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Frostpunk scenarios are series of isolated settlements in Frostlands.
  • Consider that the main scenario, A New Home, had revealed that Winterhome's collapse, which sealed the player's city as the only human settlement in the world. However, consider that the freezing temperatures and lack of resources to mount a thorough exploration causing problems for travels, it can be inferred that New London is simply a surviving settlement in the region isolated from other settlements like New Manchester, The Seedling Arks, and Refugees' settlements.
    • The "On The Edge" scenario that takes place after "A New Home" has you finding three other smaller surviving settlements.
The Generator's "range upgrade" is simply planning for expansion of heating systems to outer rings.
  • While it may seem that the Generator is radiating heat as its power increases, ignoring the general impracticality of radiating heat for warmth, the Generator is simply a single heater being connected by pipes underneath the path as stated in the steam hubs' requirements to be built upon it. In addition, many facilities had smokes coming from the windows along with boiler upgrade further confirms this system.
Nansen's still alive.
  • Given his past achievements, it's going to take a whole lot more than walking into a -170 degree storm to kill him. Heck, he's probably walking back OUT during the credits.
    • Confirmed, at least in On The Edge by the surivors who sheltered in his storm watch who claim he went north to continue exploring.
Frostpunk shares a multiverse with The Witcher
The world of Frostpunk is being hit with The White Frost
The Dreadnought that left Winterhome is doomed, no matter how successful players made.
  • Imagine this, a steam locomotive chugging into Frostlands with no known destination. The passengers only loaded enough supplies being stockpiled for years at best estimate and only had makeshift heated cabins made from available spaces of the said Dreadnought within a limited time frame. Even if the Golden Ending—requiring players to gather enough supplies and make enough living spaces on board for at most 500 passengers—stated that they have hope, it only stall the demise of the Winterhome's survivors.
The Trail South you can find in the Winterhome scenario leads to New London.
The religion in the Faith Law path is a denomination of Christianity
  • Coming from England, the majority of the citizens of these cities would be familiar with Christianity. Additionally the architecture of the faith buildings resemble churches and cathedrals, and the uniforms of the clergy and the Faith Keepers consist of priest robes and monk habits respectively.
The leader of Outpost 11 was the Captain of New London in A New Home
  • None of the messages or events relating to New London in On The Edge mention the Captain of New London, only their engineers, and the leader of the outpost's title is "Captain". If this outpost was considered important to New London's survival then it's possible the Captain would decide to lead it directly, especially if he left New London in good conditions.
At the end of A New Home, the entire city dies in the final surge of the storm, and the thawing is just a perimortem hallucination
  • If you think about it, it's negative 150 °C we're talking about. Even with everything fully researched, the generator in overdrive and heaters going at full blast, everything aside from maybe the infirmaries is freezing (which, according to the game's wiki, means a net temperature of -41°C or lower everywhere) for hours at the very least. Add that to the sudden unrealistic increase in temperature from -150°C to -30 - a mind-blowing 120 °C difference - in a matter of hours, or maybe minutes, the flashback of the city's history in the background after "the storm subsides" and the fact that you can't continue your game at all, the conclusion can easily be that everyone has frozen to death, and the history of the city is just your life flashing before your eyes before your body gives out to the frost, while you're hallucinating that you've survived and the Earth is starting to return to normal.
    • Jossed. On The Edge explicity continues on from A New Home with a New London present enough to both send food to your outpost and cause a three-hundred-strong refugee crisis should you refuse to save the city, thus making this guess completely impossible. Also it continuously sends your outpost telegrams in the early stages of the campaign.
The Captain dies of exposure at the end of A New Home, living just long enough to see the storm subside.
  • This is why the scenario ends right there, and explains why New London seems to be run far less competently in On The Edge.
    • Unlikely, given that Outpost 11 is run in an extremely Captain-like way - that being viewed from above by a person that doesn't even count towards the population. It's just as likely that The Captain led the expedition themself owing to how important the depot seems to be, as mentioned in an above WMG.
The Captain may have trouble commanding scouts in-universe.
  • The Beacon may emit a light beam bright enough to be seen by and send command to scouts, but is it possible for scouts to send feedback as their glow worms may be too dim?
    • Given that you, The Captain, are the one reading their reports from their scouting immediately after they actually do the scouting, chances are they can, otherwise how would we know when they die?
New London collapses in 1916.
The Captain canonically chose the Order path
  • In the opening cutscene of On The Edge, you can clearly see guard towers among the structures of New London. It might also explain the very strict and 'do as you're told' attitude of the New London transmissions.

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