Follow TV Tropes

Following

Video Game / Touhou Genso Wanderer

Go To

https://static.tvtropes.org/pmwiki/pub/images/touhou_genso_wanderer_header.jpg

Touhou Genso Wanderer is a Roguelike mystery dungeon game which, as the title suggests, is a fan work of the Touhou Project series. Part of the formerly Japan-only Fushigi no Gensokyo series, the game received a Western release for PS4 in 2015; an Updated Re-release, with the subtitle Reloaded, was brought to Steam and the Nintendo Switch in 2018.

The story begins on a very rainy day in Gensokyo, as Reimu has taken shelter from the downpour in Kourindo, the shop of Rinnosuke Morichika. A golden sphere he's recently obtained catches her eye, but when she tries interacting with it, a malevolent force suddenly overcomes Rinnosuke. Quickly being overpowered, Reimu retreats, and bumps into Kasen Ibaraki on her way back to the Hakurei Shrine. They decide to work together to investigate this latest incident, but the matter becomes more difficult when more golden spheres start appearing, and a mysterious tower is erected where Kourindo once stood.

Another entry in the Fushigi no Gensokyo series, titled Touhou Genso Wanderer -Lotus Labyrinth-, was released in Japan in 2019 for PS4 and Nintendo Switch. An Updated Re-release, now subtitled "Lotus Labyrinth R", had an international digital release via Steam in 2021. Its story focuses on Sanae and Tenshi exploring a cyber-world created by Rinnosuke's latest acquisition.


Tropes:

  • Action Bomb: Patchouli copies are capable of detonating in a large explosion, and if they kill another enemy, they will explode as well. This can spell disaster if you happen to be surrounded in a condensed room by them.
  • All Your Powers Combined:
    • The "Friends of the Palaquin" armor. It's a large crafting chain that starts out with only "Father?" (Nazrin's mouse in a basket), but by the end you'll have nearly the entire UFO cast in that basket, with all of the passives that come with each addition. Also the purpose of Pink Seals which can be transferred between gear, letting you power up your favorite equipment with a bunch of bonuses.
    • Buyking Rinnosuke in one prequel DLC has him combine all three of his phases in the main story, before an attack left him weakened.
  • Amplifier Artifact: Just possessing Rinnosuke wouldn't be that large of a threat. However, his possessor can access the power of the Kusanagi that is canonically in his possession.
  • An Ice Person: Cirno and Letty copies, obviously. If you have the right DLC, the real Cirno is playable and has these abilities too.
  • And Now for Someone Completely Different: Several of the Postgame/DLC scenarios have you take control of a different character.
  • Arrange Mode: Several dungeons and side stories have unique rules to spice things up:
    • Bullet Reporter completely lacks Nito Fusion, instead making the player utilize Combo and Compound Gaps alongside the fuctionalities of the Kappa Mob to modify gear.
    • King of Fairies contains a lot of materials and basic gear lying about, forcing the player to make gear from scratch.
    • "Skindiving" dungeons start you out with a single food item and everything unidentified, bringing the experience much closer to a classic roguelike.
  • Ascended Extra / Promoted to Playable: The Re-release adds more characters with its DLC, as well as promotes characters to playable that were mere partners in the base game, such as Suwako Moriya and Kokoro Hata, as well as adding in characters who only had roles as bosses or NPCs, like Cirno, Daiyousei and Tenshi Hinanawi.
  • Ascended Fan Fic: It was originally a Dōjin game released during Comiket, but ended up getting a proper commercial release on Steam, PS4 and the Nintendo Switch.
  • Awesome, but Impractical: Using Two-Handed Weapon or dual wielding weapon. Using those will greatly increase your offense at the cost of completely neutering your defense since you're not equipping a shield.
  • Axe-Crazy: The insanity effect makes the player and partner go mad and try to attack both friend and foe indiscriminately, represented in the character portraits by the character sporting a deranged look. Some sport a Slasher Smile, such as Reimu whose face becomes demonic and Utsuho who's smiling while splattered with blood, while others like Sanae and Tenshi who gain Glowing Eyes and a Thousand-Yard Stare. And then some characters veer into the comical side of things, like Cirno putting on glasses to look smarter and Daiyousei being replaced with a very poorly drawn children’s drawing of her with a knife.
