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The second game in the Treasure Hunter Man series by Bernie, released on October 24, 2015, this time about Dorothy, the mother of the protagonist of Treasure Hunter Man 1. Because she's trying to find him.

On the 31st of January, 2022, the game received an Updated Re-release on the Nintendo Switch, which added an easy mode and a completely new soundtrack that would be mostly repurposed for the Steam version of the first game. Then, on October 26th, 2022, just two days past 7 years since its initial release, this version made its way to Steam by way of being included as an alternate version in the game's install directory, in its own subfolder.


Tropes:

  • Big Bad: The Wizard(ess), who trapped all the lost souls of Treasure Hunters who came to the island and many of the inhabitants whom she deemed greedy, and is using them to create an artificial sun made of souls in the Wizard's Realm. She also turned Marvin into a skeleton.
  • Brutal Bonus Level: The Shipwreck Bay and the Kitty Temple, which are only accessible in the post-game, are far harder in their platforming than anything in the main game.
  • Chekhov's Gun: The seemingly inconspicuous grind stones located inside the Windmill at the End are actually vital to accessing the Wizard's Realm, since you need to grind the Dark Gemstone in them to open up a portal.
  • Dem Bones: Both types of skulls present in the first game return here, with several Underground Monkey variations. A new enemy introduced in this game are the Skeleton Warriors, who jump away if you try using the sword unless they're throwing bones, but are particularly susceptible to the Goomba Stomp.
    • Also, the Countless Bones area, a technically optional endgame area located in the depths of the caverns. Guess what most of the area is comprised of.
  • Disc-One Final Boss: The Puppet King, who the game builds up as being the Big Bad as soon as you reach the Abandoned Town, with one townie telling Dorothy to stay away from the castle in the sky as the king possesses a cursed artifact. Defeating him is required to reach the Black Treasury, which houses the gem required to access The Very Definitely Final Dungeon.
  • Father's Quest: Gender-Inverted Example. In THM2, the mother of the protagonist of the first game, arrives to find her son in the Kruz Island who got lost after those events.
  • Golden Ending: Buying the Anti Curse Potion and using it on Marvin in the Countless Bones area allows you to return home with him as a human boy, alongside giving the Wizard(ess) hope that not all treasure hunters are bad.
  • Heroes Prefer Swords: A sword is the first weapon available.
  • Hit Points: Listed as Current / Maximum in the top left corner.
  • Kill Enemies to Open: The room in the cave at the far bottom right of the "Windmill at the End" has a door at its top that needs the death of all the monsters inside to unlock it.
  • Level in the Clouds: Skyview Towers, with cloud backgrounds and cloud-shaped platforms.
  • Luckily, My Shield Will Protect Me: Similar to the first game's Heavy Combat Boots, the first mandatory Power-Up you get that isn't a status increase is a shield that allows for blocking projectiles while standing still and holding up/down. It also allows for performing a ground pound that allows you to Goomba Stomp enemies. Unlike the Heavy Combat Boots, it also allows you to safely bounce off of Spikes of Doom.
  • Moon Logic Puzzle: The puzzles required for obtaining hidden coins and power ups in this game can be incredibly obtuse, which is a step up from the first one. Of particular note is the chest located in the middle of the large vertical shaft in the Wizard's Realm that also doubles as an enemy gauntlet. There are bomb blocks nearby, and one of them seemingly destroys a hidden brick that's blocking the way in, and there's a respawning bubble that you'd think would give you a lift there, right? Wrong. You're supposed to time a shield bash on the shield enemy at the exact time it reaches below the dirt, at which point you also need to perform a double jump to reach high enough and collect the treasure. Accidentally kill the enemy by failing to perform this? Too bad, you have to exit the entire area and return there to try again.
  • Only One Save File: The game has only one file, so when selecting Load on the Start Screen, there's no selecting a save file, while making a new game doesn't tell the player that a save already exists.
  • Retraux: Again, like many of Bernie's past works, Treasure Hunter Man 2 is reminiscent of 16-bit era games in terms of aesthetics. The amount of sprite rotation and the slight screen crunch due to the screen resolution used, however, gives the game a very distinct Game Boy Advance look and feel.
  • Rise to the Challenge: The final room before the last save point in the Wizard's Guard Tower involves you trying to outrun lava that scrolls upwards. There are coins hidden in this room. Have fun!
  • The Very Definitely Final Dungeon: The Wizard's Guard Tower in the Wizard's Realm, a gauntlet full of the most dastardly enemies and treacherous platforming found in the main campaign.
  • Updated Re-release: Alongside having a brand new soundtrack and an easy mode, the new version also runs better than the original release due to an updated runtime.
  • Underground Monkey: A few standard enemies get stronger variants who first serve as a Mini-Boss, then later become a Degraded Boss. They have more Hit Points, move faster, and throw more projectiles, depending on the enemy.
  • Warm-Up Boss: The Hugest Pig, a boss who attacks very similarly to the first miniboss of the first game. Not much of a threat on its own, but can be tricky if you're not used to timing jump slashes.

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