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Well here I am, a perfect night for a job.
A rat should be easy pickings...

Sniper: Path of Vengeance is a First-Person Shooter developed by Mirage Media SC, and it's one of the company's last game before it eventually folded.

The player assumes the role of a mysterious assassin, simply known as "The Sniper", assigned by the Mafia to eliminate an informant one night. But the Sniper was unexpectedly spotted during his assassination attempt, arrested by the police after a car chase, and finally thrown into prison where he must make an escape and find out who betrayed him.

Unrelated to the Sniper series of games.


I "never" slip up.

  • Air-Vent Passageway: There's one area in the prison where the Sniper escapes to a higher level via air-vents. A nearby prisoner even lampshades it:
    Breaking out, huh? Try the ventilation shaft, it leads right out of the cellblock.
  • Anti-Hero: The Sniper, who's supposed to be the player protagonist trying to attain revenge on his superiors, but isn't above shooting policemen and law enforcement personnel just doing their jobs.
  • Artificial Stupidity: The game's AI can get really, really, really awful at times. The Sniper can gun down enemies in a straight corridor using non-silenced firearms, and mooks whose backs are turned will promptly ignore their comrades getting blown away less than ten meters from their position. Enemy AI also moves in scripted patterns - mooks hiding in corners will, for no reason at all, step out of their hiding spot and walk right into bullets.
  • Asian Speekee Engrish: The game does this rather badly in one stage where your enemies are triad mobsters. They still speak English, but with badly stereotyped accents.
    "Thlow da weapon down!"
  • Car Fu: After the first stage, the Sniper gets into a furious chase with some cops which ends with him ramming his vehicle into an officer's vehicle, with said officer pinned in-between. It unfortunately gets him stuck when two other police vehicles stops behind him, leading to the prison stage.
  • Character Customization: BY starting a new game, the player can adjust and select the Sniper's Stats and Stamina, and the amount of equipment he could carry.
  • Cop Killer: The Sniper spends most of the game's first quarter killing either policemen, prison guards or law enforcement officers, all their deaths given as little fanfare as any random mobster. They're replaced by mafia and triad mooks later on, though one of the last stages have plenty of cops for the Sniper to gun down.
  • Double Jump: There's a bug where trying to momentarily duck while at the apex of a jump (holding the jump key) results in a double jump — an infinite jump to be exact.
  • Guns Akimbo: Oddly enough, not the Sniper himself, but some of the mooks uses two pistols at the same time. Notably the triad enemies, likely in an attempt to homage John Woo.
  • Laser Sight: The Sniper's, erm, sniper comes equipped with one by default, which is active whether he's in aiming mode or just walking around.
  • The Mafia: The Sniper used to work as a hitman for the mafia before his betrayal, and most of the mooks he kills are part of said organization. There's notably an infiltration stage halfway through where the Sniper infiltrates the mansion of one Don Marloni, kills all the mafia goons inside, and executes Marloni after interrogating him for information.
  • Minus World: An unintentional example: The game allows you to fly out of the map by exploiting a glitch in the jumping function. You never fall into the skybox, though - you just keep walking on the same (invisible) plane that the map was laid out on. Especially funny on the level with the helicopter.
  • Never Bring a Knife to a Gun Fight: For some baffling reason, the prison stage have guards armed with nightsticks trying to attack the Sniper... who's currently armed with shotguns or automatic weapons. It ends as badly for the guards as expected.
  • Prison Riot: Averted - in the prison cafeteria scene, a random prisoner suddenly attacks a guard, causing the guard to drop his nightstick which the Sniper quickly grabs to bash another cop to steal a gun from. Despite the chaos, none of the nearby prisoners are eager to partake in the riot, and in the subsequent shootout prisoners will simply stay put at their tables or cells as the Sniper shoots at cops left and right.
    Prisoner: Get lost! I'm not taking part in this shit!
  • Professional Killer: The Sniper works as one assigned to hunt down informants for his superiors, but he's betrayed after the first stage when his superiors wants him dead.
  • Sniper Rifle: Yeah, no doy, given the title. The Sniper's favored weapon is his trusty sniper rifle, and no other enemies uses this weapon type throughout the game. He does lose it in the prison stage, but obtains a replacement later on.
  • Step One: Escape: Technically it's Stage Two, but the first level where the Sniper is tasked with hunting down a target before he's betrayed and captured can be finished in a couple of minutes. The game doesn't really start until the Sniper gets thrown into prison, at which point he formulates an escape and gets to really familiarize with the game's controls.
  • The Triads and the Tongs: The Chinatown stage is filled with Chinese mobsters as enemies, expectedly. Led by their boss, a triad leader named Tong Pou which the Sniper kills at the end. The stage's background music even sounds lifted from a 1980s Hong Kong film!

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