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Pink Rose Garden Touhou is a Bullet Hell Shoot 'Em Up, made in 2012 by followers and friends of Let's Player Pink Kitty Rose. The game is a collective effort of the members of her now-defunct forums. As the name suggests, the gameplay is inspired by the Touhou Project series. It also has an alternate mode, called Extra Mode, with gameplay mostly inspired from Akai Katana and the DonPachi franchise.

The game lets you play as Pink or her friend Black Raiden, as they attempt to quell some sort of rebellion. It's pretty vague, and the game overall doesn't take itself seriously. Extra Mode goes a step further in that it has no plot or dialogue to speak of.

The game can be downloaded here.

Pink Rose Garden Touhou contains examples of:

  • Multiple Endings: Like in any Touhou game, the main game has two endings for each character, depending on your performance in gameplay.
  • No Fourth Wall: The player characters and most bosses are aware that they are in a game, what kind of game it is and aren't shy to mention it.
  • The Power of Rock: Stage 4. Both the stage AND boss tracks are metal, and Hazzard EX's mecha is a gigantic guitar.
  • Shout-Out: Considering that everybody behind the game is a nerd, there are plenty.
    • Stage 3 is entirely inspired by a Mario castle, right down to the Boss.
    • In the main game, every boss has "Inspired Danmaku" as their final spellcard and each is taken directly from a spellcard from a Touhou character.
    • When playing as Raiden, the Stage 4 midboss, George the Raccoon, makes a rather blunt Kingdom Hearts reference.
    • In Extra Mode, Voyd is riding Lagann. and final form of the last boss rides in a giant mechanical bee.
    • The introduction to the Extra mode stage 6 boss is pretty much a blatant copy of Crimzon Clover's stage 5 boss. Furthermore, the way it explodes halfway through the fight and changes the music is entirely reminiscent of DoDonPachi SaiDaiOuJou's final boss.
    • The stage 5 midboss, Renzokuken Lionheart, says that he is guarding a "seeeecret passage". The reference is completely lost on Pink.
    • The stage 5 boss, Roahm Mythril, has as his second spellcard 'Borrowed weapon "Jewel Satellite"'. His third spellcard is 'Difficulty sign "Air Screamer Parade"'.
    • It's rather common to see helimets. UFO Kirby also makes a few appearances in stage 4, and the stage 6 midboss, KKSlix, is a Telly.
    • The use of Armored Armadillo's theme in stage 1 is a possible nod to Shagg's "Roahm Will Never Play Mega Man X" video, in which he put lyrics over it.
    • The stage 3 boss in Extra mode is actually a nod to Katawa Shoujo of all things, though one could be forgiven for missing it. After his first phase, every subsequent phase changes his mech's color to match one of the leading ladies from Katawa Shoujo, and the bullet patterns are inspired either by their personality or disability.
  • Trademark Favorite Food: Apparently, everybody wants sandwiches. Except Raiden. She likes chocolate.
  • True Final Boss: If you made it from beginning to the end of the game without using a single continue, right after the final boss is defeated, Uncle John, the Pink Rose Garden's collective Original Character, appears. This applies in Extra Mode as well.
  • Wake-Up Call Boss: As typical for Touhou games, Stage 4 reminds you that this is a bullet HELL game. Voyd and Hazzard will cost you at least one continue if you're not ready for them.

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