The game loosely follows the rules of 3-on-3 basketball, with addition of the "Super Shot" meter that replenishs over time. You can activate special shot when the meter bar is full.
It later received a sequel named Dunk Dream '95 (also known as Hoops '96 or simply Hoops outside of Japan) released for Data East's ill-fated MLC System. This one adds 4-player support and "Super Defense" that blocks special shots. Street Slam is one of more accessible Data East titles thanks to numerous re-release through digital platforms; the game appeared on the compilation Data East Arcade Classics in 2010, and later on Wii Virtual Console in the same year. It's also released on Xbox ONE and Nintendo Switch in 2017 through Hamster Corporation's ACA series.
Street Slam provides examples of:
- Announcer Chatter: It's not NBA Jam clone without this, isn't it? It's also often more Large Ham than that game's announcer. "DOWN TOWN!!"
- Artistic License – Sports: The game allows a large number of personal foul, including pushing the opponent with your elbow. The worst you'd get is some jeer from the gallery. But hey, Rule of Fun.
- Cultural Translation: Dunk Dream (Japan) and Street Hoop (Europe) has you match between countries around the world, while Street Slam (North America) sets in the cities of the United States. In either case, though, the actual courts don't necessarily reflect their country/city.
- I Shall Taunt You: The players have one of two quips when they succeed at super slam dunk.
- Manual Leader, A.I. Party: You only control one player at a time with the other two piloted by AI.
- Oddly Named Sequel 2: Electric Boogaloo: It's not so strange that the 1995 sequel is named Dunk Dream '95 in Japan, but why is it known as Hoops '96 (or just Hoops) in elsewhere?