  • Barrier Change Boss: Kokoro is the Final Boss of Bunnyland, who found an electronic bunny mask for an upcoming attraction and claimed it as her Mask of Hope, and is willing to fight Reimu to keep it. Aside from summoning a constant stream of Bunnyland mascots to fight, she's frequently changing everyone's stats, increasing everyone's defenses and lower everyone's attack power and vice-versa.
  • Berserk Button: Do NOT step on a flower bed in Yuka's presence. She will get pissed and starts hunting you down if you did that.
    • As Mamizou found out the hard way, mentioning Miko's lack of chest is a good way to enrage her.
  • Big Bad: Buyking Rinnosuke AKA Awaritia Sheinentai.
  • Big Eater: Yuyuko copies will eat Mystia copies or Wakasagihime copies who have the misfortune of standing next to her. They may also steal food directly from your inventory and eat it, and then fall asleep satisfied.
  • Bonus Dungeon: Many; the Wells in each area, Post-End Game Content, and on the Moon.
  • Booze-Based Buff: The "Drunk" status causes all of your attacks to become critical hits at the cost of reduced accuracy. If you have Sake Lover seal active, the accuracy penalty is removed. There are also several special Sakes such as "Genso Conquering Sake" that provide buffs.
  • Boss in Mook Clothing:
    • Flandre copies. She hits extremely hard and is also extremely tough to kill. You won't win a straight up beatdown against her.
    • Yuuka copies. She normally doesn't attack you and left you in peace. But as soon as you step on a flower or attack her first, she will be enraged and starts chasing you and you soon figured out why she's considered The Dreaded. She is insanely tough to kill, blocks danmaku attacks, hits incredibly hard and always inflict critical. Even worse, if you're more than one space away from her, she has a chance to fire her devastatingly powerful Master Spark. You probably won't even last 2 turns facing her without preparation or luck.
  • Character Exaggeration: Futo's hatred of Yokai and pyromania are significantly amped up here, and mostly Played for Laughs. She's also significantly much more childlike in attitude.
    • In terms of appearance, just about everyone wearing a hat or headwear had it double, or even tripled in size. Notable examples are Reimu's gigantic bow and Suwako's wide-brimmed hat.
  • Charged Attack: The "3-Step Finisher" status. Obviously, it takes 3 turns to properly activate, but once it's ready your next attack is an automatic critical hit to the entire room that is guaranteed to hit.
  • Chest Monster: Nue the Shapeshifter will occasionally take the form of unidentified equipment or items lying on the ground. Equip or use them without identifying and she'll attack. If you DO identify her; her item description suggests selling her to amateurs or posers at a high price.
  • Clone Army: Created by the possessed Rinnosuke; a horde of Gensokyo residents are the mooks and Roaming Enemy. They have no sentience and only attack.
  • Colour-Coded for Your Convenience: Copies on the cast members are distinguished in their toughness by what color their clothes and hair are. For example, a regular Cirno in her typical blue and teal outfit is weaker than one wearing all pink.
  • The Computer Is a Cheating Bastard: Bosses tend to come off like this, especially in the harder dungeons, where you find yourself spending more time trying to keep yourself from dying than actually attacking.
    • Flandre in the "King of Fairies" story is a perfect example of this, particularly her second phase. To defeat it, you have to shut down the glowing red orbs on either side of her, then attack her directly. The onslaught of Elite Mook attacks on the way there would make this hard enough, but should you actually manage to get anywhere close to her or the orbs, she'll unleash her Destruction Beam and blow you back several spaces while taking a huge chunk out of your health. Worse still, she instantly cancels any buff you put on yourself, making buffs utterly pointless. Hope you didn't waste all your best spell cards on the first phase.
  • Day in the Limelight: Most of the DLC side-stories put the main story (and Reimu) aside for new protagonists. These are:
    • Marisa and Alice in The King of Fairies.
    • Aya and Momiji in The Bullet Reporter.
    • Futo and Tojiko in The Seven Trials.
    • Sanae and Suwako in Miracle Ambitions.
    • Sakuya and Reimu in Clock Remains.
  • Demonic Possession: Rinnosuke, as a result of the Golden Sphere that appeared in his shop.
    • When a Youmu copy is defeated, their phantom half flees. If it finds another enemy, it fuses with them and powers them up. A couple of item descriptions explain that this happened to them as well.
  • Disc-One Final Boss: Buyking Rinnosuke. Defeating him at the first story dungeon rolls the credit. But it's at that point does the game truly opens up.
