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Video Game / The End (2012)

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The End starts out with you—or your avatar—walking down a peaceful suburban street underneath cheerful blue skies. As you keep going, a faint rumbling noise gets louder and louder. Suddenly you look up to see a massive fireball hurtling through the sky toward you...

Then it gets weird.

The game is part platformer, part card game, and all Mind Screw—there are death traps, switches and spiky plates, bouncing balls and giant hairy monsters, and even links to Facebook.

Not to be confused with a Stern Electronics arcade game of the same title, released in 1980.

The website was registered in 2011, but the game became fully playable there sometime around 2012. Sometime in 2017, it went offline, and now appears to be completely unplayable anywhere else.

No relation to The End (2015). Or to either of the two sci-fi webcomics.

This game provides examples of:

  • Bloodless Carnage: Whenever you die, you evaporate in a puff of smoke back to the last save point.
  • Casting a Shadow: Your 'light power' allows you to walk across your shadow, reaching hard-to-get places. Some of the platforms work the same way, but dissolve after a few seconds of standing on them.
  • Hard Light: Inverted by the shadow platforms and your own 'light power'—it works only so long as you're not standing in the light.
  • Idle Animation: If you don't move for a while, your avatar starts waving rather pointedly at you.
  • Level Goal: The doors marked 'yes' and 'no' at the end (in response to questions like "Is it possible to be happy living in the moment?" and "Do you want to live forever?")—you have to get the Key of Knowledge in order to unlock them.
  • 100% Completion: The stars you can collect along the way, plus the time challenge and the trophies.
  • Ten-Second Flashlight: Your 'light power' wears off after a while, so you have to make it quick—this becomes a challenge in the last Mind level.
  • The Three Trials: You have to beat the Mind, Body, and Spirit Worlds (in no order) to unlock the final level.
  • Variable Mix: The background music keeps the same basic motif, but changes tone between the Spirit, Mind, and Body worlds—the Mind worlds have jungle drums mixed in, while the Spirit worlds have a more ethereal, twinkly sound.

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