Transformers Universe was an online MMO-TPS, somewhat similar to Transformers: War for Cybertron with its Class System, but the graphics were a little lower and the designs took their cue from Transformers: Prime. It was a browser-based game similar to RuneScape and was made by the same company.
The game was only in open beta for its short lifespan, and it has been said that the available content was only about 10% of what was planned. It appeared to feature the exact same story as most Transformers franchise storylines of Autobots vs. Decepticons.
Jagex and Hasbro closed the game on January 31, 2015.
See the trailer here.
This game provides examples of:
- Allegedly Free Game: As the games development went on, more and more of the game was put into expensive "Founders Packs" until Jagex realised that even they couldn't keep claiming the game was Free-to-Play with a straight face if they planned to charge customers $120 for a 12 month subscription to the whole game.
- An Adventurer Is You: Several classes - such as Soldiers, Demolishers, Medics, Hybrids, Mechanists, Suppressors, and Guardians.
- Arm Cannon: How the Transformers hold their weapons (with the exception of melee weapons and gatling guns), they "transform" their arms into them.
- Art Evolution: Characters returning from Prime are given slight aesthetic overhauls for the game.
- BFG: Showdown carries a gigantic "Surge Cannon" slung over his shoulder.
- Cast from Hit Points: Firebreaker's cloaking ability drains his Shield health bar.
- Chainsaw Good: Doubletake and Mismatch carry chainsaws.
- Continuity Nod:
- The game is set before the events of Transformers: Prime, specifically during part of the Autobot/Decepticon conflict on Earth that was mentioned to have occurred three years earlier in that series.
- Color-Coded for Your Convenience
- Cool Sword: Macro uses one.
- Cut Short: Lasted only six months before Jagex and Hasbro pulled the plug.
- Fire-Breathing Weapon: Sparkscape carries a "Flame Vapor Gun", and a "Vaccine Vapor Gun", which shoots what is basically healing flames.
- Gatling Good: Monsoon, Showdown, Front-Line, Rampart, Mismatch, and Shellshock carry miniguns. Shellshock has two.
- Grenade Launcher: Carried by Ripraw, Macro, Monsoon, Astraea, Rampart, and Flatline.
- Gun Nut: Shellshock; "he ensures burst rates, muzzle velocities, calibers and cartridges all get a little love."
- Invisibility Cloak: Comes in multiple varieties. Macro can place a dome in which Autobots will be invisible (and also cloak himself alone in vehicle mode), Swagger can simply cloak himself, and Firebreaker sacrifices his Shield health to fuel his cloak.
- Katanas Are Just Better: Swagger carries a pair of katanas.
- Lightning Gun: Used by Swagger, Meltdown, and Derail. Triage, Meltdown, and Hotwire have healing ones.
- Named Weapons: Despite most weapons in the game not being unique to a single character (except a few stats like range and damage), each weapon a character has has a unique prefix, such as Meltdown's Boraya Beam Gun VS. Swagger's Ronin Beam Gun.
- Out of Focus: Main characters from other series simply do not appear in the game and are replaced by original Transformers characters, save for a few Non Player Characters like Optimus Prime, Megatron, Prowl, and Brawl.
- Play-by-Post: The most popular feature of the game by far seemed to be the Forum's roleplay board. The players complained more about losing that than when the game was binned.
- Power Fist: Overclock, Firebreaker, and Drive-By use large boxing glove-like gauntlets.
- Shotguns Are Just Better / Short-Range Shotgun: Anomaly, Pandemic, and Catapult have shotguns, and Conduit has a healing shotgun.
- Shoulder Cannon: Showdown's BFG.
- Sniper Rifle: Catapult and Duststorm carry sniper rifles.
- Splash Damage: For the rocket launchers and grenade launchers, of course!
- Transforming Mecha: Should be obvious really.