    • In the side story The King of Fairies, Clownpiece is the one responsible for messing with the tree's magical, memory stealing properties, and Marisa and Alice have to beat her down. As soon as they leave, Flandre Scarlet suddenly teleports in to sabotage the tree even harder than Clownpiece, becoming the true Final Boss of the story.
  • Downloadable Content: The Steam version has multiple characters made playable this way, as well as new equipment, two seasonal costumes for Reimu, a side-story for Sakuya, and an OST & Art Book package.
  • Dragged Off to Hell: Beat an enemy next to a Rin Kaenbyou copy and she'll help herself to their body and soul and leave. Well...no, she just teleports them elsewhere in the level and heals them.
  • Embarrassing Damp Sheets: Mentioned in the Satori / Hina introductory cutscene, where Satori blames Rin and Utsuho for making some wet 'accidents' when they sleep in the same bed as her. As it turns out, Satori is really the source.
  • Evolving Weapon: Levelling up most weapons and armor enough will cause them to change form, occasionally granting them new abilities. Amusingly enough, for most gear there tends to be a form beyond the canon item that often goes up to eleven. For instance, Eiki's armor item goes from the plate on her hat, to the hat itself, to the head of a Humongous Mecha.
  • Flavor Text: Items all over the game have descriptions that talk about their purpose and origin, usually to deliver some strange advice and trivia, like Youmu's line of increasingly extravagant swords all insisting that they're mostly for gardening despite their killing power, or Aya's fan recommending you to run around screaming 'AHHHHHH! AYAAAA' while flapping her fan to prove you're a true fan of hers. Some character ability descriptions get in on this as well.
    (Footnote found at the bottom of Kokoro's partner abilities): And she's cute (IMPORTANT!!!)
    (Footnote found at the bottom of Cirno's partner abilities): I'm the strongest!
  • Fusion Dance: In higher levels, Patchouli copies and fuse with one or more Koakuma copies to form a fused body between the girls. After a moment, the copy with erupt in a massive explosion and likely destroy whatever is near them.
    • The Final Boss of the Miracle Ambitions scenario, The Great Moriya Angel, is an amalgam formed from a fusion of five different characters: Sanae, Kanako, Suwako, Tenshi and Marisa.
  • Genki Girl: Kokoro is probably one of the most excitable and emotional girls in the game in tone and body language. Of course, it's offset by her having a permanent poker face that can't show any of the emotions she's feeling.
  • Genre Shift: Mystery House II is a played completely straight horror story adaptation of The Thing (1982) and Alien.
  • Grievous Harm with a Body: Yuugi copies can uppercut their enemies hard enough to punt them into hazards like traps. If there are no nearby hazards, they'll settle for throwing them at a live target to deal damage to both of them. This can easily spiral out of control if you're on a floor with multiple Yuugi copies, where they'll chain together many consecutive uppercuts to blow you away someplace terrible.
    • On another note, certain weapons can invoke this too. For instance, the final form of the Gourd Plant has you swing Suika around, or the Baked Little Sister lets you do this with a burnt version of Minoriko.
  • Groin Attack: It wasn’t meant as an attack, but regardless, when Sanae and Suwako meet Rinnosuke Robo, who is deactivated and unresponsive, they try to activate him with no success, and then Sanae gets the idea to kick him in the crotch as hard as she can, saying she saw a mecha anime do it once. Sure enough, he activated shortly after the two leave, right in time for Reimu to meet the robotic shopkeeper.
  • Healing Hands: Sanae copies do this with Rice Shower. The real Sanae can also do this as both a player (With Star Ritual, which has a chance to buff or heal allies within its radius) and a partner (The aforementioned Rice Shower), and Daiyousei can do it as both a player and a partner with Sylphy Yell.
  • Helpful Mook: While Everything Is Trying to Kill You , there are some enemies that you can take advantage of:
    • Hatate clones can identify items the player possesses, useful in skin-diving dungeons or if Nue clones are also around.
    • Nazrin clones occasionally start dowsing, revealing a spot you can check for an item.
    • Kappa Mob enemies can have items thrown at them to cause various effects. The Black-Haired Kappa acts like a Combo Gap, the Green-Haired Kappa acts like a Compound Gap, and the Blonde-Haired Kappa separates seals from items. Be sure to quickly kill them afterward before they can run away with your item.
