth Battle: O'Mally versus Romulus in The Unseen Rogues.
    • Berserked Lunk versus several Whelplings in Den of Devils.
  • The Berserker: Goblins, at least in Season One, fought this way, since they had no Unconscious State and were hated by every Race in the Realm. Several Characters have as well.
    • Kinny Boots, at least while fighting Jake Lad, in The Jewel of the Dingo Isle.
    • Duke Daring, Lunk and Jebediah in the final fight of Den of Devils.
  • Big Bad: In The Many Gobos of Pat, the main villain is the Medusa who has mind controlled a legion of Dwarves to do her bidding, including killing Elves and Goblins because they can't be mind controlled.
    • Demoted to Dragon: Willis in The Many Gobos of Pat, a very strong Dwarf Paladin, leader of the Dwarven Holy Order, who appears to be the Big bad, is actually mind controlled by Medusa, who has controlled him since he was a child.
    • O'Mally in The Unseen Rogues, a Gang leader who rules the Unseen Rouges, and the town he resides in, with an iron fist from the shadows.
    • Chimera, first seen in Porc Hunters, becomes this in The Buckaroos, as he's the leader of the vicious Murder Bros. gang, a group of Bandits known for leaving no witnesses.
    • Bopen the Skeleton King.
  • Book Burning: In Den of Devils, after it was revealed that Joe Krysstal in this campaign was a Believer, Nisovin forced all of his Allies to burn their books, so that the Believer didn't become some terrifying beast or even a God that they couldn't kill.
  • Bounty Hunter: What most Campaigns in Season 1 and 2 have been; a Group of Adventurers looking for a reward for doing something. Specific episodes are Romain's Band of Thieves, The Jewel of the Dingo Isle, and The Unseen Rouges. Season 3, however, seems to be heading away from the Bounty Hunter trope.
  • Call-Back: In Murder Bros, the gang has to fight a creature known as a Carrage, but it isn't real.
  • Canon Discontinuity:
    • The Nuren Campaign, technically the first official Unforgotten Realms Live campaign and guest starring Arin "Egoraptor" Hanson and Jake Nuren, is this, as several of the common players felt that lore established in this campaign wouldn't fit well with the current game.
    • "Drunks and Dragons", a campaign streamed on New Years Eve in 2015 as well. Justified in that considering they were drunk off their rockers while playing, any lore told or actions taken would have been heavily based on humour and not so much accuracy to the game.
    • As of "Okagnoma Guild Hall", "The Many Gobos of Pat" has been retconned into a fictional story, again due to it not fitting well into canon lore (most likely due to the introduction of powerful spells only able to be cast by creatures with two sets of vocal chords, and the latter being a campaign that introduced a set of characters, Warren and Terrance, as one being with two heads, ergo two sets of vocal chords).
  • Claimed by the Supernatural: Sins of the Unforgotten. Whenever a character is saved from an otherwise irreversible death by the Old Gods or the audience wills it through supporter events, they receive a branding mark on their shoulder. Sinned characters can hear what the Old God who controls them (read: the player) says, giving them information on the meta level that they could never know otherwise.
  • Conjoined Twins: Warren and Terrence, two Greenskin Goblins in The Many Gobos of Pat, are conjoined at the hip.
  • Cowboy Episode: Both Murder Bros and The Buckeroos focus on a Western town called the Silverflats and focuses on Bandits destroying a town and Law Bringers bringing them to justice.
  • Creation Myth: The Great Hatching, when the two Sun Dragons created the world, the six Dragon Aspects, and the first Races.
  • Cryptic Conversations: of the one-sided variety.
    • The Beenu War Machine has one recorded on it in Unexpected Discovery.
    • An Illusion of Maelstrom the Kobold from The New Crew, gives one to the Ageless Crew in The Skeleton King.
  • Curse: The K4 Curse, where people (especially Roamin) have a tendency to roll a 4 on their D20 die (Which is a fail roll, but not a Critical fail roll). The K4 Curse became a staple for Death Rolls in Season 2.
