Follow TV Tropes

Following

Video Game / Record of Lodoss War -Deedlit in Wonder Labyrinth-

Go To

https://static.tvtropes.org/pmwiki/pub/images/switch_recordoflodosswardeedlitinwonderlabyrinth_00.png
Record of Lodoss War -Deedlit in Wonder Labyrinth- is a Metroidvania created by Team Ladybug, based on Record of Lodoss War. Following a 2020 Early Access period, the full game was officially released for PC on March 21, 2021. Versions for PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X and Series S were released on December 16, 2021, while the Nintendo Switch version was delayed until January 28, 2022.

Tropes:

  • All Just a Dream: The entire game is a nightmare Deedlit is having, which Leaf, who checks on her in the morning, claims was possibly induced by the Spirit of Loneliness.
  • Anti-Frustration Features: Every boss arena is indicated by green mist at the entryway, and with very few exceptions, are preceded by a save/recovery point and a chunk of meat hanging from the ceiling (which can be struck repeatedly to refill Deedlit's elemental spirit meters).
  • Arc Symbol: Six-sided dice are used throughout the game for various reasons, from displaying which of the game's six areas Deedlit has just discovered, to Woodchuck's Betting Mini-Game, to denoting enemy elemental weaknesses and strengths.
  • Betting Mini-Game: Deedlit can encounter Woodchuck in a tavern built into the Wonder Labyrinth's second area, where he runs one of these. An achievement/trophy is rewarded for betting all of your money at once, regardless of whether or not you actually win.
  • Foil: Pirotess the Dark Elf, who is so dedicated to Ashram that she tries to sacrifice Parn and herself in a blood ritual to restore him to life, is a parallel to Deedlit and her relationship with Parn, especially after the entire Wonder Labyrinth is revealed to be a delusion so she can reunite with her knight.
  • A Glitch in the Matrix: Whenever Deedlit's about to cross paths with one of her familiar allies or enemies, the screen has an uncomfortable burst of static. It's eventually revealed that none of them were real.
  • Bittersweet Ending: After rejecting and defeating the Wonder Labyrinth, Deedlit reawakens in the real world, reminded that the friends she made and loved are long dead. However, after talking about it to Leaf, one of the new friends she'd made, she takes the advice to use her nostalgia to create something new, to keep the legend of her friends alive. Deedlit agrees to start writing a new song about her old adventures, as Leaf suggested, in order to finally come to terms with her loss.
  • Instant Expert: When Deedlit first finds and uses a weapon other than her rapier, she makes note of how unusually light it feels in her hand, and is able to wield it with ease. Averted in a "Nightmare Sequence" and the ending, when Deedlit's real self can find the Heritage sword in her house, but trying to swing it takes a few seconds and it immediately gets stuck in the ground.
  • Interquel: The end of the game reveals that it takes place between the original series and The Crown of the Covenant; specifically, right before the events of the latter begin, long after Deedlit's original friends passed away.
  • Intrepid Merchant: Ghim has this role, appearing throughout the game at various locations to sell Deedlit consumable recovery items and an ever-expanding stock of melee weapons and bows.
  • The Lost Lenore: Pirotess' motivation for getting in Deedlit's way is to find a way to bring back Ashram using the Wonder Labyrinth. The Wonder Labyrinth itself turns out to be manifested by Deedlit's desire to see Parn again, as in her reality, he died long ago.
  • Monster Compendium: In addition to keeping track of every monster you've fought, their weaknesses/resistances, and if they drop any items, there are separate logs to keep track of every melee weapon, bow, and spell in the game.
  • Nightmare Sequence: After the second fight with Pirotess, there's a segment where Deedlit finds herself back home in the middle of the night, and must fend off "Lifeless King" enemies with only her rapier while trying to reach Parn and her other allies nearby. Once it's over, Deedlit wakes up back in the Labyrinth, and asks herself if that was just a dream. By the end, it's revealed that was the real world, save for the enemies and allies she hallucinated while briefly conscious, and the Wonder Labyrinth is the dream.
  • Recurring Boss: The Dark Elf Pirotess and sorceress Karla are fought more than once during the game, with the latter's first two encounters as a Bait-and-Switch Boss that takes some damage before summoning the real fight.
  • The Reveal: Right before the final boss fight, after occasional foreshadowing throughout the game, it's spelled out to Deedlit that she's willingly deluding herself, as Parn (and everyone else she knew) died long ago.
  • Reverse Polarity: Similar to Ikaruga or Shin Megami Tensei Synchronicity Prologue, Deedlit gains the assistance of a Wind and Fire spirit early into the game, and must constantly switch between them in order to resist attacks and pass through barriers of the corresponding element.
  • Unique Items: Every single melee weapon and bow in the game is unique, to the point that enemies that can drop one will only drop another if the original is sold to Ghim.
  • Who Wants to Live Forever?: Deedlit's long elf lifespan led to her outliving all of her former comrades, leading directly to this game's events.

Top