    • Ichrin clones can attach Unzan to the player, rooting them in place for a few turns but also giving them the "Unzan Armor" effect that negates the next hit taken and lasts MUCH longer than the root.
    • Any time you get a floor with Lily White and Cirno clones, all you have to do is wait for the two to get too close, and the Lily White will instantly melt Cirno into a Water item that you can use as a potion crafting base.
  • Here We Go Again!: The entire plotline of The Seven Trials was because Futo destroyed the bathtub while training and kept antagonizing Tojiko, banishing her to the basement for hard-training and punishment. Almost instantly as soon as she comes out, she destroys the bath again and is banished once more.
  • Hopeless Boss Fight: Rinnosuke at the very start of the game. If you beat him anyways, there's a very dramatic scene with Reimu exorcising him; and then Marisa jumps out and complains. After bickering; the game pretends Reimu lost anyways. This battle can be revisited in a special Bonus Dungeon on the moon.
    • Sanae's DLC has her testing Reimu and there is no way to win, period. Even if you cheat; upon 0 hp she activates a script where she autobeats Reimu regardless.
    • The Mystery House 1 Challenge on the moon has the player investigating a robbery for clues. If one takes any money lying around the stages at all; the client will attack you after taking all your items. Even if you win by cheating; the door to the next level will not appear.
  • Interface Screw: Certain enemies, bosses and dungeons have ways to do this.
    • Mystia copies have a chance to erase your current map progress on a floor when they attack, along with a chance to utterly and completely blind your screen for a couple turns.
    • Hallucinate traps, represented by Udonge, will replace all items, objects and enemies with Yukkuri.
    • The dungeon that leads to Flandre's boss battle in The King of Fairies has an effect where many items on the ground will be unidentified or misleading in name and description.
  • Humongous Mecha: Rei'sens fourth danmaku summons a giant bunny mecha to follow her around the floor, attacking enemies on your behalf and offering supporting attacks alongside your other danmaku shots. If anything, it can serve as an appreciated distraction in a fight.
  • Improbable Weapon User: Bizarre weapons and items tend to come up often as a result of item progression. Notable examples include: A miniature and sleeping Wakasagi, a body pillow with Kanako on it, Alice's various dolls (Tewi, Cirno, etc.), Undonge's detached ears, and a banana.
  • Infinity -1 Sword: In stark contrast to the Infinity +1 Sword below, the somewhat uncommon Sword of Courage (which can also be crafted) comes with the extremely useful Hisou ability (After attacking a target, it stores their species and deals extra damage to everything of that species) from the word go. The only real difficulty in obtaining it is that it requires the rare Sage Fruit to craft.
  • Infinity +1 Sword: Yorihime's Sword is a Rare Random Drop from her and cannot be crafted otherwise.
    • Additionally, the achievement for "The Best First-Rate Sword" is gained by leveling up the "Wicked Stone" which is cursed as hell. But survive leveling it up (it's easier to Nito Fusion here) and the curse lifts and it eventually becomes the "Sky Fox Infinite Sword"
    • The TRUE Infinity +1 Sword is the Moonlight Ruin Greatsword. In order to obtain it, you must craft it, the materials of which include the rare Moon Rabbit Doll and the aforementioned Yorihime's Sword (On top of that, the Sword has to be levelled to a specific degree- too much, and the sword will change form and become unusable for a Moonlight Ruin Greatsword). In turn, however, it comes with some of the most spectacularly powerful innate abilities in the game, including ignoring 55% of a target's defense, preventing melee attacks from missing under normal circumstances at the cost of only a small amount of lost damage, and making all melee attacks hit 11 times, the most of any weapon that grants multi-hit capabilities.
  • Item Crafting: And HOW! "Nito Fusion" is a device that lets anyone Nitori gives it to (Or in the case of Futo, finds it) fuse, mix, create, appraise, dismantle and meld items; each feature separately added throughout the game.
  • Invisible Monsters: Some enemies can turn invisible through certain means to attack you.
    • Nitori copies in particular are usually cloaked and like to spam missile attacks while hidden.
    • Koishi copies can turn invisible and start attacking you from different angles when they come close enough. They will eventually reveal themselves after some turns.
  • Jack of All Stats: Reimu. She has average HP and Power growth and her danmaku consists of regular single shot, 3-way shots, piercing shots, and an AoE crowd-controller.
