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Video Game / Mission Impossible (1991)

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Mission Impossible is a 1991 PC game (on DOS), developed by Distinctive Software, Inc. and published by Konami. Like Mission Impossible (1990), it's based on the 1988-90 revival of the Mission: Impossible television series.

Players assume the role of Jim Phelps, who is tasked by IMF leaders to take command of a four-man team assigned to investigations worldwide. For the first mission, they're assigned to conduct surveillance on a person of interest named Douglas Choi who was wanted for murdering the chairman of a warehouse firm. They were also tasked to surveil a judge, Wilfred Green, who called for Choi's release. The IMF suspects that something's at large since similar incidents linked to Choi were being reported.


Tropes pertaining to the Mission Impossible (1991) game:

  • Anti-Frustration Features: Transcripts of previous conversations can be reviewed if case information needs to be checked.
  • Character Customization: Players need to create an IMF agent, ranging from alias to how much points are allocated to attriburtes and skills.
  • Copy Protection: Players need to use the manual to help match a picture with a number.
  • Good Old Fisticuffs: Any IMF agent who's in the field can fight with their bare hands aside from using firearms.
  • Latex Perfection: Any person of interest who is detained by the IMF can have their facial features be used in a disguise.
  • Mission Briefing: Jim gets the Douglas Choi briefing through a small computer at the start of the game. As per IMF protocol, the computer blew itself up.
  • Resting Recovery: IMF agents need to sleep at IMF HQ in order to be effective in the next field op.
  • Sharp-Dressed Man: The IMF agents are alway seen wearing a suit and tie in the field.
  • Skill Scores and Perks: The IMF agents can improve their attirbutes/skills (numbers) after they complete an in-game mission.

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