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The laws of defecation means nothing.

"Only a select few suffer from constipation... And only those select few get to visit a world like this. It's a shame though, because one of them is going to have their world come to an end..."
MJ, yes that MJ

When a young girl suffering from constipation, called Mira, attempts to go to the toilet, she mysteriously finds herself inside of a surreal world inhabited by strange beings. Alongside a walking muscular butt person, a nameless being, and a white rabbit she must find magical toilets and obtain laxatives in order to relieve herself from constipation... and stop IT from destroying this world.

The game was created for the annual VIP RPG Red-and-White 2010 festival by Team Nonsense. The game is heavily inspired by the book Alice's Adventures in Wonderland and other surreal RPG's like Yume Nikki, Ao Oni and EarthBound.

A translation was made by fan translation group Memories of Fear that can be found here


Toilet In Wonderland contains examples of:

  • Animate Inanimate Object:
    • A fire extinguisher that Mira picks up in one area turns out to be sentient, as revealed when it gets annoyed with Mira for not properly knowing how to use it.
    • When the Child Doctor was a child, he was friends with a sentient soccer ball, the white part of a nail, and salty water.
  • Ass Kicks You: The muscular butt person, Bottom, certainly kicks some ass. You later enter a world inhabited by an entire race of butt people who devote their lives to being bullies toward another race of stereotypical nerds.
  • Big Bad: IT, aka the Avatar of Irregularity, is a powerful Eldritch Abomination out to destroy the titular Wonderland and is the cause of Mira's constipation.
  • Big Damn Heroes:
    • The fire extinguisher returns to save Mira from a group of Marios at the end of one area.
    • Salmon also pulls this twice, once to save Mira from her giant tongue father and once in a flashback to help defeat the doctor's father.
  • Breaking the Fourth Wall: Many examples:
    • After clearing a minigame where you have to kill a certain number of NPCs under a time limit, you are informed by the NPC that triggers the mini-game that you don't get a reward since he didn't add an event.
    • One cow that blocks your path says it would be hard to get him to move since he isn't equipped with walking sprites.
  • The Cameo:
    • Mira is able to befriend Alice from Alice In Wonderland by dancing with her.
    • IGN's Peer Schneider (best known in Japan for memetic Gaijin 4koma) appears in reaction to Mira blowing up a cow with a Bullet Bill.
    • Mario himself appears as a major obstacle in one of the areas. He kills you on touch. Later in the area, you are chased by several Marios.
      • Luigi also appears in the same area, but fails to be an obstacle in any way, being knocked out of the way when Mira runs into him. If you return to the area after exiting via the toilet he can be collected as an item.
    • The wrestler Akebono falls from the sky in front of Mira. Which Mira picks up as an item.
  • Chekhov's Gunman:
    • The White Part of a Nail serves as part of the The Power of Friendship moment for the Child Doctor. Which is particularly odd, since you pick up the Nail in the present day but that moment is (maybe) a flashback. Also, it has nothing to do with YOU, but hey.
    • The Fire Extinguisher is used to put out the fire (duh), but then comes back a short time later to save you from the horde of Marios. Then it comes back again to save you from the final boss.
    • The NPC you can name will show up a couple times later, thanking you for giving it importance so it can live past its segment. It even gets to join your party and saves Mira from certain death during the final boss, at the cost of its own life.
  • Dwindling Party: In the bad ending, the Final Boss kills off your party members one by one - first Horizon, then Bottom, then the NPC you named dies Taking the Bullet for Mira. Finally, the Fire Extinguisher (who wasn't officially part of your party) makes a Heroic Sacrifice to destroy the boss.
  • The Faceless:
    • When traversing the last zone in the game, Mira gets stalked by faceless versions of herself.
    • Some background figures also sometimes lack their face.
  • Foreshadowing:
    • The thumping and references to "IT" in the jungle area foreshadow the final boss, the Avatar of Irregularity.
    • Mario has logged in.
  • Golden Ending: Achieved by getting 100% of the collectibles. Mira uses the Stool Softener to bring back all of her party members after being pulped by the Avatar of Irregularity, and they each unleash their ultimate attack on it. Mira then bids her friends farewell as she returns to her own world.
  • Jump Scare: There are a few during the Mario section of the game. They can be avoided, however.
    • Hemorrhoids will also get up-close and personal with you when you first meet it.
  • One-Hit Kill: Many of the different ways that Mira can die are a result of this.
    • Mario will kill Mira on contact. Since he's quite fast and there are sometimes multiple copies of him, this can be particularly difficult to avoid if you aren't expecting it. Certain events in the house he appears in can cause him to appear too quickly to be dodged, such as looking at the Mario painting or entering the wrong locker combination.
    • The Unsafe Haven's Absolute God of Violence takes the form of a giant fist that can crush Mira or any other inhabitant of the Haven into a fine paste with one punch.
    • Salmon will often appear out of nowhere to instantly kill Mira.
    • The two people who repeatedly try and fail to pass one another in one area will squish Mira into a bloodstain if she gets trampled by them. Averted in this case; Bloodstain!Mira is inexplicably capable of walking (or rather, sloshing) around just fine, and she's back to normal after the next area transition.
  • Mental World: The entire game takes place in one. Though not created by Mira's mind, but through Mira's heavy constipation.
  • Mind Screw: Boy howdy! Why does constipation teleport Mira into this bizarre dreamworld? Why are there so many talking inanimate objects? What's with the trippy environments? Why did a random wrestler fall from the sky without comment? Why is Michael Jackson here?!
  • Nominal Importance: One NPC, identical to many others in the same area, asks Mira to give him a name before she escapes from that area. This allows him to survive return later, and he even joins Mira's party. He makes it all the way to the Final Boss, but fails to survive the encounter.
  • Picky Eater: Mira gets accused of being one in a flashback for not eating a fish because she felt sorry for it.
  • Portent of Doom: When you get a cryptic prompt that says "Mario has logged in", the overworld tileset suddenly turns red. You will have to save often from here on, as the game starts introducing many instant death scenarios.
  • Random Events Plot: It starts out kinda making sense, with Mira's intense constipation sending her into a dream realm, but from there the game devolves into wandering from one random plot point to the next with little-to-no transition.
  • Shout-Out: The game over screen is the same one of Takeshi's Challenge with Mira's photo edited in.
  • Stuff Blowing Up: Usually when things crash into cows. Sometimes the cows will blow up, too.
  • Stylistic Suck: The game is made on the RPG Maker engine, which is notorious for its ease-of-use resulting in droves of low-effort games. Appropriately, the vast majority of assets this game is made from are stock RPG Maker assets, assets taken from other games, stock images and art, and crude MS Paint-esque scribbles. Despite this, there are a handful of well-made original assets, the others are used cleverly, and the game's quirky premise, writing, and sheer unadulterated weirdness gives it a degree of charm that still makes it engrossing.
  • Surreal Humor: Most of the game consists of this. The rest...
  • Surreal Horror: It's pretty low-key, but some bits of the game clearly show the Yume Nikki inspiration and can be pretty unnerving. The Mario segment, of all things, manages to temporarily turn the game into Survival Horror.
  • Toilet Humor: Obviously a game called "Toilet In Wonderland" would contain this type of humor, but surprisingly, it's downplayed. There are a few references in dialogue, a "Constipation" stat and collectible laxatives, and a character named Constipation, but beyond that, it's more or less devoid of this kind of humor, instead relying more on Surreal Humor and sheer Mind Screw.
  • Trial-and-Error Gameplay: Figuring out how to avoid the sudden instant death events often comes down to this.
  • Wham Line: "Mario has logged in."

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