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The tree (not shown: rest of row 2 and lower rows).

The Incrementreeverse is an Idle Game made in The Modding Tree by pg132 released in 2020. Initially, there's one node that produces a resource called "Incrementy", which is spent on additional upgrades towards Incrementy production, but you quickly unlock other nodes that reset it while granting new resources. Can you unlock all 16 layers?


This game provides examples of:

  • All the Worlds Are a Stage: The Banned challenge in the Boson node combines all three previous Boson challenges (that said, the effects of the third one are kinda superfluous with the second).
  • Anti-Frustration Features:
    • There are times where new content is hidden until a specific number of buyables are bought, instead of unlocking it through buying upgrades, completing challenges, or plain building up enough resources. In addition to creating extra timewalls, the game flip-flops on whether it does or doesn't tell you how many buyables you need, resulting in you occasionally being slightly blind on how long it takes to get new content. To avoid making each new layer reset more sluggish than needed, as you go farther in layer resets, increasingly more old content (including upgrades, buyables, and challenges) becomes permanently unlocked, so after a point all that's needed is gathering enough resources to get them again.
    • After doing enough Capsule resets you will eventually reach the point where you can buy the "disable Super Prestige challenges" Pions upgrade without needing to get all the challenge point upgrades. This at first glance looks like it will result in not being able to buy them afterwards, but buying said Pions upgrade is coded to auto-purchase every unbought upgrade requiring those points, so there's no need to worry about purchasing them all manually by that point.
  • Cap: Like most straightforward Modding Tree games, the highest points reachable and thus the endgame is F1.8e308 due to that being the number limit for the "break_eternity.js" script.
  • Challenge Run: There are several challenges where you have to reset and reach a certain point requirement without something or under a significant profit reduction which show on a lot of nodes (antimatter, matter, quarks, etc.).
  • Cooldown: The Fragments layer reset is based on Origin points but as a lower layer doesn't reset them no matter what, so to prevent spamming there's a 30 second cooldown between resets. The "Scholze" milestone for Capsules reduces this to a minuscule 5 seconds, and it's eventually rendered moot through first massive boosts and eventually permanently keeping auto-generation.
  • Color-Coded for Your Convenience: As usual for a Modding Tree game, each layer has a designated color:
    • Incrementy: Indigo Blue
    • Antimatter: Pink
    • Amoeba: Dark Green
    • Matter: Dark Purple
    • Energy: Yellow
    • Particles: Light Pink
    • Neutrinos: Lime Green
    • Gluons: Brown
    • Quarks: Dark Pink
    • Shards: Blue
    • Bosons: Magenta
    • Super Prestige: Sky Blue
    • Pions: Orange
    • Origins: Crayola Plum
    • Fragments: Aquamarine
    • Capsules: Red
  • Discard and Draw: The Pions layer has a few upgrades that remove previous features due to being too weak by then, including almost every Row 1-3 layers except Incrementy, Neutrinos, and Particles, the Super Prestige Challenges tab, and Particle buyables, but in exchange you get massive bonuses to Incrementy gain, alongside also unlocking new layer upgrades that use better gain formulas.
  • Export Save: You can export the 5KB+ savefile into the clipboard and paste it into a window that pops up.
  • Fun with Homophones: Most upgrades follow a scheme of two homophones, like Cache - Cash, Faze - Phase, Kernel - Colonel, etc. The milestones and challenges follow the same scheme, sometimes having three e.g. Rain - Reign - Rein.
  • Game-Breaking Bug: There's a glitch that happens if you try to mess with the system clock to speed up progress, as while there isn't anything implemented to enforce No Fair Cheating and the points coding is robust enough to prevent NaN errors, what it does do is permanently disable every autobuyer for buyables, which considering how later layers necessitate the bulk autobuyers to speed up earlier layers, would effectively make the game take ages to complete through clicking every buyable. The only thing that can fix the glitch is performing a hard reset.
  • New Game Plus: Again, there are times where you have to reset all previous tiers to progress, but they're not that frequent (most of row 3 lacks such a thing, but row 4 has shards reset everything up to row 3).
  • Reset Milestones: Starting from the Amoeba layer, several of the layers have milestones for reaching specific amounts of reset resources that provide plenty of quality of life features (to the point many of the layers put them in a tab labeled "QoL"), such as providing buyable automaters, massively boosting previous resources, keeping previous upgrades, milestones, and/or challenge completions, and more.

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