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Party Project is a video game made by Char, which follows the same format of Mario Party. Four players (or CPUs) are playing on the same board with a 1-10 dice, collecting Stars with coins gained along the way. After all four players take their turn, the players are put into a minigame (in this game, either a free-for-all or team minigame), where the player(s) who win will receive 10 coins or more. As this is a board game, there are spaces, ranging from a Blue Space (which simply gives the player 3 coins) to the Unlucky Space (where something really bad can happen) to Chance Time, which can turn the whole game around in just one turn. This game also has items that can be bought or sold with/for coins, which can change up the gameplay, ranging from rolling two or three dice to travel more spaces on the map, to swapping places with a random opponent, to forcing someone to bet all of their coins into a roulette. The player who ends the game with the most Stars wins. If there's a tie in Stars, the tie is broken up by whoever has more coins.

This game can be played or downloaded in the itch.io page. The game is currently in version v0.97.1.

Party Project provides examples of:

  • Adapted Out:
    • The "Mario" part of Mario Party was removednote  in favor of Char's own original cast of characters, on top of five guest characters. This can be subverted by simply using the custom avatar feature to bring back Mario and his friends that way, but that is unofficial to the base game.
    • Unlike Mario Party, there are no 1-vs-3 minigames, as they were too hard to balance, meaning if one player lands on a red space and the other three land on a blue space or vice versa, the game will just pretend that the one player landed on the same colored space as the others, making the minigame a free-for-all.
  • Adaptation Deviation:
    • Many 1-vs-3 minigames from Mario Party were changed into different types of minigames, such as Ridiculous Relay and Big Top Drop being turned into 2-vs-2 minigames for example.
    • Many 3D minigames returns in a 2D format, such as Boo Tag to "Phantom Tag" and Slaparazzi to "Shutter Speed" for example.
  • Adaptation Name Change:
    • Items:
      • The Dueling Glove and Boo Bell from Mario Party 2 return as the "Dueling Swords" and "Ghost Bell" respectively.
      • The Bower Phone and Boo Repellant from Mario Party 3 return as the "Judge Phone" and "Ghost Cloak" respectively.
      • The Spiny, Klepto, and Bullet Bill Capsules from Mario Party 5 return as the "Worm Hex", "Hawk Hex", and "Rocket Rudy" respectively.
      • The Toady and Piranha Plant Orbs from Mario Party 6 return as the "Bandit Hex" and "Plant Hex".
      • The Bloway Candy from Mario Party 8 returns as the "Bloway Tornado".
      • The Custom Dice Block from Mario Party: Island Tour returns as the "Custom Shroom".note 
      • The Golden Dash Mushroom from Super Mario Party returns as the "Plus 5 Card".
    • Minigames:
      • Honeycomb Havoc from Mario Party 2 returns as "Think Ahead".
      • Egg Emergency from Pokémon Stadium 2 returns as "Daisy Chain".
      • Bob-omb Breakers from Mario Party 4 returns as "Puzzle Party".note 
      • Leaf Leap from Mario Party 5 returns as "Cloud Climb".
      • Light Speed from Mario Party 7 returns as "Color Correction".
      • Boo Tag from Mario Party DS returns as "Phantom Tag".
      • Barrel Daredevil, Dicey Descent, and Saucer Snap from Wii Party return as "Chain Event", "Doors of Doom", "UFO Catcher" respectively.note 
      • Tumble Temple from Mario Party 9 returns as "Spiked Ball Scurry".
      • Slaparazzi from Super Mario Party returns as "Shutter Speed".
  • Alliterative Title: Party Project
  • Alliterative Name:
    • Items:
      • Double Dice, Hawk Hex, Koopa Kard, Chance Charm, Double Dip, and Rocket Rudy.
    • Boards:
      • Puffy Paradise, Creepy Cavern, Goomba's Greedy Gala, Towering Treetop, Clockwork Castle, Pagoda Peak, (DK's) Treetop Temple, (Koopa's) Tycoon Town, and Woody Woods.
    • Minigames:
      • Bill Bounce, Cavity Calamity, Chop Champs, Cloud Climb, Cone Catch, Dungeon Dash, Fireball Frenzy, Photo Finish, Puzzle Party, Recipe Recall, Root Rush, Shell Shocked, Tick-Tock Turn, Fruit Forecast, Manic Mallets, Picking Panic, Pizza Paisanos, Ridiculous Relay, Sort Stack, Supermarket Sweep, Balloon Blast Bash, Bill Blasters, Bowser's Big Blast, Color Correction, Face Flip, Bunny Belt, Ghost Guess, and Fruit Factory.
  • Artificial Brilliance:
    • On Brutal difficulty, CPU players will take Bonus Stars into account when stealing coins or Stars via Ghost.
    • If you're pitted against two CPU opponents on Hard difficulty for certain team minigames, they will work perfectly with each other.