  • Last Ditch Move: A rare allied example: After her HP is reduced to 0 as a partner, Cirno will occasionally, before being defeated, attack using a supercharged version of her Perfect Freeze spell card called Final Freeze.
  • Lethal Joke Item: Being a roguelike there are many surprising uses you can come up with even seemingly useless items, but the straightest example is the "Exorcism Rod 99" you are given fairly early on. The yellow seals on it means that you can never do actual damage with the item. However, if you level up a "Koishi's Eye" to its final form, you can utilize the "Unnoticed Boost" green seal to safely enter new floors, and levelling up the weapon itself to 99 will let you craft the "Merciless Exorcism Rod" which can attack from two tiles away and scores 7 hits with each swing.
  • Let's You and Him Fight: Certain spells and items can allow you to encourage enemies to fight and kill each other instead of you for a while, typically through the Insanity status effect.
    • Clownpiece specializes in this in her boss battle in The King of Fairies, and it can be a real sucker punch for those not expecting it. Upon starting the fight she'll use her ability to try and drive both you and your partner insane. And given how your partner has no other targets other than you nearby (and is likely holding upgraded weapons and armor), expected to suddenly receive a hard thwack or several from your own ally. Luckily, this can be cancelled out by bringing any item that can nullify insanity from occurring.
  • Limit Break: As a playable character, Utsuho's fourth danmaku shot powers her up to deal monstrous damage, fire lethal blasts from her arm cannon and dash across entire rooms with a fiery tackle, and she’ll heal off of every kill. However, when she’s in this mode she’ll gradually lose health and will eventually revert back to normal, with severe debuffs being applied for a few turns to signify that she’s exhausted, making it wise to only use it when completely surrounded by enemies and you’re confident you can destroy them all before time runs out. As a partner, Utsuho only perform her Limit Break when she's surrounded by 5 or more enemies.
  • Marathon Level: Every dungeon is this. It can take at least 1-2 hours to get through most story dungeons and the post-game dungeons are even longer. It doesn't helps that if you die, you have to start over from the 1st floor, losing a few hours of progress. As a plus side though, any experience and items gathered during the last expedition is carried over, making a retry not so painful (tough luck if you spent your consumables though).
  • Mechanically Unusual Fighter: Some player characters come with non-traditional playstyles, typically DLC.
    • Suwako, as a player character, gains buffs when she's standing next to or on top of water sources that up her strength and gives her a hefty amount of health regen. Her fourth danmaku shot shoots out a large torrent of water that leaves behind water puddles in its wake, encouraging you to make use of it when appropriate. She's also capable of walking on water. Her third danmaku shot has her leap in the air to land on enemies for damage, or propel her forward, which is handy for getting in close to a target or pushing yourself forward.
  • Mighty Glacier: Komachi clones have high stats but are permanently slowed... unless a Shikieiki clone is nearby in which case they become hasted.
  • Nice Job Breaking It, Hero: It's revealed at the end of the main scenario that the only reason the spirit within the orb could possess Rinnosuke in the first place is because when Reimu touched the orb, she inadvertently broke the seal keeping the spirit contained. Reimu has an Oh, Crap! moment when she realizes this, and opts to tell nobody that she was indirectly responsible for the incident.
  • No-Sell: Meiling copies will blocks danmaku attacks thrown at her. Yuuka copies do this as well.
    • Rei'sen, both her partner and playable version, is the only character that is able to survive Toyohime's Purification Wave Fan. This is because, as a being who lives on the moon, she cannot be 'purified', as she is already considered 'pure'.
  • Not So Harmless: Some copies become MUCH more devastating at higher tiers. For instance, Minoriko can turn items sitting openly in your inventory into Red Bean Cakes, but at higher tiers can target gaps, which can lead to up to 9 items being turned into a single cake. Don't leave home without your Item Protection Talismans, folks.
  • Nuke 'em: Utsuho, naturally. Her trap tiles has her appear to emit a nuclear blast that utterly wrecks your health and vaporize any items on the ground. On the other hand, you yourself may harness her abilities when the real Utsuho joins your party.
  • Peninsula of Power Leveling: Floors with Yoshika, Medicine, or Yamame copies can become this. All you have to do is chuck Happiness Talismans at them until they hit their Big form, and then throw a Red Bean Cake at Yoshika or an Antidote at Medicine and Yamame to instantly kill them. You can only scum for so long due to time limits but it's a great way to make combat a breeze for a while along with quickly building up and crafting various low-level alchemy recipes.
