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The future is to be invented
The Forgotten is a Game Mod for Command & Conquer: Tiberium Wars, developed by CnCLabs, the minds behind CnC All Stars and The Red Alert. The mod reintroduces The Forgotten, a mutant race first seen in Command & Conquer: Tiberian Sun as a third minor faction who were more or less left out in the sequels, being reduced to just tech units you can use if you capture their Mutant Hovels. The mod is notable for quite possibly be the only mod to go so far as to include Full Motion Video shot in the style reminisce of the video sequences in the older games, which all ties in with the campaign mode.

The mod's story revolves around the exploits of a mutant commander by the name of Salvador Trogan, a native East German who was a Nod spy before he defected. It follows his and his fellow commander's quest in leading a successful armed rebellion against the warring superpowers, citing that The Forgotten has been shunned upon, abandoned, and marginalized for too long. It was time they give them a piece of their mind, a clear message that they no longer want to be forgotten.


The Forgotten contains examples of:

  • Action Bomb: The Impact Drones, improved version of the old Hunter Killer drones used by GDI in the previous war. They now fly and can be directed manually to their targets rather then let it seek out on it's own (which usually leads to it destroying a stupid target halfway across the map instead of something more valuable).
  • All There in the Manual: Large amount of background information can only be found on the official website of the mod. Including a detailed assessment of the Forgotten by GDI and in-depth information about the Forgotten's ideology: "The Code of the Open Hand".
  • Ascended Extra: The mod naturally focuses on the The Forgotten, a third faction that had a minor role in Command & Conquer: Tiberian Sun and were quite literally left forgotten in the sequels. Not only does the mod features them as a fully playable fourth side, it also includes a campaign, complete with Full Motion Video, about them.
  • Asshole Victim: Trogan comes off as one, due to his manipulative framing of the Forgotten's history and casual disregard for the lives of others throughout the campaign:
    • He stated that GDI kicked the Forgotten out of the Blue Zones, when Tiberium Wars established that the Forgotten went on a self-imposed exile. The campaign starts with him ordering multiple unprovoked attacks on GDI to bolster his own forces.
    • Despite serving as a Nod spy during the Second Tiberium War, he conveniently failed to mention how they used mutants as cyborg components during that war.
    • In the ending, he mentioned that GDI promised reinstatement of aid among other things. In the Morning Dawn Report supplementary material, you'll find that the reason they stopped receiving aid in the first place was because members of the Forgotten not only rebuffed them, but actually attacked GDI aid workers.
  • Astonishingly Appropriate Interruption: During the mission briefing for the final mission:
    Trogan: (To the player) Never did I imagine a rebellion would find a commander as talented as yourself, never has someone risen as spectacularly (turns to face Livy as he walks in) as you, General Livy.
    • This is immediately followed by a Mood Whiplash when Trogan explains that he was intentionally stroking Livy's ego and shunning the player so Livy would unknowingly go on a suicide mission and provide a distraction for their true objective.
  • Awesome Personnel Carrier: Two of them: on one end of the spectrum is the War Camper, an armoured campervan which can transport a squad of infantry and is armed with missile launchers effective against light vehicles and aircraft. On the other end of the spectrum is the Longhorn, which is essentially a heavily armoured mobile bunker armed with a tank gun and space for up to four squads of infantry to garrison and fire out from it.
  • The Beastmaster: An advanced infantry, veteran mutants who have years of experience in working with Tiberium fauna and flora. They each lead a pack of four Tiberian Fiends which are damaging against most ground units. Killing the Beastmaster will cause the Fiends to go feral and thus, unselectable, but they will not attack fellow mutants.
  • BFG: The Fissure Tank is basically a huge artillery gun capable of firing shells that can clear garrisons. There's also the EMP Howitzer, a heavy defense gun that can shutdown vehicles while dealing heavy damage to them.
  • Break Out the Museum Piece: The Forgotten utilize both GDI and Nod weapons salvaged from the previous war, such as the Disc Thrower and the Tick Tank. They even saved samples of Blossom Tree, which generates cheaper, but fast-growing Tiberium.
  • Cruel Twist Ending: The Forgotten destroys the backup Scrin Control Node, preventing Kane from using it for his own purposes. GDI agrees to a truce with the Forgotten, and General Granger promises the restoration of aid and even a personal apology. It looks like things are finally going well for the Forgotten... Then Salvador is killed by an airstrike ordered by Boyle, and the Forgotten most likely goes all the way back to square one.