  • Cute and Psycho: Kinnie Boots from The Jewel of the Dingo Isle. Especially when she's killing Jakelad.
  • Deal with the Devil: Bopen acts very similar to Davey Jones: Either be converted to an immortal Ageless being and join his crew for a certain number of years, or die as fish food.
  • Dirty Cop: DeNada from The Silvermine Mountain, a soldier for the Elven Army was revealed to be a member of the Cult of Bones working for them from the inside.
    • Potentially Jax Bartlow from The Buckaroos.
    • Played with with Bubs the Porc in Murder Bros, who is a member of a vicious gang of murderers and thieves, and was working with the authorities in the Silverflats the entire time. He did switch sides back to the Murder Bros, though.
  • Dropped a Bridge on Him: Dankie from The Many Gobos of Pat; during the fight with the Kobolds, Dankie becomes unconscious, but then a Paid-for event happens which would give Dankie a Donkey. The only problem? The Donkey event has the Donkey thrown onto Dankie and causes Damage! Suffice to say, Dankie's dice roll didn't save him, and he was the first player character to die on the show.
    • Happens at the end of Season 1 when the Silvermine mountain begins to collapse, and Xavius is crushed by a falling rock while escaping.
  • Duel to the Death: Virgo Sunsword vs. Bopen the Skeleton King in The Skeleton King. At first, it looks like Virgo wins... only for Bopen to stay alive, even without his head, to successfully kill Virgo.
  • Dumb Muscle: Cain, Deadbones's character in The New Crew, is a gigantic, menacing porc with very little common sense or intelligence. His misunderstandings of idioms and metaphors often veer into Cloud Cuckoo Lander territory.
    • Jormr, Justin's character in Woodcarvers, is a Porc employed to help cut down trees for the logging company he works for. Only problem is, he likes to burn individual trees down instead. Not entire forests, though, that's important.
  • Enfant Terrible: Phineas Barringster, the young brother of Templeton Barringster. Phineas harbours an insatiable bloodlust and is completely and utterly insane, implied to be caused by his own Blanket of Darkness.
    • Anytime Justin has a Character that has Kids, the Kids will treat him like trash, and so will his significant other. This has happened twice; to Jormr in The Woodcarvers, and to Stuart Barringster in The Senate of Deadlantis (Act 2 and 3). Both times also resulted in the death of his entire family as well.
  • Escape Sequence: The final encounter in The Silvermine Mountain is the group escaping from the collapsing mountain. Many of the characters' don't get out alive.
  • Exploiting the Fourth Wall:Maelstrom realizes that an Old God has been dictating every action he has ever made, which gives him the "kindness"—by virtue of being a blank slate—to ascend to dragon/godhood.
  • Face Death with Dignity: Darius, who's so depressed he can't do anything right in the final encounter of The Unseen Rouges that he just sits in a corner and waits to die. It isn't dignified, however, as he is wallowing in his own Urine.
  • Final Solution: The Elves have a book called "The Great Purge", which deals with how to commit genocide towards non-Elven races in the event of an apocalyptic event. This was hinted at in the side series, Coe's Quest...
    • ... Then it was put to use; in Azveltara Z, the Azveltarian Assassin Guild infiltrates an important Beenu facility, one that regulated their sewer system and Dragon Scales. They corrupt both, causing the Beenu to become sterile, and then they slaughter every Beenu in the facility, including children. It is this event that actually causes the extinction of the Beenu in URealms lore.
  • From Beyond the Fourth Wall: Donation Events, when the audience gives money towards events that can either help or hurt the characters of the campaign, as well as change the story, are examples of this.
  • Ghost Pirate: Bopen and the Skeleton Crew of The Skeleton King.
  • Go Mad from the Revelation: In The Sunswords, Rufio, realizing he can't ever be with Gwenyth Sunsword and being attacked by a large group of Porcs, goes mad and stabs Gwenyth in her stomach, killing her unborn child.
  • Gorn: The slaughter of the Beenu in Azveltara Z, where countless innocent Beenu are slaughtered in every way you could think of.