  • Power Copying: In most instances, each character has two (three in the case of Reimu) spell cards that only they can use... except in the case of one Satori Komeiji when playing as her, whose unique passive lets her use the Spell Cards of any other character. Satori-type enemies also do this, copying any Spell Cards that are lying on the ground (except character-specific ones, which will instead default to Reimu's Divine Spirit "Fantasy Seal").
  • Press X to Die: There's an item called Hot Water, which tells you not to throw it at anything or anyone cold, which causes Cirno and Letty-type enemies to die instantly when it's thrown at them. This also applies to the actual Cirno when you're playing as her, and if you drink Hot Water as Cirno, the results are, shall we say, explosive...
    On (location and floor), Cirno caused a steam explosion.
  • Required Secondary Powers: Clownpiece clones inflict Insane on everything in the room. In order to keep them from promptly dying to the closest thing, anything affected by Insane cannot attack Clownpiece.
  • Sidekick: Each scenario has a designated sidekick:
    • In the main scenario, Futo has been temporarily kicked out the Taoist's temple for being clueless and destructive. Reimu rescues her and she latches on. This is exacerbated by Kasen enthusiastically giving them both "Sage Training."
    • In The Seven Trials, Tojiko is dropped into the basement along with Futo, and the two must work together to escape.
    • In The King of Fairies, Alice is dragged into the Fairy Kingdom alongside Marisa, and opts to play along. In the optional Post-scenario dungeon, Fairy Well, this role is instead filled by Flandre, who wishes to adventure with Marisa.
    • In Bullet Reporter, Momiji assists Aya with her latest news article.
    • In SOS from the Underground, Satori joins Reimu to stop the now-rampaging Utsuho.
    • In Gift from Okuu, Utsuho joins up with Reimu to get a gift for Satori.
    • In the Bunnyland saga, there are two- It starts off with Kokoro wanting to enjoy the attractions in Watatsuki Bunnyland with Reimu, but then she runs off. Later, Kokoro causes problems with the Park's generator, and Reimu and Rei'sen team up to stop Kokoro before Yorihime finds out and punishes them for it.
    • In Clock Remains, for a change, it's Reimu who's the sidekick. Reimu joins up with Sakuya in hopes of plundering treasure from the ruins.
    • In Miracle Ambitions, Suwako assists Sanae in attempting to resolve the Awaritia Incident.
  • Stalked by the Bell: Normally, when time runs out on a floor you are simply forced to the next level. There are exceptions, however:
    • Waste 1000 turns on higher levels, and "Lunar War III" begins with the Watatsuki Sisters and their servants invading the level. Take too much time in the level again while fighting (or most likely running) and they nuke the Earth.
    • Time out a level in "Bullet Reporter" and Sanae arrives to restore peace to the mountain. By force.
    • Timing out in Bunnyland causes an instant death due to the park closing for the day. In addition, one of the attractions in Bunnyland has a 60-minute time limit.
  • Shock and Awe: Tojiko copies, and the actual Tojiko party member, make extensive use of electric projectiles to fight. A Running Gag in The Seven Trials has Futo irritating Tojiko like an annoying little sister and getting painfully electrocuted for it.
  • Shoplift and Die: In true Mysterious Dungeon fashion, the shopkeepers are majorly overpowered if you rob them. In this case Mamizou and her tanuki mafia.
    • Double the case if a Shiki Eiki copy sees you rob a store or you use her equipment set. You get Smited right there and it's Instadeath.
  • Shout-Out: The downloadable dungeon Clockwork Ruins, which focuses on Sakuya Izayoi, has a knife weapon that's called Muda! The description for said weapon simply says "Wryyy", and it induces the Vampire effect on its user. You don't say?
  • Sealed Evil in a Can: The golden sphere. During the ending, its revealed that it was just a useless wish granting stone that kept people's wishes and greed before being forgotten and banished to Gensokyo, where it became Awaritia Sheinentai.
  • Sleepy Enemy: Low-levelled Copies have a tendency to randomly fall asleep while roaming the dungeons, making it easier to avoid them or launch surprise attacks on them. The ones commonly prone to this habit are Copies based on the fairies (Cirno, Daiyousei, Lily White, Sunny Milk, Luna Child, and Star Sapphire) and Team ⑨ (Cirno again, Rumia, Mystia Lorelei, and Wriggle Nightbug).
