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Video Game / Wayne's World (Gray Matter)

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Wayne's World is a Licensed Game based on the film developed by Gray Matter and published by THQ that was released for the Super Nintendo Entertainment System and Sega Genesis in 1993. It follows the plot of the movie. You play as Wayne and have to get through four worlds to save Garth who was kidnapped by Zantar, the boss of the titular video game. There are cutscenes featuring photographs of the two protagonists between each world talking to each other, including some scenes like the Extreme Closeup and "Bohemian Rhapsody".


This game provides examples of:

  • 1-Up: Picking up a heart icon grants an extra life.
  • Actionized Adaptation: The film certainly didn't have Wayne fight a Blob Monster.
  • Blob Monster: A purple gelatinous cube shows up as the final boss of the 16-bit versions.
  • Extreme Close-Up: The SNES version pulls off the Extreme Close-Up by zooming in and out of Wayne's and Garth's faces thanks to Mode 7. The Genesis one can only move large sprites of their faces from side to side.
  • Fictional Video Game: Wayne and Garth list the week's worst games at Noah's arcade: Regarding Henry: the Video Game, Bick's World of Goop, Adventures of the Potato People: Where's Our Stuff?, Toxic Timmy the Nuclear Knob, Sputnik the Bowl Weevil, Gord's Funtime Checkers, Supersonic the Lyme Tick, Toxic Timmy 2: I'll Waste You All!, Slob and Goober, and Zantar the Gelatinous Cube from the film, only Garth mentions saving medieval villagers instead of eating them. Zantar comes to life from inside the machine and traps Wayne and Garth inside a video game reality, based on Kramer's Music Store, Stan Mikita's Donut Shop, the Gasworks nightclub, and Suburbia. In the video game reality, there are many arcade cabinets. Zantar's purple tentacle captures Garth, keeping him imprisoned within the gelatinous cube form until freed by Wayne. Recounting the incident on the show, Wayne suspects Zantar was keeping them from winning the game Zantar and pursuing their geo-political goals of world peace and a stabilized international currency market. Garth warns the audience to be careful the next time they are at the arcade, as they too could become trapped inside of a game.
  • Gelatinous Encasement: The way Zantar kidnaps Garth.
  • Giant Space Flea from Nowhere: None of the bosses have any rhyme or reason for why they appear. The gelatinous cube at the end of stage 4 was mentioned in the movie and one of the cutscenes, but the rest are completely unexplained.
  • Graphics-Induced Super-Deformed: Human characters have heads about twice the average size in-game, making them look like bobbleheads.
  • Hit Points: Thumbs-up icons indicate how many hits Wayne can still take.
  • Self-Deprecation: In an ironic sense. After the Genesis version of the "Bohemian Rhapsody", Garth mentions that the stunning orchestration brings tears to his eyes. Considering this is Garth and this comment is not in the SNES version, it's clear the developers were not confident in how the song plays on that system's hardware.
  • Timed Mission: The Genesis version has a few-minute time limit for each stage.

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