  • Artificial Stupidity: CPU players will still purchase items on the final turn, despite the fact that there won't any turns left for them to use the item, even if you disable the option to sell items. And if the option to purchase as many items as you want is enabled, the CPUs will buy more items that there are turns left in the game. This also applies to the Item and Grab Bags, which give you 3 items, even if it's the penultimate or final turn, though this is probably because they're trying to get an item that isn't in the shop selection.
  • Betting Minigame: Battle, Duel, and Game Guy minigames from Mario Party make a return:
    • Battle minigames occur whenever a player lands on a Battle Space, which makes all four players wager between 10-50 coins. The pot is split between 1st, 2nd, and 3rd place, with 1st getting 60%, 2nd getting 35%, and 3rd getting 5%.
    • Duel minigames occur either by using the Dueling Swords or whenever a player lands on the same space as another player during the last 5 turns. The player who initiated the duel will place either coins or Stars on the line, even being able to put 50 coins in place of their Star. The player who wins takes it all.
    • The Game Guy minigame occur either by using the Item 'Lucky Charm' to make someone (including yourself) or by landing on a Game Guy space. The person must then bet all of their coins and must play the minigame, where they have to choose between the multiplier of 2, 4, 8, 16, 32 and 64, with each one being smaller and smaller the higher the multiplier. If the wheel ends on the betted area, you win the amount betted times by the multiplier, otherwise, you lose every single coin.
  • Early-Installment Weirdness:
    • The +5 and +10 Cards were originally the +2 and Wild +4 Cards respectively from UNO.
    • The Double Dice and Triple Dice were originally the Mushroom and Golden Mushroom respectively, much like the older Mario Party games.
    • The spaces in the beta was really different to each other. The Lucky Space uses the look from Super Mario Party, while the Event Space was made by Char himself... to a very homemade look.
    • Many minigames' backgrounds changed over the lifespan of the game, such as Daisy Chain changing from the background of Pokémon Stadium 2's Egg Emergency to a unique sky background for example.
    • Originally, how the custom characters worked made it so that you needed to be online for the game to get the files from the URLs in the JSON files. Now, the game can convert them into images that the game can use for offline usage.
  • His Name Really Is "Barkeep": Ghost's name is just Ghost. The same can be said for Knight.
  • Hoist by His Own Petard: If a player uses a Hidden Block Card, it's possible for them to receive a Shadow Starnote , causing them to lose a Starnote  by simply using their own item.
  • Luck-Based Mission: This game has some minigames that are luck-based, such as Bowser's Big Blast and Face Flip for example.
  • Megamix Game: This game have lots of boards, minigame and items from different Mario Party games, as well as other games such as Wii Party and Lights, Camera, Pants!
  • Nerf:
    • The Reverse Mushroom from Mario Party 3 returns, but you can't freely pick which direction you can go in an intersection anymore, as only the direction that is truly backwards is allowed. So you can't just travel anywhere you want on the board.
    • The Custom Dice returns as the Custom Shroom, but it's only 1-5 instead of the usual 1-10. This is because of the new Double Dip item, which allows the player to use two items in one turn. So you can't just use both the Custom Shroom and the Triple Dice at the same time to purposely roll three 7s to easily get 100 coins.
  • Pun: Ghost is the host of the game.
  • Shout-Out: invoked With the Party Crashers making the game more known, the v0.97.1 update returns the favor by adding "Vern's Dreamland" as an original board, being based on Vernias and his plushie Vernidee, as well as including the Running Gag of Vernias' face on a star visible from the top-right corner of the map every other turn. The board art is even made by Exsio Picore, the same person who made the Party Crashers playable characters via the custom characters feature, to which the Party Crashers loved.
  • Token Human: Sue and Bracket are the only human characters in the base roster, with all of the other playable avatars being anthropomorphic animals. This can be subverted by simply using the custom avatar feature to add in whole ensemble of human characters that way, but that is unofficial to the base game.

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