Follow TV Tropes

Following

Video Game / Tiberium Crisis

Go To

Tiberium Crisis is a Game Mod for the Real-Time Strategy game Command & Conquer: Red Alert 2 that's being worked on by Chinese modding team Axion Gear.

A total conversion set in the Tiberium timeline, it notably recreates Command & Conquer 3: Tiberium Wars (complete with reconstructed campaigns based on that game) and elements of Command & Conquer 4: Tiberian Twilight in a heavily modified version of the engine used for Yuri's Revenge.

With the Tiberium Crisis 2: Dawn Fall update, it also includes a new campaign, dubbed "End of Tiberium", that follows an alternate version of Tiberian Twilight that radically diverges from how it canonically plays out.

The mod-in-progress can be downloaded here.


This game provides examples of:

  • A Commander Is You: The four playable subfactions for GDI and Nod, roughly based on Tiberian Twilight's class system have distinct strengths and playstyles.
    • GDI Vanguard: Generalist/Brute. A relatively versatile and straightforward subfaction, with a focus on heavy firepower, corresponding to the Attack class.
    • GDI Global Defense: Turtle/Ranger. Relies on heavy defense and heavy artillery to hold the line, corresponding to the Defense class.
    • GDI Falcon Army: Technical. Primarily geared towards air power and specialist abilities, corresponding to the Support class.
    • ZOCOM: Generalist/Elitist. Lifted almost wholesale from Kane's Wrath, it relies on powerful yet versatile units to win the day.
  • Base on Wheels: GDI and Nod's Crawlers are an evolution of the classic MCV, being significantly more mobile and capable of deploying anywhere quickly with the ability to manufacture units. Said manufacturing abilities, however, are relatively limited, while base-building is also still required in order to secure territory and unlock their full arsenal.
  • Bottomless Magazines: Played With. While most units have functionally infinite ammunition, there's still an ammo counter that determines how long before they have to reload, giving a narrow window for enemies to take advantage.
  • Break Out the Museum Piece: Even in the 2060s, when Dawn Fall's campaign begins, GDI is revealed to retain a good deal of its Third Tiberium War arsenal (such as the Pitbull and Predator Tank) in service, despite having much more modern weapon systems partially reverse-engineered from Scrin tech. Justified in that they're still economical and effective for their overall cost.
  • Crapsack World: Befitting the Tiberium games the mod's based on, much of the planet is wracked with Tiberium infestation in one form or another, with landscapes strewn with ruined towns, weathered battlefields and the sickly glow of the green crystal. And that's not even getting to the Red Zones.
  • Fan Remake: The mod aims to reimagine Tiberium Wars, and to a lesser extent Tiberian Twilight, on the older (albeit heavily modified) Red Alert 2 engine.
  • Imported Alien Phlebotinum: In addition to weapons based off Tiberium research, both GDI and Nod utilize reverse-engineered Scrin tech to varying degrees, from experimental stasis fields and shields to more sophisticated hovercraft and space-capable warships.
  • Pragmatic Adaptation:
    • The Tiberium Wars campaigns adapted for the mod, while largely recreated as closely as possible, still take some creative liberties due to engine limitations and incorporating smaller missions into a single map.
    • While elements from Tiberian Twilight, such as certain units, subfaction classes, and even the Crawlers, are present, it largely disposes of that game's plot and baseless mechanics.

Top