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The Second Tiberium War is a Game Mod for Command & Conquer: Tiberian Sun. Described as a redefinition mod, it features three factions: the Global Defense Initiative, the Brotherhood of Nod (the two classic factions of the Command & Conquer: Tiberian Series) and the forthcoming Outcast Covenant, an expanded and playable version of the Forgotten mutants. All factions' rosters are rebalanced and greatly overhauled from the vanilla game, with new and replaced units, including ships to accommodate naval combat. The campaign includes 19 missions (not including in-game cutscenes), divided between GDI and Nod, which continues after the GDI victory in Command & Conquer: Tiberian Dawn and tells a reimagined story of the original Tiberian Sun.

The mod can be downloaded here. Since Tiberian Sun has become freeware, you don't require the vanilla game to play The Second Tiberium War: only the mod itself is necessary.


This game contains examples of:

  • Action Girl: Khetana for Nod.
  • Adaptation Name Change: Units and buildings from the vanilla game that got renamed in the mod are the Turbine Plant/Fusion Plant (originally GDI and Nod Power Plant), Heavy Fusion Plant (Advanced Power Plant), Airpad (GDI Helipad), Armament Facility/Bioweapon Facility (GDI and Nod Tech Center), Grenadier (Disc Thrower), Dragoon (Rocket Infantry), Raider (Attack Buggy) and Repair Bot (Mobile Repair Vehicle)note . The mutant faction has also been renamed from Forgotten to Outcast Covenant.
  • Adapted Out: Due to extensive reworks to both factions' rosters, numerous units from vanilla Tiberian Sun got completely cut from the mod: GDI Ghost Stalker, Wolverine, Amphibious APC, Juggernaut, Mobile EMP, Mammoth Mk. II, Orca Bomber, Component Tower, EMP Cannon and Firestorm Generator; Nod Mutant Hijacker, Attack Cycle, Subterranean APC, Devil's Tongue, Weed Eater, Tiberium Waste Facility, SAM and Missile Silo; and both factions' Hunter-Seeker Droid.
  • Alternate Universe Fic: This mod's story is the author's own take on what would happen after Command & Conquer: Tiberian Dawn ended in GDI's victory.
  • Amphibious Automobile: The Repair Bot, Raptor Tank and Hover MLRS can float over water, and can be built from both a War Factory and Shipyard.
  • Anchored Attack Stance: The Nod Artillery has to deploy four anchors on the ground before it can raise its cannon and fire, and it has to lower the cannon and withdraw the anchors to move again. This doesn't need to be done manually—when ordered to attack, the Artillery will automatically deploy once it gets in range of the target.
  • Arm Cannon: The Cyborg's gatling gun is integrated directly into its right arm.
  • Blob Monster: A Visceroid is essentially a single, massive cell, conducting locomotion via pseudopods.
  • Bombardier Mook: The GDI Phoenix and Nod Banshee bombers can only drop their payloads on enemies directly underneath.
  • Civil Warcraft: The penultimate mission in the campaign is a Nod vs Nod battle, and the final one allows you to choose between playing as GDI or Nod against a Nod enemy.
  • Color-Coded Armies: The default colour schemes are dirty yellow for GDI and red and black for Nod.
  • Cyborg: Cyborgs are Nod's technologically enhanced advanced infantry.
  • Decomposite Character: In the vanilla game, the basic GDI and Nod Light Infantry are functionally the same. In the mod, GDI Marines have better range and accuracy, while Nod Initiates deal more damage.
  • Defeat Equals Explosion: Upon destruction, a Grenadier and Terror Flame Tank will violently explode.
  • Defenseless Transports: Orca Transports and carryalls have no weapons to defend themselves.
  • Demoted to Extra: The Nod Cyborg Commando are now called as "Enhanced Cyborg" which serves as Kane's personal bodyguards.
  • Drop Pod: Adding a Drop Pod Control to a Radar allows GDI to deploy elite Marines and Grenadiers anywhere on the map via drop pods.
  • Dual Mode Unit: Mobile Sensor Arrays can only move in undeployed mode and detect nearby invisible enemies in deployed mode.
  • EMP: The Scarab fires an electromagnetic beam that deals no damage but renders vehicles useless. The EMP Mine explodes
  • The Empire: In the aftermath of the First Tiberium War, the UN and GDI have become an arm of Western imperialism, exploiting and pillaging third world countries while the imperial core is rich and fat.
  • Enemy Exchange Program: Standard for Command & Conquer games, you can use Engineers to capture enemy buildings and train their units.
  • Faction Calculus: GDI is still the Powerhouse (focusing on endurance and brute force) and Nod the Subversive (preferring harassment, focused damage and utility).
  • Fire-Breathing Weapon: The Terror Flame Tank is a heavy tank that fires flame canisters especially effective against infantry and buildings.
  • Fragile Speedster: Nod favours speed over armour as a general tendency, in line with their subversive doctrine.
  • Fusion Dance: Two weak and harmless baby Visceroids can merge to form a bigger and much more dangerous adult Visceroid.
  • Game Mod: The game was originally developed as a mod for Tiberian Sun, but you no longer need the original game since it became freeware.