  • Great Escape: The plan for the Prisoners in The Silvermine Mountain is to take a banned book from the Prison's private library, turn themselves into proper Ageless, awaken Golestandt, the Dragon Aspect of Death, and wait out in the Collapsing Mountain, as they can claw their way out at any time.
    • In Murder Bros, the whole plot is Empussa trying to save her Brother, Chimera, from the Sunsword Military who are sending him to the Silvermine Mountains.
  • Grey-and-Gray Morality: A lot of conflicts stem from this. For instance, the Elves, who view themselves as the Guardians of the Realm and the Leaders of all the Races, absolutely disdain Goblins and simply kill them on sight, even though many Goblins do nothing wrong.
    • All Campaigns have had both sides that are neither completely Good or completely Evil. For example, Roamin's Band of Thieves are a group of Mercanaries stealing an important artifact from a Group of Elven Sun Clerics, which would be akin to robbing from the police!
  • Hero Killer: Bopen, who slays Virgo Sunsword in The Skeleton King.
    • Also Chimera, who killed Davey 'Dave' Davidson in Murder Bros.
  • I Didn't Mean to Kill Him: Happens in The Sunswords, as Justin's character accidentally shot into one of his Allies, which directly knocks him out and indirectly kills him.
  • I'm a Humanitarian: Bopin's Crew in The Skeleton King loves to eat a variety of things, including the flesh and organs of the sapient creatures they slay.
  • Interspecies Adoption: Pattonborrow Threecircle adopted the Goblins of The Many Gobos of Pat after escaping a Paladin Order that had killed his real family.
    • Kallark, a Dwelf, continually attempts to adopt a pair of kobold children in The Sunswords and The Silvermine Mountains. He seems to have successfully done so, at least with little Unter, in The Woodcarvers, even though Gwyneth says they have to find a proper home for him.
  • Interspecies Friendship: Pattonborrow became close friends with Justin's character, the Hobgoblin Desnuttes. When the Family is attacked, Pattonborrow gives Desnuttes a powerful trinket. This is useful as when Pattonborrow dies, he possessed the Trinket. When Desnuttes needed to, he Broke the Trinket, allowing Pattonborrow to possess Desnuttes and help fight the Medusa.
  • Insanity Immunity: Invoked in "The New Crew". Phineas plunges an entire bar into his own Blanket of Darkness, a spell that forces all characters to roll to not go insane. When Phineas rolls a 1, nothing happens to him, because he's already gone mad.
  • Kill the God: The Beenu may have been responsible for the Death of Phanto, one of two Sun Dragons who's death caused the Birth of Magic.
    • Many of the Characters in Den of Devils killed countless numbers of Dragon Whelplings; the closest one can get to killing a God in this Universe.
  • Large and in Charge: O'Mally, the leader of the Rival gang in The Unseen Rogues. He's bigger then most dwarves.
  • Leave No Survivors: The Murder Bros are notorious for this. In Murder Bros, they slaughter the entire town of the Silverflats.
    • Golestandt, the Dragon Aspect of Death, does this whenever he's awaken, but it's accidental as he has lost his mind. We see the results of this in Woodcarvers.
  • Lemony Narrator: Darius in The Unseen Rouges. One of his stories involves the Sex lives of Neena Brando and Chase, a Dwarf NPC who's their rival, and isn't helpful at all. Two of his stories involve his dads teaching him in the ways of Bard by abusing or mentally torturing him, and is only slightly helpful.
  • Master Swordsman: Lann Mc Roberts, Nisovin's character in The Buckaroos, is known as a Sword Master, and is pretty good with his Swords.
  • Meaningful Name: In the Sunswords campaign, the Pot Puppy Deadbones rescued earned the ironic name he gave it after a critical fail on a fireball turns it into an evil Hellhound.
    Rob: What was this puppy's name?
    Deadbones: Annihilus the Living Death that Walks.