    • Though this does explain the scattered and disorganized state of the Forgotten, as well as their hostility towards GDI, by the time of Tiberian Twilight.
  • Death from Above: Aircraft are still in plenty of use, but also occurs to Salvador himself at the end of the campaign.
  • Depleted Phlebotinum Shells: The Forgotten can upgrade their tank shells with Blue Tiberium.
  • Do Not Adjust Your Set: Trogan delivers one after the Forgotten captures the Fernsehturm in Berlin.
  • Doomed by Canon: Even though it's not immediately obvious, the Forgotten's portrayal in Tiberian Twilight hints that Trogan's revolution was doomed to fail.
  • Faction Calculus: The Horde, as their units are weak and not very interesting but are dirt cheap and easy to build in large numbers. Bonus points for having their most basic infantry known as The Horde.
  • False Flag Operation: In the final mission, you can see Scrin forces fighting Nod. Kane made them attack his own men, to hide the fact that he has control of the backup Relay Node.
  • Gatling Good: Marauders, effective at cutting down infantry and aircraft.
  • Glass Cannon: A number of their more advanced units are hard hitting but are very fragile. Exceptions are the Bulldozer and the Longhorn.
  • Hero of Another Story: The campaign runs parallel to the GDI and Nod campaign from the main game. For example, Trogan's broadcast interrupts the W3N news report about the GDI Commander successfully repelling Nod's Washington D.C. Invasion.
  • Hollywood Old: Even though Salvador Trogan keeps calling himself an old man, the actor playing him is obviously only in his twenties. The user's manual handwaves it as a side effect of his unknown illness.
  • Honour Before Reason: The Forgotten has no other motive above winning the war and earning the recognition of the other factions, and while it seemed pointless, they went on to accomplish it anyways despite being severely outgunned, outnumbered, and technologically disadvantaged.
  • Killed Off for Real: Salvador in the ending, by a GDI airstrike.
  • No Good Deed Goes Unpunished: While Salvador does manage to unite the Forgotten once again and give them hope they had not had since before Tratos' murder, he pays for it with his life at the hands of a GDI airstrike.
    • All that time GDI spent in Tiberian Sun helping the mutants, rescuing them from Nod compounds, taking the pains to avoid killing their people when they rioted, and deploying the very habitat shelters that are the Forgotten's barracks structure? Salvador couldn't care less and most of his crusade is directed against GDI.
  • Macross Missile Massacre: The Slicer, courtesy of stolen GDI missile technology. They're very nasty little buggers against vehicles and aircraft.
  • The Scapegoat: Salvador seems to believe that all the woes of the Forgotten are caused by the GDI, ignoring their efforts to help them, while giving Nod's litany of war crimes against them passing mention at best.
  • Tanks, but No Tanks: The Longhorn is a mix between an assault gun and APC, and is also the most powerful vehicle in the Forgotten's arsenal.
  • Took a Level in Badass: Plenty of levels for Salvador. He went from being a lowly Nod informant (and before that, a street urchin) to being one of the most competent Forgotten commanders, having lead a successful uprising against the superpowers despite the many odds against him. Some even see him as a Messianic Archetype.
    • This also happens to the Forgotten as a whole, who went from loosely organized bands of Hired Guns to a unified force, capable of taking on the military might of GDI, Nod, and even the Scrin.
  • Took a Level in Jerkass: In blatant defiance of the lore, GDI is suddenly mutantkind's number one enemy and all but one mission (which does not even have GDI) consist of unprovoked attacks on GDI soldiers and bases.
  • Unreliable Narrator: Salvador himself, who is quick to gloss over Nod's litany of war crimes and horrific experiments in favor of how GDI "forced" mutants into the Red Zone... Remember that the lore for Tiberium Wars (on both sides) says the Forgotten went on a self-imposed exile.
  • Weaponized Car: Jeeps and War Campers.
  • We Hardly Knew Ye: General Abel Livy. Being the only live-action character besides Trogan, you'd think he would be more important, but he appears in a few cutscenes with barely any lines, gets sent on a suicide mission to the Italian Red Zone, then dies. You don't even get to fight alongside him in the missions.
  • Written by the Winners: Trogan has a particular issue with this, noting that the history of the Forgotten is literally a single paragraph in a GDI history book.
  • Zerg Rush: Having the weakest but cheapest units, this is the Forgotten's tactic for the most part.

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