  • Gatling Good: The Cyborg and Skiff are armed with a gatling gun to punch through ships and aircraft.
  • Hard-Coded Hostility: In skirmish games, adult Visceroids and Tiberian Fiends are hard-coded to be permanently hostile to all player-controlled units.
  • Healing Factor: The Cyborg, Vega, Mammoth Tank, Triton and Nemesis passively regenerate their HP. Khetana does so when standing in tiberium.
  • Hero Must Survive: In the campaign, letting a hero die equals an automatic Game Over.
  • Hero Unit: Joseph Shepard and Khetana, two major protagonists of the campaign, serve as GDI and Nod's heroes respectively. If heroes are not disabled, they can be built in skirmish, with the limit of 1 per player at any time, and are effective against nearly all enemies but are also the second most expensive units in the game (after the Nod Nemesis).
  • Humongous Mecha: GDI's epic unit is the Colossus, a giant two-legged walker towering over buildings.
  • Invisibility Cloak: An Emitter Node turns all friendly units and buildings around itself invisible.
  • Jet Pack: While they spend most of their time on the ground, GDI Jumpjet infantry can use their jetpacks to bypass terrain and enemies when moving.
  • Kill Sat: GDI's Ion Cannon superweapon is mounted on a satellite in orbit.
  • Loud of War: GDI Disruptors attack by firing sonic resonance waves at enemies.
  • Mook Medic: GDI has Medics to heal infantry and Repair Bots to repair vehicles, allowing them to outlast Nod (which lacks easy access to healing) in turtle scenarios.
  • Mighty Glacier: The Mammoth Tank, Triton and Nemesis are the biggest examples of units that favour raw power over speed.
  • Mythology Gag: Prior to version 2.92, Vega, the GDI hero, is named after Ricardo Vega, the protagonist of the cancelled Tiberium FPS game.
  • No Experience Points for Medic: Units only gain experience by killing enemies, so unarmed support units can never be promoted.
  • One-Hit Kill:
    • Most vehicles have the ability to crush non-heroic infantry, killing them instantly.
    • The Tactician and Vega can use demolition charges to instantly destroy buildings.
  • One-Hit Polykill: The Disruptor's sound waves deal damage to everything between the Disruptor and its primary target, except other Disruptors.
  • Photoprotoneutron Torpedo: Jumpjet Infantry are armed with electron rifles effective at picking off infantry and light vehicles.
  • Ray Gun: The Nod Raptor Tank, Cyclone, Laser Turret and Obelisk of Light use laser cannons to shred through even the toughest armour.
  • Resource-Gathering Mission: The main objective of Power of the Crystal (mission 6) is to gather 35000 credits.
  • See the Invisible: Signature Arrays and deployed Mobile Sensor Arrays are capable of detecting invisible enemies in a large radius around them.
  • Siege Engines: Each faction has one vehicle (GDI Disruptor and Nod Artillery) and one ship (GDI Triton and Nod Nemesis) that outrange most defensive structures and are good against buildings.
  • Sniper Rifle: Nod Tacticians use sniper rifles to eliminate enemy infantry at extremely long range.
  • Spawn Broodling: A soldier that falls victim to an adult Visceroid will become a juvenile Visceroid.
  • Stealthy Mook: Stealth Tanks and elite Banshees are permanently invisible when not attacking.
  • Strategic Asset Capture Mechanic: Tiberium Spikes are unbuildable structures that come pre-placed on some maps, and provide a steady stream of income to a commander that sends an Engineer to capture them.
  • Sudden Name Change: In version 2.92, the GDI Hero named Vega is now referred as Joseph Shepard in order to avoid any confusion with a Nod character named Vega.
  • Tactical Superweapon Unit: The two epic-class vehicles (GDI Colossus and Nod Cerberus) are by far the most expensive units in the game (clocking at 10000 credits each; for the record, the next most expensive unit is the Nemesis at 2200 credits, or for land units, the Mammoth Tank at 1750), are limited to one per player, require all of their faction's tech buildings, and can comfortably deal with every kind of non-flying enemy (and in case of the Cerberus, both non-flying and flying enemies) from a long range away.
  • Throw Down the Bomblet: GDI Grenadiers throw concussion grenades at enemies.
  • Unusable Enemy Equipment: Nod Enhanced Cyborgs and Wyverns are only appear in the various campaign. Neither of them are buildable, nor playable in the respective campaign.
  • Veteran Unit: Combat units can gain experience by killing enemies and get promoted once the total cost of their kills reach 2.5 (for Veteran ranks) and 5 (for Elite rank) times their own.
  • Walking Tank: GDI's equivalent of a main battle tank is the two-legged Titan walker.
  • Worker Unit: The standard Command & Conquer formula is used: the MCV deploys into the Construction Yard which builds other structures, and Harvesters gather tiberium and deposit it at Refineries for procession into money.
  • You Nuke 'Em: Nod's main superweapon is a nuclear bomb deployed from the Temple of Nod.

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