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Thy Creature is an adventure game developed by MazM and Growing Seeds, based on Frankenstein - with a twist.

After having wandered the earth, the Creature finds himself inside a mysterious tower with lacking memories to speak of. As he makes his way through, he encounters other people trapped in the tower, and along with them a bizarre array of monsters that feast on fragments of memories. Compounding things further, the Creature is sure he sees his creator, Victor, and means to pursue him with no knowledge as to why.

What will the Creature find in this castle, and will he be able to recover his own memories?

This game originally released a demo before offering Early Access to players that been following the development of the game.

Currently available on Steam.

Thy Creature remembers:

  • Abandoned Laboratory: The 3rd Floor and the 7th Floor give off the vibes of a scientist's laboratory left abandoned.
  • Apocalyptic Log: The Creature is able to find pages of Victor's notes concerning his research on creating life and his interest in the workings of the Nepis, the Nepes, and about memories.
  • Bullet Hell: Facing off against Nepes puts the Creature through a puzzle-solving bullet hell in order to collect enough shards needed to defeat them.
  • Central Theme:
    • Memories, and their importance to people and life.
    • Painful memories and what a person does in response to their pains.
  • Creepy Child: 701, who looks like a mask-wearing child that won't take kindly to anyone who won't join her birthday party.
  • Creepy Doll: And a whole lot of them on the 1st floor.
  • Door-Closes Ending: With the Nepe!Victor defeated, the Creature is able to leave the tower. After bidding farewell to his newfound friends, he leaves the way he came.
  • For Science!: Victor's motivation for delving into the secrets of life and death as well as memories and the Nepes, part of it motivated by the death of his mother.
  • Frankenstein's Monster: The main character
  • Inciting Incident: The Creature's wandering after having been chased out by people leads him to the tower, where he thinks he saw his creator, Victor.
  • Memory Jar: The memory fragments the Creature collects after defeating a Nepe. He can return the fragments to improve relationships with the people he meets along the way.
  • Ragtag Band of Misfits: The Hunters. Each member comes from different backgrounds and has different motivations for their involvement in scaling the tower. The Creature meets them and helps them with their problems while scaling the tower himself.
  • Reunion Vow: A platonic example. Justine expresses hope that the Creature will see them again someday once he's accomplished his goal of finding Victor.
  • Rule of Seven: The tower has seven floors the Creature has to navigate in order to find the answers he's been looking for.
  • Spared by the Adaptation: Justine, unlike her book counterpart, was saved from being executed by Victor and Elizabeth by directing her to flee for the tower.
  • Supernatural Gold Eyes: With the exception of the Nepis, Raven, Atlas and Siren, most of the enemy Nepes have gold-yellowish eyes.
  • Sweet Sheep: The Nepis. Unlike the grotesque monsters that stalk the tower and attack the Creature upon finding him, these little creatures are harmless. There are even a few who sell goods in exchange for memory fragments.
  • Weird Currency: The Creature can trade memory fragments for items needed to either progress through the tower or to benefit him when surviving Nepe attacks.

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