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Veritus is a top-down dungeon crawler inspired by games such as the classic The Legend of Zelda games, using a color palette similar to that of Game Boy Color games, and is part of the Colorgrave Universe. It was developed by Colorgrave and is planned to release sometime in July 2024, with a demo currently available.

Set around fifteen years after the events of Prodigal, Oran must fulfil his end of a deal he made by travelling to the castle of Veritus, the God of Shadow. He's not going alone, however, because accompanying him are Illy, Lacrima, Sonny, Uros, Yoru, and Zaegul. What secrets will they uncover in the castle, and what sort of consequences will the outcome of their expedition have?

Veritus contains examples of the following tropes:

  • Action Dad: Oran now has a daughter called Myna. While he didn't bring her with him on his travels, she appears in the segment at the start of the game, and it's shown that he took a drawing she did with him as a reminder.
  • Anti-Frustration Features: Dying doesn't erase any progress you've made throughout the dungeons such as solving puzzles and gaining items.
  • Art Evolution: The art style is more detailed and colorful than it was in Prodigal, and the character's hair color is now their actual hair color rather than the color of their clothing. Most of the animation is also much more fluid, especially with the enemies. Additionally, the music moves away from the chiptune featured in the previous games in favor of something that sounds more like what you would hear in a fantasy movie.
  • Bag of Spilling: Played with. Oran starts the game with nothing but his pick, a pair of boots, and his harmonica, and collects the Dread Hand and Lariat while exploring areas resembling the Boneyard and Tidal Mines from Prodigal, implied to be part of a dream sequence. Played a straighter with HP, though, which is back down to 4 and must once again be increased by finding Heart Ores. Oran also no longer has the Rust Knuckle, and it's implied that he's back to using his basic pick and boots, but this could be justified as many years have passed and anything could have happened to the more powerful items during that time.
  • The Cameo: Lynn and Ashwood make an appearance in the opening scene, showing that their marriage in Prodigal is canon.
  • Cutting Off the Branches: In Prodigal, Oran had the option to marry Lynn, let Ashwood marry Tara, or help Ashwood get married to Lynn. This game reveals that Ashwood and Lynn getting married was the canon option, as shown in the opening scene. Oran himself is implied to have canonically married Keaton, as his daughter Myna has red hair and similar bangs to her.
  • Developer's Room: The demo ends in a room with modern items that Oran seems to know what they are, such as a fridge and a coffee machine, as well as pieces of paper with writing about the game on it. It's clearly not canon, though, and will be absent from the full game.
  • Given Name Reveal: The God of Light, who first appeared in Prodigal, has her name revealed to be Enetha in this game.
  • Heroic Mime: Like in Prodigal, Oran doesn't speak to anyone directly onscreen, but he does provide the flavor text for items, as well as comment on anything he interacts with.
  • Item Crafting: Yoru can upgrade your pick and boots as well as create songs, and Sonny can make meals, if you bring them the right items.
  • Mega Dungeon: Veritus' castle functions as this, having a number of sub-areas to make your way through in order to unlock the large door in the main area.
  • Post-Defeat Explosion Chain: Defeating bosses will have an explosion effect be shown around them multiple times.
  • Time-Passage Beard: Oran has grown a beard since the events of Prodigal.
  • Voice Grunting: The characters have vocal sounds that play when they talk, with the occasional laughter or spoken word.

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