  • Medium Awareness: Several Characters, always under Rob's control, have made reference to the Players as "Gods" who decide the fates of all in the Realm, and the Main Characters the guys play have so far never understood them.
  • Me's a Crowd: The wizard Nisovin is strongly implied to have created Believers of himself, though for what purpose is unknown.
  • Mexican Standoff: Almost happens in Murder Bros, but then Johnny Feo one shots every weak NPC, and even wounds a few of the important ones!
  • Might Makes Right: Porc Society, at least Tribal Porc Society, is based on the idea of "The Strongest one leads".
  • Mind Rape: Dave in The Sunswords, finds a Staff that allows him to make the leader of his group love or hate anyone or anything else. No one in character knows why they suddenly hate Kobold Kids, or Love Old, Hairy Gnomes, they just do as long as they're the leader. It was so powerful that Dave at the end broke the Staff so that no one could use it ever again.
  • The Mole: DeNada in The Silvermine Mountains.
  • Mushroom Samba: In Murder Bros, the characters drink EXXXP Ale, a powerful magical brew with effects that come and go over a period of 24 hours. Because of this, they end up hallucinating a fight with a monster called a Carrage (a Call-Back to the original Show), having their personalities change as they took down the town of the Silverflats, and hallucinated the Train as a monster that either gave massive damage, or gifts.
    • Happens again in The Buckaroos, but only for the fight between the gang and Tubs and Bubs the Porc; hallucinating that the Porcs become Anime-esque super powered warriors.
  • The Nameless: The Gobolf Squire of Noxel in Kobold Headhunters.
  • No Communities Were Harmed: Such places as Abracadab (a city of magicians with Russian accents) and Karazzim (a community of vaguely Eastern Kobold monks) are [[Expy Expies]] of real places in the fantasy Realm.
  • No-Respect Guy: Ca-Rell, the Elf Woman in charge of the Theta Squad in Porc Hunters, at least at the Start of the Campaign.
  • The Old Country: A mysterious land for Magicians known as "Abracadab".
  • One Last Job: Officer Jax Bartlow, a Porc Cop from New Porc City (played by Justin), in The Buckeroos. He did have the opportunity to go to the Sunsword Kingdom in a Season 3 sequel, but Jax turned it down. It didn't help that he may or may not be corrupt.
  • Our Dragons Are Different: Dragons are immensely powerful creatures, the spawn of the six Dragon Aspects who are essentially the gods of the six schools of magic. Young dragons, called "Whelplings," range in size from a small house to a fortress, and have extremely dangerous breath of their associated magic. Mature Dragons develop intelligence, allowing them to communicate and cast magic, and they become capable of breathing Creation Magic. Despite being born from the Divine Dragon Aspects, dragons are not born as Divine Beings, and will not become one unless blessed by their parent.
  • Pet the Dog: In The Jewel of the Dingo Isle, a crew of Blood Thirsty, vicious Pirates go out of their way to save three pot puppies (Puppies that grow like plants) from a bunch of Skeletons and a Fire Wall.
    • The Dog Bites Back: If they hadn't, the pot puppies would have turned into Hell hounds who would've attacked everyone. One pot puppy actually does turn into a Hell hound in The Sunswords, attacking Kallark the Dwelf.
  • Pirate:
    • The Entire Crew of The Jewel of the Dingo Isle. Jakelad in this campaign returns in The Sunswords as a Prisoner and many characters also reappear in The New Crew, along with several newcomers.
    • Jake Krystaal and Burrito the Porc in Kobold Headhunters.
    • The Ageless Pirates under the command of Bopen, the Skeleton King, in The Skeleton King.
  • Professional Killer: Ghostblade, to a ridiculous degree. Even when he fails at killing someone, he just ends up killing someone else successfully. Even when he's made stupid and becomes Coe's pet, he single handily takes down half of a Kobold village all by himself, before combat.
  • Pyromaniac: Jeanie Jaredson, Deadbone's Character in The Fall of Dundinborough, loved fire and constantly used it whenever she was allowed to.