  • Summon Magic: The main draw of the DLC characters Alice and Rei'sen. The former of which can summon dolls to help her, the latter can summon a single mecha-rabbit to the fight. Rei'sen also does this as a partner, summoning a squad of moon rabbits.
  • Superboss: Yorihime and Toyohime Watatsuki can appear in most late game dungeon should you spend too much time in a single floor. They both have extremely high stats and incredibly overpowered skills, requiring extremely leveled up and fully melded equipment to even have a chance of defeating. They both have a chance of dropping their exclusive equipment which can't be found anywhere else.
  • Super Move Portrait Attack: Using a characters respective spell cards has their character art flash on the screen before their effects take place, along with bosses having portraits as well. Even enemy copies like to get in on this sometimes when they activate their special abilities, with some non-attacks being given portraits too, like Yuyuko holding a terrified Mystia tight and still with a hungry look on her face before she eats her, or The Three Fairies of Light all being KO'd simultaneously if you managed to kill them all in a single attack. These portraits can be unlocked and viewed later when they've been seen in battle.
  • Support Party Member: Daiyousei, as a partner, makes up for her lack of strength with plenty of supportive abilities, like putting all enemies in a room to sleep, granting you health regeneration, damage resistance and extra attack strength.
  • Teeth-Clenched Teamwork: Reimu with Satori during the seconds Awaritia Incident. She can't stand Satori's personality.
  • Time Stands Still: With the Clock Remains DLC comes Sakuya Izayoi, who can do this as her fourth Danmaku special.
  • Too Long; Didn't Dub: There's a lot of Japanese dialogue, and none of it was re-dubbed.
  • Trap Master: Tewi copies will rarely attack directly, instead preferring to run at high speeds while setting up traps all over the floor. Stepping on 'Trap Trap', represented by Tewi, increases the amount of traps on the floor by a significant amount.
  • Turns Red: Copies can level up and gain a massive increase in strength if they kill another copy, or if Youmu's phantom-half fuses with a nearby enemy. They'll be worth a lot more experience, but it may get unprepared players killed depending on just who gets powered up and when.
    • Yuuka copies are normally passive and wander aimlessly setting up flower beds. If you step on the flowers, or perform any sort of offensive action towards them (even non-damaging attacks count), then they will become enraged and chase you down with enhanced strength and durability.
  • Unskilled, but Strong: Kisume copies are the only enemies without a special ability. Later variants compensate their lack of ability with absolutely huge stats.
  • Weaksauce Weakness: Yoshika copies die immediately if she steals a red bean cake or gets hit by one thrown at her because they contain rice; a traditional Jiangshi weakness.
    • Cirno and Letty copies dies instantly from spring heat from Lily White as she's an Ice Fairy and an ice youkai respectively. Cirno copies also die instantly if hit by Hot Water, and this extends to the real Cirno. In fact, voluntarily drinking Hot Water as Cirno, even though the item's description tells you not to has some... explosive results.
    • Chen copies gets weakened if she's given water as cats hates water.
    • Yamame and Medicine Melancholy copies dies instantly if they are given an Antidote as they're poisonous youkai.
    • Yuyuko copies die instantly if they eat bad food. Even if they eat good food, they usually fall asleep in the process and can be quickly finished off.
  • Yet Another Stupid Death: Par for the course for a roguelike. Common examples include:
    • Allowing enemies with ranged attacks to shoot other enemies in the back too much and level up, which often leads to the player being next.
    • Accidentally hitting shopkeepers with danmaku.
    • Throwing something into turbulence which then reflects back to you. Bonus points if it's ''Eradication "Final Moment"''
    • Having Explosives in your inventory and then either attempting to fight a Kogasa or stepping on her trap.
    • Leaving dangerous throwables around for high-level Kyoko copies to throw at you. Even if you can't pick it up, you can still use a function of Nito Fusion to remove it from the map. Bonus points, again, if it's Eradication "Final Moment". You even get an achievement for this happening to you.
    • For the 'dangerous throwables being sent at you through either turbulence of Kyouko', also add bonus points if you're playing as Cirno and you end up being hit by Hot Water.
  • You Will Not Evade Me: As a playable character, Kasen's third danmaku shot as her shoot her bandaged arm forward to grab an enemy and slam them behind her. If it didn’t kill them then it at least put them out of effective range, assuming they aren’t ranged fighters.

Top