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Vox is a vaguely RPG-like block-building sandbox adventure game by AlwaysGeeky Games, currently available in a very early state on Desura and Steam. It prides itself on visual customizability - you can modify the appearance of virtually everything in the game with a built-in voxel editor.

This game contains examples of the following tropes:

  • Bat Out of Hell: The giant bats are currently the only flying enemy with a ranged attack.
  • Big Creepy-Crawlies: The bees, which are bigger than the bats.
  • Blob Monster: All varieties of slime.
  • Boomerang Comeback: In addition to the regular boomerang, there's a throwing axe and a two-headed scythe that behave identically.
  • Character Customization: The Game! You are allowed to edit the appearance of not only your character, but every monster, NPC, weapon, and world object there is, using a voxel editor that doesn't seem to have any real limits. This is the game's primary selling point at the moment.
  • Chest Monster: Mimics.
  • Concealed Customization: You'll probably spend more time creating a character than you will playing as it in game. You'll definitely not be playing for long before you get your first bits of armor, and that carefully-designed character is obscured beneath it.
  • Critical Existence Failure: Everything collapses into a pile of cubes the moment their health hits 0.
  • Cute Witch: Melinda.
  • Dem Bones: Skeletons populate the desert biomes. They come in swordsman, archer, and mage varieties.
  • Floating Limbs: Almost all NPCs and monsters don't have arms or legs to speak of, just hands and feet. You can avert it yourself by editing in limbs.
  • Flunky Boss: King Slime dribbles mundane slimes around him at regular intervals.
  • Inventory Management Puzzle: You get only 18 inventory slots, and chests have the same. This can fill up alarmingly fast, especially considering most loot chests will contain at least one piece of unstackable equipment.
  • King Mook: King Slime.
  • Mass Monster-Slaughter Sidequest and/or 20 Bear Asses: The prototype questing system almost exclusively assigns one of these.
  • Minimalist Cast: There are currently only four NPCs: Dave, Toby, Melinda, and Blacksmith.
  • Misplaced Retribution: Some NPCs will attack monsters that get too close. This causes the monster to become hostile... to the player. Doesn't matter if you're standing right next to the scene, or three hills away, the monster in question will immediately head for you.
  • Noble Savage: Toby.
  • Non-Malicious Monster: The monsters don't seem actively hostile at all, and in fact you can go strolling around with them all you want. They won't actually fight you unless you hit them first.
  • Patchwork Map: In the style of alpha/beta Minecraft, the biomes are scattered around patternlessly, resulting in deserts bordering tundras.
  • Skeletons in the Coat Closet: You can make gear out of bones using the Demon Altar.
  • Stock Femur Bone: Dropped by skeletons.


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