  • Religion of Evil: The Fleshweaver Cults; driven insane and commanded by their God simply known as the Legion to create a suitable vessel for his soul, they kidnap people and steal their flesh to create revolting fleshy monstrocities.
  • Riddle for the Ages: The Gnomes appeared some time after the Birth of Magic with no Divine Being said to be their creator. To date, where they came from is a mystery and most likely will remain that way.
  • Royal Harem:
    • The Guards of The Fall Of Dundinborough are Prince Phineas Dundinborough's harem.
    • Queen Lyn Azveltara's Assassin guild in Azveltara Z. They are also a literal Harem.
  • Shapeshifter: The Medusa in The Many Gobos of Pat.
  • Shout-Out:
    • Jax Bartlow, Justin's character in The Buckeroos, is essentially John McClane.
    • James Briggs, Coe's character in The Fall of Dundinborough attempted to tell Prince Phineas the story of a very special friend. Phineas didn't care at all about the story, and wanted to mess with Coe, who was blind, more.
  • Southern-Fried Private: Noxel/Nox and Coppie Ren/Coppie in Kobold Headhunters.
    • Sly Johnson in The Buckaroos.
  • Special Guest: Millbee and Nisovin, two additional friends of Rob's, have both starred in 2 Campaigns, replacing either Justin or Roamin: Millbee was in The Blood Snake Queen and The Fall of Dundinborough, while Nisovin was in Murder Bros and Buckaroos.
  • Stalker with a Crush: The Nameless Gobolf in Kobold Headhunters thinks the world of Roamin, so much so that he would kill Coestar if he didn't die in the first encounter he was a part of.
  • Stripped to the Bone: The Ageless, first shown in The Silvermine Mountains.
    • The Mindless Ageless in Woodcarvers.
    • The Royal Family in The Fall of Dundinborough, which also was how Bopen was resurrected.
    • Virgo Sunswords' head in The Skeleton King. It becomes Bopen's new Skull...
      • Percy Bast, Roamin's character from The Purge campaign, obliterated Bopen's, and hence Virgo's,skull before dying. Now Bopen's new Skull is none other than Percy's itself.
  • Team Pet: Philhipé the Kobold in Roamin's Band of Thieves and Scott the Wolf in The Many Gobo's of Pat.
  • The Old Gods: The viewers of the show are known as this. Their ability to choose what happens in the story on a meta level places them at a power level far above that of the Realm's gods.
  • Time Master: The Sandbolds; implied in the Guild of Explorers and Den of Devils Campaign, shown impressively well in The Skeleton King. They're a group of Kobolds that appear to have mastered the art of freezing time.
    • Tambok in Den of Devils froze time for his mini-encounter.
  • The Trickster: Coober.
    • In the Nuren Campaign, he tried to sell the heroes magical items, but the group debated too much and he left without giving them anything. Rob confirmed the items were cursed and it was good that they didn't get those items.
    • In The Sunswords, he's disguised as a Kobold named Rebooc. All he does is say "Kobold" to keep the disguise, and doesn't help much until the end. He also is the only Kobold to go into the Silvermine Mountain prison, though for reasons unknown.
    • In The Tower of Ultimate Wizardry: Chapter One, in his first official Canon appearance, Coober appears in the last Room before the Campaign ended, and forces the main cast to answer questions about the lore of URealms. They almost had to battle him if Deadbone's Character didn't have a way to pacify Coober.
  • Utopia: The times before the Birth of Magic was a Utopia, in that no one could die and everyone was generally happy. The Birth of Magic changed that considerably.
  • Zombie Apocalypse: Has happened twice.
    • In Woodcarvers, the entire Dwarven town of Waldon was killed by the Dragon Aspect of Death, Golestandt, and 3 of the 4 Heroes, along with Kallark and Gwyneth Sunsword, fought and laid the Mindless Ageless to rest.
    • In The Fall of Dundinborough, the Kingdom of Dundinborough fell to Ageless under the command of the Skeletal Pirate King, Bopen.

Alternative Title(s): Unforgotten Realms Live

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